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Y88b 888 "Y88888 "Y8888 888 888 "Y8888 888 "Y888888 "Y888 "Y8888 "Y88888 888 Y8b d88P "Y88P" *******************************************************************************/ #pragma once // clang-format off enum { ENABLED_RGB_MATRIX_EFFECTS = 0 | (1ULL << 0x00) #ifdef ENABLE_RGB_MATRIX_ALPHAS_MODS | (1ULL << 0x01) #endif #ifdef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN | (1ULL << 0x02) #endif #ifdef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT | (1ULL << 0x03) #endif #ifdef ENABLE_RGB_MATRIX_BREATHING | (1ULL << 0x04) #endif #ifdef ENABLE_RGB_MATRIX_BAND_SAT | (1ULL << 0x05) #endif #ifdef ENABLE_RGB_MATRIX_BAND_VAL | (1ULL << 0x06) #endif #ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT | (1ULL << 0x07) #endif #ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL | (1ULL << 0x08) #endif #ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT | (1ULL << 0x09) #endif #ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL | (1ULL << 0x0A) #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_ALL | (1ULL << 0x0B) #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT | (1ULL << 0x0C) #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN | (1ULL << 0x0D) #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN | (1ULL << 0x0E) #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL | (1ULL << 0x0F) #endif #ifdef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON | (1ULL << 0x10) #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL | (1ULL << 0x11) #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_SPIRAL | (1ULL << 0x12) #endif #ifdef ENABLE_RGB_MATRIX_DUAL_BEACON | (1ULL << 0x13) #endif #ifdef ENABLE_RGB_MATRIX_RAINBOW_BEACON | (1ULL << 0x14) #endif #ifdef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS | (1ULL << 0x15) #endif #ifdef ENABLE_RGB_MATRIX_RAINDROPS | (1ULL << 0x16) #endif #ifdef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS | (1ULL << 0x17) #endif #ifdef ENABLE_RGB_MATRIX_HUE_BREATHING | (1ULL << 0x18) #endif #ifdef ENABLE_RGB_MATRIX_HUE_PENDULUM | (1ULL << 0x19) #endif #ifdef ENABLE_RGB_MATRIX_HUE_WAVE | (1ULL << 0x1A) #endif #ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL | (1ULL << 0x1B) #endif #ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW | (1ULL << 0x1C) #endif #ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN | (1ULL << 0x1D) #endif #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS #ifdef ENABLE_RGB_MATRIX_TYPING_HEATMAP | (1ULL << 0x1E) #endif #endif #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS #ifdef ENABLE_RGB_MATRIX_DIGITAL_RAIN | (1ULL << 0x1F) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | (1ULL << 0x20) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE | (1ULL << 0x21) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | (1ULL << 0x22) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | (1ULL << 0x23) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | (1ULL << 0x24) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | (1ULL << 0x25) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | (1ULL << 0x26) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | (1ULL << 0x27) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SPLASH | (1ULL << 0x28) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_MULTISPLASH | (1ULL << 0x29) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_SPLASH | (1ULL << 0x2A) #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | (1ULL << 0x2B) #endif #endif }; static const uint8_t rgb_matrix_effect_map[][2] PROGMEM = { { 0x00, RGB_MATRIX_SOLID_COLOR}, #ifdef ENABLE_RGB_MATRIX_ALPHAS_MODS { 0x01, RGB_MATRIX_ALPHAS_MODS}, #endif #ifdef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN { 0x02, RGB_MATRIX_GRADIENT_UP_DOWN}, #endif #ifdef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT { 0x03, RGB_MATRIX_GRADIENT_LEFT_RIGHT}, #endif #ifdef ENABLE_RGB_MATRIX_BREATHING { 0x04, RGB_MATRIX_BREATHING}, #endif #ifdef ENABLE_RGB_MATRIX_BAND_SAT { 