#include QMK_KEYBOARD_H #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif #ifdef SSD1306OLED #include "ssd1306.h" #endif extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _LOWER 1 #define _RAISE 2 #define _ADJUST 3 enum custom_keycodes { QWERTY = SAFE_RANGE, LOWER, RAISE, ADJUST, RGBRST }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* QWERTY * ,-----------------------------------------. ,-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | = | * |------+------+------+------+------+------| |------+------+------+------+------+------| * |LShift| A | S | D | F | G | | H | J | K | L | ; | ' | * |------+------+------+------+------+------| |------+------+------+------+------+------| * |LCTRL | Z | X | C | V | B |-------.-------. ,---------------| N | M | , | . | / | \ | * `-----------------------------------------/ Del / / \ \ Bksp \----------------------------------------' * | LAlt | LGUI | /-------/ Space / \ Enter \-------\ | [ | ] | * | | |/ LOWER / / \ \ RAISE \ | | | * `-----------------------------' '------------------------------' */ [_QWERTY] = LAYOUT( \ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL, \ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LCTRL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_SPC, KC_ENT, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS, \ KC_LALT, KC_LGUI, LOWER, RAISE, KC_LBRC, KC_RBRC\ ), /* LOWER * ,-----------------------------------------. ,-----------------------------------------. * | ESC | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | / | - | 7 | 8 | 9 | | PSCR | SLCK | Pause| | �� | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * |LShift| * | + | 4 | 5 | 6 | |Insert| Home |PageUP| | �� | �� | * |------+------+------+------+------+------| |------+------+------+------+------+------| * |LCTRL | . | 0 | 1 | 2 | 3 |-------.-------. ,---------------| Del | End |PageDN| �� | Num | Caps | * `-----------------------------------------/ F11 / / \ \ F12 \----------------------------------------' * | LAlt | LGUI | /-------/ Space / \ Enter \-------\ | | | * | | |/ LOWER / / \ \ \ | | | * `-----------------------------' '------------------------------' */ [_LOWER] = LAYOUT( \ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, \ _______, KC_PSLS, KC_PMNS, KC_P7, KC_P8, KC_P9, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, KC_UP, XXXXXXX, \ _______, KC_PAST, KC_PPLS, KC_P4, KC_P5, KC_P6, KC_INS, KC_HOME, KC_PGUP, XXXXXXX, KC_DOWN, KC_RGHT, \ _______, KC_PDOT, KC_P0, KC_P1, KC_P2, KC_P3, KC_F11, _______, _______, KC_F12, KC_DEL, KC_END, KC_PGDN, KC_LEFT, KC_NLCK, KC_CLCK, \ _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX\ ), /* RAISE * ,-----------------------------------------. ,-----------------------------------------. * |RESET | | | | | | | Mute | Vol+ | Play | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | | | | Prev | Vol- | Next | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | |MS_Bt1| MS_U |MS_Bt2|MS_WhU|MS_WhL| | | |RGB ON| HUE+ | SAT+ | VAL+ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | MS_L | MS_D | MS_R |MS_WhD|MS_WhR|-------.-------. ,---------------| | | MODE | HUE- | SAT- | VAL- | * `-----------------------------------------/ / / \ \ \----------------------------------------' * | | | /-------/ Space / \ Enter \-------\ | | | * | | |/ / / \ \ RAISE \ | | | * `-----------------------------' '------------------------------' */ [_RAISE] = LAYOUT( \ RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLU, KC_MPLY, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPRV, KC_VOLD, KC_MNXT, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, KC_WH_L, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \ XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, KC_WH_R, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, RGBRST, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, \ XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX \ ) /* ADJUST * ,-----------------------------------------. ,-----------------------------------------. * |RESET | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | | |-------.