#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _DEFAULT 0 #define _FN_1 1 #define _FN_2 2 // Defines for task manager and such #define CALTDEL LCTL(LALT(KC_DEL)) #define TSKMGR LCTL(LSFT(KC_ESC)) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Default Layer * ,-----------------------------------------------. * | FN_2 | 2 |TSKMGR |CALTDEL| ESC | FN_1 | * `-----------------------------------------------' */ [_DEFAULT] = LAYOUT( MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1) ), /* FN 1 Layer * ,-----------------------------------------------. * |UG_TOGG|UG_HUED|UG_HUEU|UG_SATD|UG_SATU| FN_1 | * `-----------------------------------------------' */ [_FN_1] = LAYOUT( UG_TOGG, UG_HUED, UG_HUEU, UG_SATD, UG_SATU, _______ ), /* FN 2 Layer * ,-----------------------------------------------. * | FN_2 |UG_VALD|UG_VALU|UG_NEXT|TSKMGR | QK_BOOT | * `-----------------------------------------------' */ [_FN_2] = LAYOUT( _______, UG_VALD, UG_VALU, UG_NEXT, TSKMGR, QK_BOOT ) };