// Copyright 2022-2023 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @file layer_lock.h * @brief Layer Lock, a key to stay in the current layer. * * Overview * -------- * * Layers are often accessed by holding a button, e.g. with a momentary layer * switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes * want to "lock" or "toggle" the layer so that it stays on without having to * hold down a button. One way to do that is with a tap-toggle `TT` layer key, * but here is an alternative. * * This library implements a "Layer Lock key". When tapped, it "locks" the * highest layer to stay active, assuming the layer was activated by one of the * following keys: * * * `MO(layer)` momentary layer switch * * `LT(layer, key)` layer tap * * `OSL(layer)` one-shot layer * * `TT(layer)` layer tap toggle * * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods) * * Tapping the Layer Lock key again unlocks and turns off the layer. * * @note When a layer is "locked", other layer keys such as `TO(layer)` or * manually calling `layer_off(layer)` will override and unlock the layer. * * Configuration * ------------- * * Optionally, a timeout may be defined so that Layer Lock disables * automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT` * milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance * * #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds. * * For full documentation, see * */ #pragma once #include #include #include "action_layer.h" #include "action_util.h" /** Returns true if `layer` is currently locked. */ bool is_layer_locked(uint8_t layer); /** Locks and turns on `layer`. */ void layer_lock_on(uint8_t layer); /** Unlocks and turns off `layer`. */ void layer_lock_off(uint8_t layer); /** Unlocks and turns off all locked layers. */ void layer_lock_all_off(void); /** Toggles whether `layer` is locked. */ void layer_lock_invert(uint8_t layer); /** * Optional callback that gets called when a layer is locked or unlocked. * * This is useful to represent the current lock state, e.g. by setting an LED or * playing a sound. In your keymap, define * * void layer_lock_set_user(layer_state_t locked_layers) { * // Do something like `set_led(is_layer_locked(NAV));` * } * * @param locked_layers Bitfield in which the kth bit represents whether the * kth layer is on. */ bool layer_lock_set_kb(layer_state_t locked_layers); bool layer_lock_set_user(layer_state_t locked_layers); /** Handle various background tasks */ void layer_lock_task(void); /** Update any configured timeouts */ void layer_lock_activity_trigger(void);