* basic layout v1.0
* changed KC_TRNS to _______
* most symbols are on double tap, except quote, that was cancer
* better formatting and set toggle for game layer
* added colors to layers to make knowing your current layer easy
* have an empty macro working
* enabled unicode
* moved stuff to my folder and removed edits from communal files
* cleanup
* removed the game layer. Never used it
* made changes requested by drashna and vomindoraan
* got rid of some unnecessary code
* got very basic unicode on mac working
* added ctrl_esc
* more changes as requested by noroadsleft
* more leader additions, removed macros because leader stuff replaces that functionality
* removed an old macro I forgot to remove earlier
* final deletion at noroadsleft request
* changed a line to explicitly specify a purple color.
* Fix my Tap Dance issues after I broke them
* Cleanup and organization of userspace documentation
As well as some additional cleanup of functions due to review of documentation.
* Enable Tapdance on Glow and remove more animations
* Revert to Eager PR debouncing
* Add better check for startup animation
* Move where RGB Matrix defines are listed
* Limit RGB Matrix max val
* Update keyboard for Iris Rev 3 conflicts
* Enable encoder support on planck ez
* Remove is_master check from corne\'s OLED code
* Overhaul OLED screens for my Corne
* One last removal
* Show RGB valu On both sides
* Updates for OLED display info
* Fix compile issues for rgb config
* Disabled Space Cadet for all drashna keymaps
* Fix OLED Screen configs
* Minor OLED Tweaks
* Revert some Iris changes
* Fix song include
* Handle MAKE macro for the Corne boards better
* Add super hacky-hack for eeconfig initialization
* Add audio support for Fractal since Elite Cs support it
* Add defines for keycode steps
* Add White layout
* Update Corne RGB info
* Add fun effects to layer indication for RGB Matrix enabled boards
* Use proper define for product name detection
* Update formatting
* Use custom timeout mechanism for OLED timeout
* Fix up OLED screen HSV code for new HSV structure
* Better handle turning off RGB Matrix when sleeping
* Disable MultiSplash Animation
* Change Iris back to using serial
* Why was RGB disabled?!?!?!
* Limit val in rgb_matrix_layer_helper function
* Remove EECONFIG setting for RGB matrix
* Basic Rev 2 implementation
* Updated LED defines and added Extra encoder support
* Fixed rgb pin assignment
* Physically accurate LED positions
* Single Color Band scrolling left to right effects
* Spirals, Pinwheels, and Documentation....Oh My!
* Spiral effect band thickness adjustments
* Fixing animation spin directions
* Full hand LED positions
* Basic Rev 2 implementation
Updated LED defines and added Extra encoder support
Fixed rgb pin assignment
Physically accurate LED positions
Full hand LED positions
Moving rev2 folder
* RGB Center Point LED position update
* Fixing led config commas
* Fixing led config commas
* fix enter key
* fix enter
* Small changes to default
* update default
* typo fix
* update default
* Fixing defines & led config, turned full hand & extra encoders into rules.mk feature
* Refactored rules.mk to have a post_rules.mk
* Forgot to offset the matrix to led map due to the edge led additions
* Updated LED flags and fixed my keymap
* Update keymap.c
include speed controls for RGB
* Fixing more rules.mk and adding keymap like encoders functionality
* Sol Rev 2 Implementation
* Minor fixes
* Keymap fixes
* Fix Colemak, add lock keys
* fix default keymap to not have Q in the 1 position.
* add tsangan hhkb layout
* add a tsangan default keymap
* clean up the default keymap
* add qmk configurator support for new layout
* [Layout] KBP V60 Type R ISO default
* Remove ifdef
* Apply suggestions from code review
@noroadsleft I've accepted your suggestions. Tried locally any everything works as expected.
Thanks again - this if my first keyboard and first time looking at/ using/ contributing to qmk so I appreciate the feedback 👍
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
info.json file had the wrong name for the JSON key; the macro that is normally named LAYOUT_all by convention is named LAYOUT_60_all on the Zeal60.
Bug flagged by drashna for flight505 on QMK Discord.
* Update snagpad.h
White-space changes only. Making this file easier to read.
* Update info.json
Refactor:
- add labels
- debug linting (one key object per line)
- reorder keys for LAYOUT_numpad_5x4 (fixes QMK Configurator assigning keys to incorrect positions)
* Update readme.md
Refactor to conform to QMK template.
