/* Copyright 2020 Janos Daniel Reibl <janos.daniel.reibl@protonmail.com> @riblee * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include QMK_KEYBOARD_H enum layer_names { _QWERTY, _HUNGARIAN, _COLEMAK, _DVORAK, _WORKMAN, _LOWER, _RAISE, _ADJUST }; enum custom_keycodes { QWERTY = SAFE_RANGE, HUNGARIAN, COLEMAK, DVORAK, WORKMAN, }; #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) // Tap Dance declarations enum { TD_A, TD_E, TD_I, TD_O, TD_U, }; void dance_key_a (tap_dance_state_t *, void *); void dance_key_e (tap_dance_state_t *, void *); void dance_key_i (tap_dance_state_t *, void *); void dance_key_o (tap_dance_state_t *, void *); void dance_key_u (tap_dance_state_t *, void *); layer_state_t layer_state_set_user(layer_state_t); bool process_record_user(uint16_t keycode, keyrecord_t *record);