/* Copyright 2020 Keys of Kings * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { LAYOUT( LT(1, KC_MUTE), LT(4, KC_MPLY), LT(7, KC_MNXT)), LAYOUT( KC_TRNS, TO(2), TO(3)), LAYOUT( TO(0), UG_TOGG, UG_NEXT), LAYOUT( TO(0), UG_VALU, UG_VALD), LAYOUT( TO(0), UG_HUEU, UG_HUED), LAYOUT( TO(5), KC_TRNS, TO(6)), LAYOUT( TO(0), UG_SATU, UG_SATD), LAYOUT( TO(8), TO(9), KC_TRNS), LAYOUT( TO(0), CK_TOGG, MU_TOGG), LAYOUT( TO(0), QK_BOOT, EE_CLR), }; void matrix_init_user(void) { debug_config.matrix = 1; debug_config.keyboard = 1; debug_config.enable = 1; } bool encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { if (clockwise) { tap_code(KC_VOLD); } else { tap_code(KC_VOLU); } # ifdef AUDIO_CLICKY clockwise ? clicky_freq_up() : clicky_freq_down(); # endif } return true; }