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43 Commits

Author SHA1 Message Date
Micah
ee7c530cae
Merge 49994e2ee7 into 57be487161 2024-11-21 11:00:08 -08:00
Joel Challis
57be487161
Fix rendering of reference_configurator_support.md (#24629) 2024-11-21 18:46:36 +00:00
Micah
49994e2ee7 Delete R2 2024-11-18 05:06:21 +08:00
Micah
bfa9f56472 Merge branch 'master' of https://github.com/micahyy/qmk_firmware 2024-11-06 21:35:37 +08:00
Micah
2d03adccea
Delete keyboards/.vscode/settings.json 2024-11-06 21:28:43 +08:00
Micah
b158846dd2 format keyboard.json 2024-11-04 20:02:05 +08:00
Micah
11e01001b6 change layer1 2024-11-04 19:56:53 +08:00
Micah
dac5b384b1
Update keyboards/czmao/ds17r2/keymaps/default/keymap.c
Co-authored-by: jack <jack@pngu.org>
2024-11-04 19:49:43 +08:00
Micah
21ce200089
Update keyboards/czmao/ds17r2/keymaps/default/keymap.c
Co-authored-by: jack <jack@pngu.org>
2024-11-04 19:49:16 +08:00
Micah
3b49c6c824
Update keyboards/czmao/ds17r2/keymaps/default/keymap.c
Co-authored-by: jack <jack@pngu.org>
2024-11-04 19:47:07 +08:00
Micah
94a4a618a1
Update keyboards/czmao/ds17r2/readme.md
Co-authored-by: jack <jack@pngu.org>
2024-11-04 19:46:42 +08:00
Micah
cef68a422f
Update keyboards/czmao/ds17r2/keyboard.json
Co-authored-by: jack <jack@pngu.org>
2024-11-04 19:46:15 +08:00
Micah
9cd8c802df update readme 2024-11-03 21:04:39 +08:00
Micah
b2b4d39f33 delete sw65 2024-11-03 20:59:07 +08:00
Micah
b07a965200 delete other beyond ds17 2024-11-03 20:55:05 +08:00
Micah
91926a7040 submit 2024-11-03 20:43:38 +08:00
Micah
5389b80ca2 upadte ds17
upadte ds17
2024-11-03 20:42:41 +08:00
Micah
4dcca8f3a5 update DS17 2024-09-23 11:50:59 +08:00
Micah
cc746de87c update ds17 rgb maxbrightness to 180 2024-09-16 18:03:01 +08:00
Micah
fa0d72f989 update Ds17 2024-09-16 17:58:50 +08:00
Micah
5d7a3a9735 update DS17 default keymap 2024-09-11 18:12:22 +08:00
Micah
e950864e99 update ds17 2024-09-11 18:07:10 +08:00
Micah
c170d43d91 Update readme.md 2024-09-11 17:55:00 +08:00
Micah
f3cd0cfd24 update ds17 2024-09-11 17:48:35 +08:00
Micah
6559da777e Update readme.md 2024-09-11 16:58:07 +08:00
Micah
64ed6ded43 delete sk60 2024-09-11 16:51:42 +08:00
Micah
bf09550108 update ds17 RGB_Matrix 2024-09-08 22:28:47 +08:00
Micah
afc8f0a218 upload integral 2024-09-08 20:27:47 +08:00
Micah
dd7bb6d0fa delete I 2024-09-08 20:27:06 +08:00
Micah
d50b8ed982 Update readme.md 2024-09-08 20:15:21 +08:00
Micah
4c18328bef DS17层10,SK60改名字 2024-09-08 20:11:08 +08:00
Micah
37ed8c6d6f change SK60 and ds17 to 新版本固件 2024-09-08 19:43:47 +08:00
Micah
4690b1856f Update readme.md 2024-09-08 18:55:41 +08:00
Micah
e339335a0e submit ds17 2024-09-08 18:52:01 +08:00
Micah
87e8fcdb18 Delete config.h 2024-09-08 17:55:33 +08:00
Micah
9914af9a43 sk60 2024-09-08 17:44:19 +08:00
Micah
74f33a8b5c delete 2024-09-08 17:43:49 +08:00
Micah
7e95504680 Merge branch 'master' of https://github.com/micahyy/qmk_firmware 2024-09-08 17:43:40 +08:00
Micah
b7215e462a new sk60 2024-09-08 17:25:21 +08:00
Micah
ab019cb1a8 delete sk60 2024-09-08 17:24:51 +08:00
Micah
790a00706d update sk60 2024-09-08 17:17:20 +08:00
Micah
97c44d048d
Update readme.md 2024-09-08 16:51:52 +08:00
Micah
94ab372a48 submit sk60
submit sk60
2024-09-08 16:48:54 +08:00
4 changed files with 259 additions and 19 deletions

