/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 10

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 *                        0   1   2   3   4   5   6   7   8   9
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B7, D0, D1, D2, D3 }
#define MATRIX_COL_PINS { D5, D4, D6, D7, B4, B5, F5, C6, C7, F7 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B6
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif

#define LED_CAPS_LOCK_PIN F0
#define LED_SCROLL_LOCK_PIN F4
#define LED_PIN_ON_STATE 0

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

#define RGB_DI_PIN E6
#ifdef RGB_DI_PIN
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 22 /* 16 Bottom 6 top*/
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif