/* Copyright 2020-2021 Viktor Eikman * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include #include enum layer_names { _QWERTY, // OS-side Colemak. Default. _COLEMAK, // Keyboard-side Colemak. Portability, emergency. _GAMING, // Navigation clusters (only) change hands. _NUMERIC // Numbers, function keys, special characters, mouse. }; enum taps { PNX, // Play/pause; next track. }; tap_dance_action_t tap_dance_actions[] = { [PNX] = ACTION_TAP_DANCE_DOUBLE(KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK), }; // Shorthand: #define LAYER_N MO(_NUMERIC) #define LAYER_C TG(_COLEMAK) #define LAYER_G TG(_GAMING) #define PASTE LSFT(KC_INS) // Terminal-compatible paste. #define SLQ RALT(KC_9) // Single left-side quotation mark (in Colemak). #define SRQ RALT(KC_0) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( SC_LSPO, KC_MINS, KC_EQL, KC_VOLD, KC_VOLU, SC_RSPC, SC_LCPO, KC_LGUI, KC_LNG1, KC_ENT, KC_MUTE, TD(PNX), LAYER_N, SC_RCPC, SC_LAPO, KC_SPC, SLQ, SRQ, KC_ESC, SC_RAPC, CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y, KC_TAB, CM_Q, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_SCLN, KC_BSLS, KC_BSPC, CM_A, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, KC_COMM, KC_DOT, CM_O, KC_QUOT, KC_DEL, CM_Z, KC_HOME, KC_PGUP, KC_END, KC_LEFT, KC_UP, KC_RGHT, KC_SLSH, KC_GRV, KC_PGDN, KC_DOWN ), [_COLEMAK] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, _______, KC_Q, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_SCLN, _______, _______, KC_A, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, KC_O, _______, _______, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_GAMING] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_UP, KC_RGHT, KC_HOME, KC_PGUP, KC_END, _______, _______, KC_DOWN, KC_PGDN ), [_NUMERIC] = LAYOUT( _______, _______, _______, KC_ACL1, KC_ACL2, _______, _______, _______, LAYER_C, _______, KC_ACL0, _______, _______, _______, _______, _______, _______, KC_SLEP, _______, _______, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F12, KC_F1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_F10, KC_F11, _______, KC_1, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_APP, KC_0, PASTE, KC_INS, KC_EXLM, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_U, KC_MS_R, KC_PSCR, QK_BOOT, LAYER_G, KC_MS_D ) };