/* Copyright 2020 yushakobo This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0x3265 #define PRODUCT_ID 0x0002 #define DEVICE_VER 0x0001 #define MANUFACTURER yushakobo #define PRODUCT quick7 /* key matrix size */ #define MATRIX_ROWS 3 #define MATRIX_COLS 3 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define DIRECT_PINS { \ { D2, D4, F4 }, \ { D7, B1, B3 }, \ { E6, B4, B2 }, \ } #define ENCODERS_PAD_A { D1, F5 } #define ENCODERS_PAD_B { D0, F6 } #define UNUSED_PINS /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW #ifdef RGBLIGHT_ENABLE # define RGB_DI_PIN D3 # define RGBLED_NUM 13 # define RGBLIGHT_HUE_STEP 8 # define RGBLIGHT_SAT_STEP 8 # define RGBLIGHT_VAL_STEP 8 # define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ # define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ ///*== all animations enable ==*/ //# define RGBLIGHT_ANIMATIONS ///*== or choose animations ==*/ //# define RGBLIGHT_EFFECT_BREATHING # define RGBLIGHT_EFFECT_RAINBOW_MOOD //# define RGBLIGHT_EFFECT_RAINBOW_SWIRL //# define RGBLIGHT_EFFECT_SNAKE //# define RGBLIGHT_EFFECT_KNIGHT # define RGBLIGHT_EFFECT_CHRISTMAS # define RGBLIGHT_EFFECT_STATIC_GRADIENT # define RGBLIGHT_EFFECT_RGB_TEST //# define RGBLIGHT_EFFECT_ALTERNATING /*== customize breathing effect ==*/ /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ # define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 /*==== use exp() and sin() ====*/ // # define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 // # define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 #endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 /* define if matrix has ghost (lacks anti-ghosting diodes) */ //#define MATRIX_HAS_GHOST /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* If defined, GRAVE_ESC will always act as ESC when CTRL is held. * This is userful for the Windows task manager shortcut (ctrl+shift+esc). */ // #define GRAVE_ESC_CTRL_OVERRIDE /* * Force NKRO * * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the * makefile for this to work.) * * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) * until the next keyboard reset. * * NKRO may prevent your keystrokes from being detected in the BIOS, but it is * fully operational during normal computer usage. * * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by * bootmagic, NKRO mode will always be enabled until it is toggled again during a * power-up. * */ //#define FORCE_NKRO /* * Magic Key Options * * Magic keys are hotkey commands that allow control over firmware functions of * the keyboard. They are best used in combination with the HID Listen program, * found here: https://www.pjrc.com/teensy/hid_listen.html * * The options below allow the magic key functionality to be changed. This is * useful if your keyboard/keypad is missing keys and you want magic key support. * */ /* key combination for magic key command */ /* defined by default; to change, uncomment and set to the combination you want */ // #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT) /* control how magic key switches layers */ //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false /* override magic key keymap */ //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM //#define MAGIC_KEY_HELP H //#define MAGIC_KEY_HELP_ALT SLASH //#define MAGIC_KEY_DEBUG D //#define MAGIC_KEY_DEBUG_MATRIX X //#define MAGIC_KEY_DEBUG_KBD K //#define MAGIC_KEY_DEBUG_MOUSE M //#define MAGIC_KEY_VERSION V //#define MAGIC_KEY_STATUS S //#define MAGIC_KEY_CONSOLE C //#define MAGIC_KEY_LAYER0 0 //#define MAGIC_KEY_LAYER0_ALT GRAVE //#define MAGIC_KEY_LAYER1 1 //#define MAGIC_KEY_LAYER2 2 //#define MAGIC_KEY_LAYER3 3 //#define MAGIC_KEY_LAYER4 4 //#define MAGIC_KEY_LAYER5 5 //#define MAGIC_KEY_LAYER6 6 //#define MAGIC_KEY_LAYER7 7 //#define MAGIC_KEY_LAYER8 8 //#define MAGIC_KEY_LAYER9 9 //#define MAGIC_KEY_BOOTLOADER B //#define MAGIC_KEY_BOOTLOADER_ALT ESC //#define MAGIC_KEY_LOCK CAPS //#define MAGIC_KEY_EEPROM E //#define MAGIC_KEY_EEPROM_CLEAR BSPACE //#define MAGIC_KEY_NKRO N //#define MAGIC_KEY_SLEEP_LED Z /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT /* disable these deprecated features by default */ #ifndef LTO_ENABLE #define NO_ACTION_MACRO #define NO_ACTION_FUNCTION #endif /* Bootmagic Lite key configuration */ // #define BOOTMAGIC_LITE_ROW 0 // #define BOOTMAGIC_LITE_COLUMN 0