/* * ---------------------------------------------------------------------------- * "THE BEER-WARE LICENSE" (Revision 42): * <https://github.com/Legonut> wrote this file. As long as you retain this * notice you can do whatever you want with this stuff. If we meet some day, and * you think this stuff is worth it, you can buy me a beer in return. David Rauseo * ---------------------------------------------------------------------------- */ #pragma once #define BUSY_WAIT #define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time. #define GPIO_INPUT_PIN_DELAY 10 /* Touchbar adjustments */ #define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe #define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe #define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster #define TOUCH_SEGMENTS 3 /* CRC Configuration */ #define CRC8_OPTIMIZE_SPEED #define CRC8_USE_TABLE /* Split Keyboard Configuration */ #define EE_HANDS #define SPLIT_USB_DETECT #define SERIAL_USART_TX_PAL_MODE 7 #define SERIAL_USART_TIMEOUT 5 #define SERIAL_USART_DRIVER SD1 //#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr #if SERIAL_USART_FULL_DUPLEX #define SERIAL_USART_RX_PIN A10 #define SERIAL_USART_RX_PAL_MODE 7 // Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex #define SERIAL_USART_PIN_SWAP #define SERIAL_USART_SPEED (2 * 1024 * 1024) #else #define SERIAL_USART_SPEED (1 * 1024 * 1024) #endif /* Split Transport Features */ #define SPLIT_TRANSPORT_MIRROR #define SPLIT_LAYER_STATE_ENABLE #define SPLIT_LED_STATE_ENABLE #define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC #define RGB_MATRIX_LED_COUNT 98 #define RGB_MATRIX_SPLIT { 49, 49 } #define RGB_MATRIX_CENTER { 128, 34 } #define RGB_MATRIX_LED_FLUSH_LIMIT 33 #define RGB_MATRIX_LED_PROCESS_LIMIT 10 #define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_DISABLE_WHEN_USB_SUSPENDED // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING #define ENABLE_RGB_MATRIX_BAND_SAT #define ENABLE_RGB_MATRIX_BAND_VAL #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_RAIN #define ENABLE_RGB_MATRIX_PIXEL_FLOW #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_SPLASH #define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #if RGB_UNLIMITED_POWER #define RGBLIGHT_LIMIT_VAL 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 #else #define RGBLIGHT_LIMIT_VAL 127 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 127 #endif #define WS2812_PWM_DRIVER PWMD3 #define WS2812_PWM_CHANNEL 2 #define WS2812_PWM_PAL_MODE 2 #define WS2812_DMA_STREAM STM32_DMA1_STREAM3 #define WS2812_DMA_CHANNEL 3 #define TOUCH_UPDATE_INTERVAL 33 #define OLED_UPDATE_INTERVAL 33