#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BL 0 #define _FL 1 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _BL: (Base Layer) Default Layer * ,----------------------------------------------------------------. * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` | * |----------------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del | * |----------------------------------------------------------------| * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp| * |----------------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| * |----------------------------------------------------------------| * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig | * `----------------------------------------------------------------' */ [_BL] = LAYOUT_ansi( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_GRV, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_DEL, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN, KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT), /* Keymap _FL: Function Layer * ,----------------------------------------------------------------. * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins | * |----------------------------------------------------------------| * | | |Up | | |RGB|MOD|HU-|HU+|SA-|SA+|VA-|VA+| |Hme | * |----------------------------------------------------------------| * | |<- |Dn | ->| | | | | | | | | |End | * |----------------------------------------------------------------| * | | | |Bl-|BL |BL+| |VU-|VU+|MUT| | McL|MsU|McR | * |----------------------------------------------------------------| * | | | | | | | |MsL|MsD|MsR | * `----------------------------------------------------------------' */ [_FL] = LAYOUT_ansi( _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS , _______,_______,KC_UP,_______,_______, UG_TOGG,UG_NEXT,UG_HUEU,UG_HUED,UG_SATU,UG_SATD,UG_VALU,UG_VALD, _______,KC_HOME, _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_END, _______,_______,_______,BL_DOWN,BL_TOGG,BL_UP, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,KC_BTN1, KC_MS_U, KC_BTN2, _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D, KC_MS_R), };