#include QMK_KEYBOARD_H #include "LUFA/Drivers/Peripheral/TWI.h" #ifdef AUDIO_ENABLE #include "audio.h" #endif #ifdef USE_I2C #include "i2c.h" #endif #ifdef SSD1306OLED #include "ssd1306.h" #endif extern keymap_config_t keymap_config; //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _LOWER 3 #define _RAISE 4 #define _FNLAYER 6 #define _NUMLAY 7 #define _MOUSECURSOR 8 #define _ADJUST 16 enum preonic_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, BACKLIT, RGBLED_TOGGLE, RGBLED_STEP_MODE, RGBLED_INCREASE_HUE, RGBLED_DECREASE_HUE, RGBLED_INCREASE_SAT, RGBLED_DECREASE_SAT, RGBLED_INCREASE_VAL, RGBLED_DECREASE_VAL, }; enum macro_keycodes { KC_DEMOMACRO, }; // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO // Custom macros #define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl #define CTL_TTAB CTL_T(KC_TAB) // Tap for Esc, hold for Ctrl #define CTL_ENT CTL_T(KC_ENT) // Tap for Enter, hold for Ctrl #define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift // Requires KC_TRNS/_______ for the trigger key in the destination layer #define LT_FN(kc) LT(_FNLAYER, kc) // L-ayer T-ap Function Layer #define LT_MC(kc) LT(_MOUSECURSOR, kc) // L-ayer T-ap M-ouse C-ursor #define LT_RAI(kc) LT(_RAISE, kc) // L-ayer T-ap to Raise #define TG_NUMLAY TG(_NUMLAY) //Toggle for layer _NUMLAY #define DEMOMACRO M(KC_DEMOMACRO) // My login macros const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,------+------+------+------+------+------------------------------------------------. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | 7 | 8 | 9 | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | CAPS | A | S | D | F | G | H | J | K | L | ; |Enter | 4 | 5 | 6 | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / | = | 1 | 2 | 3 | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | ~ | Ctrl | Alt | GUI |Lower |Space |Space |Raise | RAlt | Ins | Del |NumLay| 0 | . | ENT | * `--------------------------------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,\ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_P7, KC_P8, KC_P9, \ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT_MC(KC_SCLN), CTL_ENT, KC_P4, KC_P5, KC_P6, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_EQL, KC_P1, KC_P2, KC_P3, \ KC_GRV, KC_RCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_RALT, KC_INS, KC_DEL, TG_NUMLAY, KC_P0, KC_PDOT, KC_PENT \ ), /* Lower * ,-----------------------------------------------------------------------------------. * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------. * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ~ | \ | | | | * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------| * | CAPS | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | [ | ] | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | Next | Vol- | Vol+ | Play | | | | * `--------------------------------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT( KC_ESC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_GRV, KC_BSLS, _______, _______, _______, \ KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_EQL, KC_LBRC, KC_RBRC, KC_PIPE, _______, _______, _______, \ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_LCBR, KC_RCBR, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______\ ), /* Raise * ,-----------------------------------------------------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------. * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ~ | \ | | | | * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------| * | | A | Up | D | PrSc | | 4 | 5 | 6 | * | : | ' | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | Lt | Dn | Rt | Mute | | 1 | 2 | 3 | Up | / | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | |Space | 0 | | Left | Down | Right| | | | | * `--------------------------------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT( KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PLUS, KC_BSLS, _______, _______, _______, \ _______, KC_A, KC_UP, KC_D, KC_PSCR, _______, KC_4, KC_5, KC_6, KC_PAST, KC_COLN, KC_QUOT, _______, _______, _______, \ _______, KC_LEFT, KC_DOWN, KC_RIGHT, KC__MUTE, _______, KC_1, KC_2, KC_3, KC_UP, KC_SLSH, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, KC_SPC, KC_0, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______ \ ), /* FN layer on Esc key * ,-----------------------------------------------------------------------------------. * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------. * | | ! | @ | # | $ | % | ^ | & | * | ( | ) | + | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | F1 | F2 | F3 | F4 | F5 | F6 | _ | = | [ | ] | ' | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | { | } | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | Next | Vol- | Vol+ | Play | | | | * `--------------------------------------------------------------------------------------------------------' */ [_FNLAYER] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\ _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS, _______, _______, _______, \ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT, _______, _______, _______, \ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS), S(KC_NUBS), KC_LCBR, KC_RCBR, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______ \ ), /* Num Layer * ,-----------------------------------------------------------------------------------. * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------. * | | | | | | | | | | | | | F7 | F8 | F9 | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | F4 | F5 | F6 | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | | Up | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | Exit | Left | Down | Rght | * `--------------------------------------------------------------------------------------------------------' */ [_NUMLAY] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PMNS, KC_UP, KC_PPLS, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT \ ), /* Mouse Layer (semi-col) * ,-----------------------------------------------------------------------------------. * | |ACCL0| ACCL1| ACCL2 | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------. * | | | | | | Home | Wh_Up| WHL_L| M_Up | WHL_R| | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | End | Wh_Dn| M_Lft| M_Dn | M_Rt | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | BTN2 | BTN3 | BTN4 | BTN5 | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | BTN1 | | | | BTN1 | | | | | | * `--------------------------------------------------------------------------------------------------------' */ [_MOUSECURSOR] = LAYOUT( _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______,\ _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_WH_L, KC_MS_U, KC_WH_R, DEMOMACRO, _______, _______, _______, _______, \ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_END , KC_PGDN, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, \ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, _______, _______, _______ \ ), /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | Reset| | | | | | | | | VolD | VolU | Mute | * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------. * | |RGB TG|RGB ST|RGBH -|RGBH +|RGBS -|RGBS +|RGBV -|RGBV +| | | Del | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | BL + |BL ST |BLSTEP| BL TG| | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * `--------------------------------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT( RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_VOLD, KC_VOLU, KC_MUTE, \ _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, KC_DEL, _______, _______, _______, \ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______, _______, _______, _______, \ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, BL_DEC, BL_INC, BL_STEP, BL_TOGG, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ) }; #ifdef AUDIO_ENABLE float tone_startup[][2] = SONG(STARTUP_SOUND); float tone_qwerty[][2] = SONG(QWERTY_SOUND); float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); float tone_goodbye[][2] = SONG(GOODBYE_SOUND); #endif // define variables for reactive RGB bool RGB_INIT = false; bool TOG_STATUS = false; bool NUMLAY_STATUS = false; int RGB_current_mode; void persistant_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { rgblight_mode(RGB_current_mode); layer_on(layer3); } else { layer_off(layer3); } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif persistant_default_layer_set(1UL<<_QWERTY); } return false; break; case LOWER: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (RGB_INIT) {} else { RGB_current_mode = rgblight_config.mode; RGB_INIT = true; } if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; rgblight_mode(16); } layer_on(_LOWER); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } else { rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change TOG_STATUS = false; layer_off(_LOWER); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } return false; break; case RAISE: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (RGB_INIT) {} else { RGB_current_mode = rgblight_config.mode; RGB_INIT = true; } if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; rgblight_mode(15); } layer_on(_RAISE); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } else { rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change layer_off(_RAISE); TOG_STATUS = false; update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } return false; break; case BACKLIT: if (record->event.pressed) { register_code(KC_RSFT); #ifdef BACKLIGHT_ENABLE backlight_step(); #endif } else { unregister_code(KC_RSFT); } return false; break; //my attempt for RGB layer lock indication via changing the mode, still have to figure out how to not have other keypress not override this mode case TG_NUMLAY: if (record->event.pressed) { if (RGB_INIT) {} else { RGB_current_mode = rgblight_config.mode; RGB_INIT = true; } NUMLAY_STATUS = !NUMLAY_STATUS; if (NUMLAY_STATUS) { rgblight_mode(4); layer_on(_NUMLAY); } else { rgblight_mode(RGB_current_mode); layer_off(_NUMLAY); } } return false; break; case RGB_MOD: //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released if (record->event.pressed) { rgblight_mode(RGB_current_mode); rgblight_step(); RGB_current_mode = rgblight_config.mode; } return false; break; } return true; } void matrix_init_user(void) { #ifdef USE_I2C i2c_master_init(); #ifdef SSD1306OLED // calls code for the SSD1306 OLED _delay_ms(400); TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000)); iota_gfx_init(); // turns on the display #endif #endif #ifdef AUDIO_ENABLE startup_user(); #endif } void matrix_scan_user(void) { #ifdef SSD1306OLED iota_gfx_task(); // this is what updates the display continuously #endif } #ifdef AUDIO_ENABLE void startup_user() { _delay_ms(20); // gets rid of tick PLAY_SONG(tone_startup); } void shutdown_user() {cc PLAY_SONG(tone_goodbye); _delay_ms(150); stop_all_notes(); } void music_on_user(void) { music_scale_user(); } void music_scale_user(void) { PLAY_SONG(music_scale); } #endif /* * Macro definition */ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { if (!eeconfig_is_enabled()) { eeconfig_init(); } switch (id) { case KC_DEMOMACRO: if (record->event.pressed){ return MACRO (I(1), T(H),T(E),T(L), T(L), T(O), T(SPACE), T(W), T(O), T(R), T(L), T(D), END); } } return MACRO_NONE; } void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } //assign the right code to your layers for OLED display #define L_BASE 0 #define L_LOWER 8 #define L_RAISE 16 #define L_FNLAYER 64 #define L_NUMLAY 128 #define L_NLOWER 136 #define L_NFNLAYER 192 #define L_MOUSECURSOR 256 #define L_ADJUST 65560 void iota_gfx_task_user(void) { #if DEBUG_TO_SCREEN if (debug_enable) { return; } #endif struct CharacterMatrix matrix; matrix_clear(&matrix); matrix_write_P(&matrix, PSTR("USB: ")); #ifdef PROTOCOL_LUFA switch (USB_DeviceState) { case DEVICE_STATE_Unattached: matrix_write_P(&matrix, PSTR("Unattached")); break; case DEVICE_STATE_Suspended: matrix_write_P(&matrix, PSTR("Suspended")); break; case DEVICE_STATE_Configured: matrix_write_P(&matrix, PSTR("Connected")); break; case DEVICE_STATE_Powered: matrix_write_P(&matrix, PSTR("Powered")); break; case DEVICE_STATE_Default: matrix_write_P(&matrix, PSTR("Default")); break; case DEVICE_STATE_Addressed: matrix_write_P(&matrix, PSTR("Addressed")); break; default: matrix_write_P(&matrix, PSTR("Invalid")); } #endif // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below char buf[40]; snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); matrix_write_P(&matrix, PSTR("\n\nLayer: ")); switch (layer_state) { case L_BASE: matrix_write_P(&matrix, PSTR("Default")); break; case L_RAISE: matrix_write_P(&matrix, PSTR("Raise")); break; case L_LOWER: matrix_write_P(&matrix, PSTR("Lower")); break; case L_ADJUST: matrix_write_P(&matrix, PSTR("ADJUST")); break; default: matrix_write(&matrix, buf); } // Host Keyboard LED Status char led[40]; snprintf(led, sizeof(led), "\n%s %s %s", (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ", (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); matrix_write(&matrix, led); matrix_update(&display, &matrix); }