0x05, RGB_MATRIX_BAND_SAT}, #endif #ifdef ENABLE_RGB_MATRIX_BAND_VAL { 0x06, RGB_MATRIX_BAND_VAL}, #endif #ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT { 0x07, RGB_MATRIX_BAND_PINWHEEL_SAT}, #endif #ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL { 0x08, RGB_MATRIX_BAND_PINWHEEL_VAL}, #endif #ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT { 0x09, RGB_MATRIX_BAND_SPIRAL_SAT}, #endif #ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL { 0x0A, RGB_MATRIX_BAND_SPIRAL_VAL}, #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_ALL { 0x0B, RGB_MATRIX_CYCLE_ALL}, #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT { 0x0C, RGB_MATRIX_CYCLE_LEFT_RIGHT}, #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN { 0x0D, RGB_MATRIX_CYCLE_UP_DOWN}, #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN { 0x0E, RGB_MATRIX_CYCLE_OUT_IN}, #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL { 0x0F, RGB_MATRIX_CYCLE_OUT_IN_DUAL}, #endif #ifdef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON { 0x10, RGB_MATRIX_RAINBOW_MOVING_CHEVRON}, #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL { 0x11, RGB_MATRIX_CYCLE_PINWHEEL}, #endif #ifdef ENABLE_RGB_MATRIX_CYCLE_SPIRAL { 0x12, RGB_MATRIX_CYCLE_SPIRAL}, #endif #ifdef ENABLE_RGB_MATRIX_DUAL_BEACON { 0x13, RGB_MATRIX_DUAL_BEACON}, #endif #ifdef ENABLE_RGB_MATRIX_RAINBOW_BEACON { 0x14, RGB_MATRIX_RAINBOW_BEACON}, #endif #ifdef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS { 0x15, RGB_MATRIX_RAINBOW_PINWHEELS}, #endif #ifdef ENABLE_RGB_MATRIX_RAINDROPS { 0x16, RGB_MATRIX_RAINDROPS}, #endif #ifdef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS { 0x17, RGB_MATRIX_JELLYBEAN_RAINDROPS}, #endif #ifdef ENABLE_RGB_MATRIX_HUE_BREATHING { 0x18, RGB_MATRIX_HUE_BREATHING}, #endif #ifdef ENABLE_RGB_MATRIX_HUE_PENDULUM { 0x19, RGB_MATRIX_HUE_PENDULUM}, #endif #ifdef ENABLE_RGB_MATRIX_HUE_WAVE { 0x1A, RGB_MATRIX_HUE_WAVE}, #endif #ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL { 0x1B, RGB_MATRIX_PIXEL_FRACTAL}, #endif #ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW { 0x1C, RGB_MATRIX_PIXEL_FLOW}, #endif #ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN { 0x1D, RGB_MATRIX_PIXEL_RAIN}, #endif #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS #ifdef ENABLE_RGB_MATRIX_TYPING_HEATMAP { 0x1E, RGB_MATRIX_TYPING_HEATMAP}, #endif #endif #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS #ifdef ENABLE_RGB_MATRIX_DIGITAL_RAIN { 0x1F, RGB_MATRIX_DIGITAL_RAIN}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE { 0x20, RGB_MATRIX_SOLID_REACTIVE_SIMPLE}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE { 0x21, RGB_MATRIX_SOLID_REACTIVE}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE { 0x22, RGB_MATRIX_SOLID_REACTIVE_WIDE}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE { 0x23, RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS { 0x24, RGB_MATRIX_SOLID_REACTIVE_CROSS}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS { 0x25, RGB_MATRIX_SOLID_REACTIVE_MULTICROSS}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS { 0x26, RGB_MATRIX_SOLID_REACTIVE_NEXUS}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS { 0x27, RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SPLASH { 0x28, RGB_MATRIX_SPLASH}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_MULTISPLASH { 0x29, RGB_MATRIX_MULTISPLASH}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_SPLASH { 0x2A, RGB_MATRIX_SOLID_SPLASH}, #endif #endif #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH { 0x2B, RGB_MATRIX_SOLID_MULTISPLASH}, #endif #endif }; uint8_t rgb_matrix_effect_to_id(uint8_t val) { for(uint8_t i = 0; i < ARRAY_SIZE(rgb_matrix_effect_map); i++) { if (pgm_read_byte(&rgb_matrix_effect_map[i][1]) == val) return pgm_read_byte(&rgb_matrix_effect_map[i][0]); } return 0xFF; } uint8_t rgb_matrix_id_to_effect(uint8_t val) { for(uint8_t i = 0; i < ARRAY_SIZE(rgb_matrix_effect_map); i++) { if (pgm_read_byte(&rgb_matrix_effect_map[i][0]) == val) return pgm_read_byte(&rgb_matrix_effect_map[i][1]); } return 0xFF; }