#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS static hsv_t SOLID_REACTIVE_SIMPLE_math(hsv_t hsv, uint16_t offset) { # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4); # endif hsv.v = scale8(255 - offset, hsv.v); return hsv; } bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) { return effect_runner_reactive(params, &SOLID_REACTIVE_SIMPLE_math); } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS # endif // ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #endif // RGB_MATRIX_KEYREACTIVE_ENABLED