// Copyright 2022-2023 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "layer_lock.h" #include "quantum_keycodes.h" #ifndef NO_ACTION_LAYER // The current lock state. The kth bit is on if layer k is locked. layer_state_t locked_layers = 0; // Layer Lock timer to disable layer lock after X seconds inactivity # if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0 uint32_t layer_lock_timer = 0; void layer_lock_task(void) { if (locked_layers && timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) { layer_lock_all_off(); layer_lock_timer = timer_read32(); } } # endif // LAYER_LOCK_IDLE_TIMEOUT > 0 bool is_layer_locked(uint8_t layer) { return locked_layers & ((layer_state_t)1 << layer); } void layer_lock_invert(uint8_t layer) { const layer_state_t mask = (layer_state_t)1 << layer; if ((locked_layers & mask) == 0) { // Layer is being locked. # ifndef NO_ACTION_ONESHOT if (layer == get_oneshot_layer()) { reset_oneshot_layer(); // Reset so that OSL doesn't turn layer off. } # endif // NO_ACTION_ONESHOT layer_on(layer); # if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0 layer_lock_timer = timer_read32(); # endif // LAYER_LOCK_IDLE_TIMEOUT > 0 } else { // Layer is being unlocked. layer_off(layer); } layer_lock_set_kb(locked_layers ^= mask); } // Implement layer_lock_on/off by deferring to layer_lock_invert. void layer_lock_on(uint8_t layer) { if (!is_layer_locked(layer)) { layer_lock_invert(layer); } } void layer_lock_off(uint8_t layer) { if (is_layer_locked(layer)) { layer_lock_invert(layer); } } void layer_lock_all_off(void) { layer_and(~locked_layers); locked_layers = 0; layer_lock_set_kb(locked_layers); } __attribute__((weak)) bool layer_lock_set_kb(layer_state_t locked_layers) { return layer_lock_set_user(locked_layers); } __attribute__((weak)) bool layer_lock_set_user(layer_state_t locked_layers) { return true; } #endif // NO_ACTION_LAYER