#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _MA 0 //Main layer #define _FN 1 //Fn #define _FN1 2 //Fn1 #define _PN 3 //Pn const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_MA] = LAYOUT( KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, \ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_FN1), \ KC_LCTL, KC_LGUI, KC_LALT, MO(_PN), KC_SPC, KC_SPC, MO(_FN), KC_RALT, KC_APP, KC_RCTRL), \ [_FN] = LAYOUT( _______, KC_VOLD, KC_VOLU, KC_MUTE, RESET, _______, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, \ KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, _______, \ _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC, BL_INC, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), \ [_FN1] = LAYOUT( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, \ _______, _______, _______, _______, _______, KC_QUOT, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, KC_RSFT, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), \ [_PN] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, \ RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET), }; void led_set_user(uint8_t usb_led) { if (usb_led & (1<<USB_LED_CAPS_LOCK)) { // Turn capslock on PORTE &= ~(1 << 6); } else { // Turn capslock off PORTE |= (1 << 6); } }