#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED # if defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS) # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS) # endif # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS) # endif # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS static hsv_t SOLID_REACTIVE_NEXUS_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { uint16_t effect = tick - dist; if (effect > 255) effect = 255; if (dist > 72) effect = 255; if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) effect = 255; # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4) + dy / 4; # else hsv.h = rgb_matrix_config.hsv.h + dy / 4; # endif hsv.v = qadd8(hsv.v, 255 - effect); return hsv; } # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); } # endif # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); } # endif # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS # endif // !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS) #endif // RGB_MATRIX_KEYREACTIVE_ENABLED