Updated link to The Board Podcast (old link was Error 404).
* Refactor splittest to support multiple dev boards
* Refactor splittest to support multiple dev boards - revert change to number of RGB led
* Refactor splittest to support multiple dev boards - update docs
* Refactor splittest to support multiple dev boards - correct docs
* Refactor splittest to support multiple dev boards - update teensy master logic
* Add Configurator layout data for LAYOUT_hotswap
* Add LAYOUT_std60_split_num0
Requested by 李小安#9728 on QMK Discord.
Standard 60% ANSI layout for the alphanumeric region, with a split-0 Numpad.
Includes a sample keymap.
* Update Docs links on readme
* Change melody96.h to use #pragma once include guard
* Change config.h to use #pragma once include guard
* Add readme for default_std60_split_num0 keymap
* Update x11.h
The original json file that was given by the designer was incorrect. The Print Screen and Pause button is swapped.
* Update space65.c
Fixing the Caps Lock LED.
* Revert "Update space65.c"
This reverts commit 1f5de1abae.
* Remove the need to set NUM_OF_ENCODERS
Instead, calculate the size of the array, and use that instead
* Add hack for split common support
* Remove NUM_OF_ENCODERS from keyboard config
Can be reverted, if needed
* Enable Mousekeys on Corne Keyboard by default
For Tessachka and Configurator support
* ENable for default image too
* Remove most of rules.mk for default keymap
* make sure rgblight is enabled by default
from default keymap
* Script to generate keymap.c from JSON file.
* Support for keymap.json
* Add a warning about the keymap.c getting overwritten.
* Fix keymap generating
* Install the python deps
* Flesh out more of the python environment
* Remove defunct json2keymap
* Style everything with yapf
* Polish up python support
* Hide json keymap.c into the .build dir
* Polish up qmk-compile-json
* Make milc work with positional arguments
* Fix a couple small things
* Fix some errors and make the CLI more understandable
* Make the qmk wrapper more robust
* Add basic QMK Doctor
* Clean up docstrings and flesh them out as needed
* remove unused compile_firmware() function
* Add support for XD004
Also applying the following suggested edits:
Add hardware availability link in readme
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Enable lite bootmagic
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Remove commented out MCU
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Add more ellaborate keymap
Correcting usage of tap_code_16 for modified key, thanks to @drashna
* Add information about bootloader type
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* add keyboard new macro pad "Kuro"
* change main readme.md
* remove not used code from default/keymap.c
* Remove unnecessary code
* Supports info.json
* removed back slash and not used functions.
* update at product link. add japanese messages.
* Added initial files for the Adron 3-key macro pad
* Refactor of "adron_pad" to "ivy", cleaned up the readme and removed un-needed keymap as well.
* Made suggested changes to commit for PR
* Removed unneeded define block from SUBPROJECT_rev1 as it is redundant (Thanks drashna ;) )
* Add missing TD_RSF_RCT tap dance
* Use standard QMK HSV and RGB structs, fix Godspeed colors
* Move PROGMEM after the type in RGB intervals
* Add MODERN_DOLCH_RED color, use it on KBD6X
* Use 255 instead of RGBLIGHT_LIMIT_VAL in color definitions
* Remove IS_COMMAND override on Whitefox
* added files for KeyHive Maypad
* updated maypad files and moved honeycomb inside keyhive dir
* fixed file paths, incorporated changes with fauxpark's suggestions, undid honeycomb move
* updated with fixes from PR
* added new lines to end of honeycomb files to fix compiling
* Updated info.json to match the macro name from maypad.h
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* reordered layout in info.json
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* removed KEYMAP from maypad.h
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* removed extraneous keymap files
* pulled qmk/master for honeycomb
* added ortho_5x4 and keymap cleanup
* matched identities in maypad.h
* added bootmagic functionality to maypad
* changed bootmagic to lite
* added handwired keyboard wulkan
* added info.json for qmk configurator
* fixed spelling
* enum dont need to be assigned to zero
* removed cflag from readme
* updated rules.mk
* removed unneeded rows from config
* moved unicode to keymap conf
* fix adjust layer and comments for keymap
Using QUANTUM_LIB_SRC prevents the warning when multiple sources add the i2c_master.c file. Boards such as the Ergodox EZ Glow see this warning every time they compile because the board uses the file in general, and because the RGB LED Matrix requires it, as well.