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@ -156,25 +156,25 @@ For more on the `info.json` files, see [`info.json` Format](reference_info_json)
The Configurator's API uses the layout macro and the JSON file we've given it to create a visual representation of the keyboard that has each visual object tied to a specific key, in sequence: The Configurator's API uses the layout macro and the JSON file we've given it to create a visual representation of the keyboard that has each visual object tied to a specific key, in sequence:
key in layout macro | JSON object used | Key in layout macro | JSON object used |
:---: | :---- | ------------------- | ---------------------------------------- |
k00 | {"label":"Num Lock", "x":0, "y":0} | k00 | `{"label":"Num Lock", "x":0, "y":0}` |
k01 | {"label":"/", "x":1, "y":0} | k01 | `{"label":"/", "x":1, "y":0}` |
k02 | {"label":"*", "x":2, "y":0} | k02 | `{"label":"*", "x":2, "y":0}` |
k03 | {"label":"-", "x":3, "y":0} | k03 | `{"label":"-", "x":3, "y":0}` |
k10 | {"label":"7", "x":0, "y":1} | k10 | `{"label":"7", "x":0, "y":1}` |
k11 | {"label":"8", "x":1, "y":1} | k11 | `{"label":"8", "x":1, "y":1}` |
k12 | {"label":"9", "x":2, "y":1} | k12 | `{"label":"9", "x":2, "y":1}` |
k13 | {"label":"+", "x":3, "y":1, "h":2} | k13 | `{"label":"+", "x":3, "y":1, "h":2}` |
k20 | {"label":"4", "x":0, "y":2} | k20 | `{"label":"4", "x":0, "y":2}` |
k21 | {"label":"5", "x":1, "y":2} | k21 | `{"label":"5", "x":1, "y":2}` |
k22 | {"label":"6", "x":2, "y":2} | k22 | `{"label":"6", "x":2, "y":2}` |
k30 | {"label":"1", "x":0, "y":3} | k30 | `{"label":"1", "x":0, "y":3}` |
k31 | {"label":"2", "x":1, "y":3} | k31 | `{"label":"2", "x":1, "y":3}` |
k32 | {"label":"3", "x":2, "y":3} | k32 | `{"label":"3", "x":2, "y":3}` |
k33 | {"label":"Enter", "x":3, "y":3, "h":2} | k33 | `{"label":"Enter", "x":3, "y":3, "h":2}` |
k40 | {"label":"0", "x":0, "y":4, "w":2} | k40 | `{"label":"0", "x":0, "y":4, "w":2}` |
k42 | {"label":".", "x":2, "y":4} | k42 | `{"label":".", "x":2, "y":4}` |
When a user selects the top-left key in the Configurator, and assigns Num Lock to it, the Configurator builds a keymap file with `KC_NUM` as the first key, and so on as the keymap is built. The `label` keys are not used; they are only for the user's reference in identifying specific keys when debugging the `info.json` file. When a user selects the top-left key in the Configurator, and assigns Num Lock to it, the Configurator builds a keymap file with `KC_NUM` as the first key, and so on as the keymap is built. The `label` keys are not used; they are only for the user's reference in identifying specific keys when debugging the `info.json` file.

