#ifdef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS bool GRADIENT_UP_DOWN(effect_params_t* params) { RGB_MATRIX_USE_LIMITS(led_min, led_max); hsv_t hsv = rgb_matrix_config.hsv; uint8_t scale = scale8(64, rgb_matrix_config.speed); for (uint8_t i = led_min; i < led_max; i++) { RGB_MATRIX_TEST_LED_FLAGS(); // The y range will be 0..64, map this to 0..4 // Relies on hue being 8-bit and wrapping hsv.h = rgb_matrix_config.hsv.h + scale * (g_led_config.point[i].y >> 4); rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); } return rgb_matrix_check_finished_leds(led_max); } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS #endif // ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN