#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED # if defined(ENABLE_RGB_MATRIX_SPLASH) || defined(ENABLE_RGB_MATRIX_MULTISPLASH) # ifdef ENABLE_RGB_MATRIX_SPLASH RGB_MATRIX_EFFECT(SPLASH) # endif # ifdef ENABLE_RGB_MATRIX_MULTISPLASH RGB_MATRIX_EFFECT(MULTISPLASH) # endif # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS hsv_t SPLASH_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { uint16_t effect = tick - dist; if (effect > 255) effect = 255; hsv.h += effect; hsv.v = qadd8(hsv.v, 255 - effect); return hsv; } # ifdef ENABLE_RGB_MATRIX_SPLASH bool SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SPLASH_math); } # endif # ifdef ENABLE_RGB_MATRIX_MULTISPLASH bool MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SPLASH_math); } # endif # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS # endif // !defined(ENABLE_RGB_MATRIX_SPLASH) || !defined(ENABLE_RGB_MATRIX_MULTISPLASH) #endif // RGB_MATRIX_KEYREACTIVE_ENABLED