-------. ,---------------| | | | | | | * `-----------------------------------------/ / / \ \ \----------------------------------------' * | | | /-------/ / \ \-------\ | | | * | | |/ / / \ \ \ | | | * `-----------------------------' '------------------------------' [_ADJUST] = LAYOUT( \ RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ) */ }; int RGB_current_mode; void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } // Setting ADJUST layer RGB back to default void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { layer_on(layer3); } else { layer_off(layer3); } } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED #ifdef SSD1306_128X64 iota_gfx_init(false); // turns on the display #else iota_gfx_init(!has_usb()); // turns on the display #endif #endif } //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED //assign the right code to your layers for OLED display #define L_QWERTY 0 #define L_LOWER 2 #define L_RAISE 4 #define L_ADJUST 8 // When add source files to SRC in rules.mk, you can use functions. const char *read_logo(void); void matrix_scan_user(void) { iota_gfx_task(); } void matrix_render_user(struct CharacterMatrix *matrix) { if (is_master) { static char indctr[2][20][5]= { // white icon { {0x80,0x81,0x82,0x83,0}, {0x88,0x89,0x8A,0x8B,0}, {0x90,0x91,0x92,0x93,0}, {0x98,0x99,0x9A,0x9B,0}, {0x01,0x02,0x03,0x04,0}, {0xA0,0xA1,0xA2,0xA3,0}, {0xA8,0xA9,0xAA,0xAB,0}, {0xB0,0xB1,0xB2,0xB3,0}, {0xB8,0xB9,0xBA,0xBB,0}, {0x21,0x22,0x23,0x24,0}, {0xC0,0xC1,0xC2,0xC3,0}, {0xC8,0xC9,0xCA,0xCB,0}, {0xD0,0xD1,0xD2,0xD3,0}, {0xD8,0xD9,0xDA,0xDB,0}, {0x41,0x42,0x43,0x44,0}, {0xE0,0xE1,0xE2,0xE3,0}, {0xE8,0xE9,0xEA,0xEB,0}, {0xF0,0xF1,0xF2,0xF3,0}, {0xF8,0xF9,0xFA,0xFB,0}, {0x61,0x62,0x63,0x64,0} }, // Black icon { {0x84,0x85,0x86,0x87,0}, {0x8C,0x8D,0x8E,0x8F,0}, {0x94,0x95,0x96,0x97,0}, {0x9C,0x9D,0x9E,0x9F,0}, {0x05,0x06,0x07,0x08,0}, {0xA4,0xA5,0xA6,0xA7,0}, {0xAC,0xAD,0xAE,0xAF,0}, {0xB4,0xB5,0xB6,0xB7,0}, {0xBC,0xBD,0xBE,0xBF,0}, {0x25,0x26,0x27,0x28,0}, {0xC4,0xC5,0xC6,0xC7,0}, {0xCC,0xCD,0xCE,0xCF,0}, {0xD4,0xD5,0xD6,0xD7,0}, {0xDC,0xDD,0xDE,0xDF,0}, {0x45,0x46,0x47,0x48,0}, {0xE4,0xE5,0xE6,0xE7,0}, {0xEC,0xED,0xEE,0xEF,0}, {0xF4,0xF5,0xF6,0xF7,0}, {0xFC,0xFD,0xFE,0xFF,0}, {0x65,0x66,0x67,0x68,0} } }; int rown = 0; int rowc = 0; int rowl = 0; int rowr = 0; int rowa = 0; //Set Indicator icon if (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) { rown = 1; } else { rown = 0; } if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) { rowc = 1; } else { rowc = 0; } if (layer_state == L_LOWER) { rowl = 1; } if (layer_state == L_RAISE) { rowr = 1; } if (layer_state == L_ADJUST) { rowa = 1; } matrix_write(matrix, indctr[rowl] [0]); matrix_write(matrix, indctr[rowr] [1]); matrix_write(matrix, indctr[rowa] [2]); matrix_write(matrix, indctr[rowc] [3]); matrix_write(matrix, indctr[rown] [4]); matrix_write_char(matrix, 0x13); matrix_write(matrix, indctr[rowl] [5]); matrix_write(matrix, indctr[rowr] [6]); matrix_write(matrix, indctr[rowa] [7]); matrix_write(matrix, indctr[rowc] [8]); matrix_write(matrix, indctr[rown] [9]); matrix_write_char(matrix, 0x13); matrix_write(matrix, indctr[rowl] [10]); matrix_write(matrix, indctr[rowr] [11]); matrix_write(matrix, indctr[rowa] [12]); matrix_write(matrix, indctr[rowc] [13]); matrix_write(matrix, indctr[rown] [14]); matrix_write_char(matrix, 0x13); matrix_write(matrix, indctr[rowl] [15]); matrix_write(matrix, indctr[rowr] [16]); matrix_write(matrix, indctr[rowa] [17]); matrix_write(matrix, indctr[rowc] [18]); matrix_write(matrix, indctr[rown] [19]); }else{ matrix_write(matrix, read_logo()); } } void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } void iota_gfx_task_user(void) { struct CharacterMatrix matrix; matrix_clear(&matrix); matrix_render_user(&matrix); matrix_update(&display, &matrix); } #endif//SSD1306OLED bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { persistent_default_layer_set(1UL<<_QWERTY); } return false; break; case LOWER: if (record->event.pressed) { layer_on(_LOWER); } else { layer_off(_LOWER); } return false; break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); } else { layer_off(_RAISE); } return false; break; case ADJUST: if (record->event.pressed) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } return false; break; case RGB_MOD: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { rgblight_mode(RGB_current_mode); rgblight_step(); RGB_current_mode = rgblight_config.mode; } #endif return false; break; case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } #endif break; } return true; }