#ifdef ENABLE_RGB_MATRIX_RAINDROPS RGB_MATRIX_EFFECT(RAINDROPS) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS static void raindrops_set_color(int i, effect_params_t* params) { if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return; hsv_t hsv = {0, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v}; // Take the shortest path between hues int16_t deltaH = ((rgb_matrix_config.hsv.h + 180) % 360 - rgb_matrix_config.hsv.h) / 4; if (deltaH > 127) { deltaH -= 256; } else if (deltaH < -127) { deltaH += 256; } hsv.h = rgb_matrix_config.hsv.h + (deltaH * (random8() & 0x03)); rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); } bool RAINDROPS(effect_params_t* params) { RGB_MATRIX_USE_LIMITS(led_min, led_max); if (!params->init) { // Change one LED every tick, make sure speed is not 0 if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0) { raindrops_set_color(random8_max(RGB_MATRIX_LED_COUNT), params); } } else { for (int i = led_min; i < led_max; i++) { raindrops_set_color(i, params); } } return rgb_matrix_check_finished_leds(led_max); } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS #endif // ENABLE_RGB_MATRIX_RAINDROPS