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@ -0,0 +1,143 @@
{
"keyboard_name": "mao_DS17R3_lefthand",
"manufacturer": "CZMAO",
"url": "https://github.com/micahyy/czmao/tree/main/ds17_solder",
"maintainer": "MAOKB",
"diode_direction": "COL2ROW",
"processor": "STM32F103",
"bootloader": "stm32duino",
"usb": {
"vid": "0x4A15",
"pid": "0x4A15",
"device_version": "1.0.0"
},
"features": {
"bootmagic": true,
"command": true,
"console": true,
"extrakey": true,
"mousekey": true,
"nkro": true,
"rgb_matrix": true
},
"dynamic_keymap": {
"layer_count": 8
},
"matrix_pins": {
"cols": ["B12", "B14", "B15", "A8"],
"rows": ["A9", "A10", "A15", "B3", "B4"]
},
"ws2812": {
"pin": "B13"
},
"rgb_matrix": {
"animations": {
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_val": true,
"band_pinwheel_sat": true,
"band_pinwheel_val": true,
"band_spiral_sat": true,
"band_spiral_val": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"rainbow_moving_chevron": true,
"cycle_out_in": true,
"cycle_out_in_dual": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"typing_heatmap": true,
"solid_reactive_simple": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_multiwide": true,
"solid_reactive_cross": true,
"solid_reactive_multicross": true,
"solid_reactive_nexus": true,
"solid_reactive_multinexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true,
"solid_multisplash": true
},
"driver": "ws2812",
"max_brightness":180,
"layout": [
{ "flags": 2, "matrix": [0, 0], "x": 224, "y": 0 },
{ "flags": 2, "matrix": [0, 1], "x": 150, "y": 0 },
{ "flags": 2, "matrix": [0, 2], "x": 75, "y": 0 },
{ "flags": 2, "matrix": [0, 3], "x": 0, "y": 0 },
{ "flags": 2, "matrix": [1, 0], "x": 224, "y": 16 },
{ "flags": 2, "matrix": [1, 1], "x": 150, "y": 16 },
{ "flags": 2, "matrix": [1, 2], "x": 75, "y": 16 },
{ "flags": 2, "matrix": [1, 3], "x": 0, "y": 24 },
{ "flags": 2, "matrix": [2, 0], "x": 224, "y": 32 },
{ "flags": 2, "matrix": [2, 1], "x": 150, "y": 32 },
{ "flags": 2, "matrix": [2, 2], "x": 75, "y": 32 },
{ "flags": 2, "matrix": [3, 0], "x": 224, "y": 48 },
{ "flags": 2, "matrix": [3, 1], "x": 150, "y": 48 },
{ "flags": 2, "matrix": [3, 2], "x": 75, "y": 48 },
{ "flags": 2, "matrix": [3, 3], "x": 0, "y": 56 },
{ "flags": 2, "matrix": [4, 0], "x": 187, "y": 64 },
{ "flags": 2, "matrix": [4, 2], "x": 75, "y": 64 }
],
"sleep": true
},
"layouts": {
"LAYOUT_numberpad_5x4": {
"layout": [
{"label":"FN", "matrix": [ 0,0],"x":0,"y":0},
{"label":"PSLS", "matrix": [ 0,1],"x":1,"y":0},
{"label":"PAST", "matrix": [ 0,2],"x":2,"y":0},
{"label":"PMNS", "matrix": [ 0,3],"x":3,"y":0},
{"label":"P7", "matrix": [ 1,0],"x":0,"y":1},
{"label":"P8", "matrix": [ 1,1],"x":1,"y":1},
{"label":"P9", "matrix": [ 1,2],"x":2,"y":1},
{"label":"P4", "matrix": [2,0],"x":2,"y":1},
{"label":"P5", "matrix": [2,1],"x":3,"y":1},
{"label":"P6", "matrix": [2,2],"x":4,"y":1},
{"label":"PPLS", "matrix": [1,3],"x":3,"y":1,"h":2},
{"label":"P1", "matrix": [ 3,0],"x":0,"y":2},
{"label":"P2", "matrix": [ 3,1],"x":1,"y":2},
{"label":"P3", "matrix": [ 3,2],"x":2,"y":2},
{"label":"P0", "matrix": [ 4,0],"x":0,"y":3},
{"label":"PDOT", "matrix": [ 4,2],"x":1,"y":3},
{"label":"PENT", "matrix": [ 3,3],"x":3,"y":2,"h":2}
]
}
}
}

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@ -0,0 +1,63 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// enum custom_keycodes {
// QWERTY = SAFE_RANGE,
// LOWER,
// RAISE
// };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_numberpad_5x4(
//1 2 3 4
MO(1), KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3,
KC_P0, KC_PDOT, KC_PENT
),
[1] = LAYOUT_numberpad_5x4(
MO(1), KC_NUM, MO(2), KC_CALC,
KC_HOME, KC_UP, KC_PGUP,
KC_LEFT, KC_TRNS, KC_RGHT, KC_TRNS,
KC_END, KC_DOWN, KC_PGDN,
QK_RBT, KC_TRNS, KC_TRNS
),
[2] = LAYOUT_numberpad_5x4(
KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAI,
RGB_TOG, RGB_SAI, KC_TRNS,
RGB_HUD, KC_TRNS, RGB_HUI, RGB_VAD,
KC_TRNS, RGB_SAD, KC_TRNS,
RGB_MOD, KC_TRNS, KC_TRNS
),
[3] = LAYOUT_numberpad_5x4(
KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAI,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
)
};

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@ -0,0 +1,34 @@
# mao ds 17r3l
3D print case , taobao link below
[link](https://item.taobao.com/item.htm?ft=t&id=848078753675&spm=a21dvs.23580594.0.0.1d292c1bICfvhj&sku_properties=122216346%3A21959%3B122216808%3A10491261%3B211004089%3A34593035581)
make czmao/ds17r3l:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
* Keyboard Maintainer: [CZMAO](https://github.com/smollchungus)
* Hardware Supported: *CZMAO*
* Hardware Availability: *CZMAO Keyboards*
Make example for this keyboard (after setting up your build environment):
make czmao/ds17r2:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available