* Add wasdat:konstantin keymap
TODO: Move it to layouts/
* Use HHKB arrow arrangement for mouse keys on KBD6X
* Move KC_APP from Ctrl to M on all boards
* Use RCT_RSF on Melody96
* Set TAP_HOLD_CAPS_DELAY to 50 in userspace
* Use RSF_RCT instead of RCT_RSF
* added iris rev 3 keymap
* stuff
* Update config.h
* Removed personal mapping folder so that I can branch it
* Added personal Iris keymap folder
* added enums, removed break after return, and removed line 3 of keymap.c
* removed process record function
* greenshadowmaker keymap for idobo xd75 massdrop
* remove uneeded config.h
* corrected format to match convention instead of xd75 where I accidentally started from
* fixed errors and added arrows bottom right to match my other layouts
* updated readme
* right arrow fix
* Update keyboards/idobo/keymaps/greenshadowmaker/keymap.c
removing unnecessary part, copied from different keymap
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* added suggested changes
* removed unneded elements
* updates to my iris keymap
* some rational updates to the keymap - let's see how this works
* updates to my iris keymap
* some rational updates to the keymap - let's see how this works
* add mouse keys and remove unused keys and some cleanup
* a little bit more cleanup
* actually enable mousekeys
* fix markdown lint complaints
* fix capitalization
* changes made per suggestions
* initial commit, copied from singa
* default 60_ansi LAYOUT implemented and tested workin
* add rgb underglow support bounded by ifdefs
* edit readme to provide information on reset procedure and on rgb underglow support
* improve the default keymap to have a second layer with function keys and even a RESET
* Add LAYOUT_all macro and discovered that split backspace uses an additional pin on the microcontroller
* fix up last line in readme
* Add QMK Configurator support
* Convert gh60.h to #pragma once include guard
* Lint gh60.h
This commit only changes white space.
* Convert info.json to debug linting
Making this file easier to read.
* Put the label keys first for LAYOUT_60_ansi
* Complete and correct key labels in info.json
* Duplicate LAYOUT as LAYOUT_all
Doing this for backwards compatibility. Has implications for user keymaps.
* Update LAYOUT_all to make sense
The original macro LAYOUT submitted for the GH60 gets a couple of things wrong:
- K49 is placed between Space and Right Alt, when it's actually the right half of a split Backspace
- K3C is assigned before K3D, when K3C is the 1u portion of a 1.75u/1u split Right Shift, and therefore K3D is actually to the left of K3C
The LAYOUT_all macro corrects these issues, but the LAYOUT macro is unchanged, so as to not break user keymaps that depend on it.
This commit also updates the default keymap to use the LAYOUT_all macro, and makes a minor change to the base layer to be more as a user would expect for the corresponding physical layout.
* Correct the layout data for the LAYOUT macro in info.json
Gives proper Configurator rendering.
* Modernize default keymap
Update the default keymap to use more modern QMK conventions.
* Modernize the LED management code
Update the LED management functions to use the GPIO functions, and clean up the led_set_kb() function.
* Update key labels in info.json for LAYOUT_60_ansi_split_rshift
Makes them consistent with the the rest of the file.
* Update Docs links in readme file
* Snowkuma's planck layout.
Heavily influenced by both Planck and SDOTHUMs layouts. I have tried to
implement a comfortable layout with a wide stagger and a minimal set of
key usage.
Still a work in progress, hope it is useful to others.
* Adds simple readme file and images of layout
* Removes unused experimental definitions
* Update readme.md
Adds images of layout to readme.
* Removes accidentally added test keymap .swn .swo .swp files
* Updates config.h replaces include guard
As suggested by @noroadsleft replaces the include guard (ifndef, define
and endif) with just `#pragma once`.
* Replaces two extra KC with inbuilt QMK equivalents
custom_keycodes.h
Replaces `___f___` with the equivalent QMK alias `_______` KC_TRNS
`___x___` with the equivalent QMK alias `XXXXXXX` KC_NO
Updates keymap.c to reflect the changes made.
* Changes keymap.c to include QMK_KEYBOARD_H
Replaces planck.h and action_layer.h includes with the single inclusion
of QMK_KEYBOARD_H which includes action_layer.h automatically.
* Update keyboards/planck/keymaps/snowkuma/keymap.c
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keymap.c
removes unused Coleman key code from enum planck_keycodes
* Update keymap.c removes COLEMAK key code logic