* Replace Tapping Force Hold feature with Quick Tap Term
* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0
* Deprecate force hold in info_config.json
* Before and after quick tap term unit tests
* Quick tap unit tests iteration
* Keymap config.h correction
* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed
* Add two more test cases for quick tap
* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2
* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2
* Add function declaration for get_quick_tap_term
Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
* Create piv3rt's keymap
* Use tabs's LED as a caps lock indicator
* Fix indentation (tabs -> spaces)
* Set inital LED matrix color & mode
* Rename layers and add an RGBRST keycode
* Disable unused RGB effects
* Add RGB profiles
* Use ESC's LED as a num lock indicator
* Light up the keypad when _NUM layer is active
* Realign layers
* Remove legacy layer
* Fix CAPS key macro
* Reduce TAPPING_TERM to 100
* Change the caps LED to red and display the numlock one on special layers
* Add french accentuated caps + minor improvements on layers
* Remove left numpad
* Add french quotation marks
* Add key KC_NUBS
* Add terminal copy/paste
* Disable led profile on wakeup
* Change the default color
* Add AMD replay and record keys
* Add a MacOS layer
* Move Numpad
* Add GPLv2 license information
* Optimise custom RGB matrix
* Move keypad toggle and disable MAC led indicator
* Remove unnecessary check for RGB matrix
The keymap for this PCB as of April 5, 2020 has a 4rth, largely superfluous layer, creating a total of 5 layers.
When ported to VIA, this results in a layer that users can access but cannot edit. I propose removing this layer completely along with it's access from the default.
* Better handle LTO_ENABLE
Especially when calling from command line
* Replace LINK_TIME_OPTIMIZATION_ENABLE with LTO_ENABLE
* Remove long for LTO from show_options.mk
* change LAYOUT_ANSI to LAYOUT_60_ansi
* change QMK Configurator layout to LAYOUT_60_ansi as well
* add 60_ansi support so I can make my userspace =)
* update readme
* Very strange. ISO keymap is still using 60_ansi LAYOUT macro. But then again....no ISO hottswap dz60 has been released
* Update keymap.c
Additional functionality added to layers.
* Error fix
Fixed missing key in layer 5, fixed brightness keys with universal codes, made code more readable.
* fix missing commas
fixed missing commas on line 19 and line 23
* fix Indicator LED sticking on RGB off toggle.
fixes issue: LED indicators stay on when toggling RGB off
* added personal CTRL keymap
* added personal dz60rgb keymap
* enabled new rgb effect
* added space cadet shift
* media player track buttons now orange
* updated keymaps with rgb setting and visual HSV setting preview
* fixed source stuff?
* added support for underglow toggle (bugged to all hell)
* everything now behaves as expected when ti comes to RGB toggles, thank god
* removed ifdefs
* changed color of MAS_CRM
* uh, whitespace
* changed rgb positions and modifiers within RGB matrix thing for CTRL and DZ60RGB
* updated keymap to work kindof
* KEYMAP: changed list of rgb effects
* changed CTRL rgb defaults
* KEYMAP: new LED layout for ctrl
* fixed white LED position in indicator
* changed capslock tap timing
* added personal CTRL keymap
* added personal dz60rgb keymap
* enabled new rgb effect
* added space cadet shift
* media player track buttons now orange
* updated keymaps with rgb setting and visual HSV setting preview
* fixed source stuff?
* added support for underglow toggle (bugged to all hell)
* everything now behaves as expected when ti comes to RGB toggles, thank god
* removed ifdefs
* changed color of MAS_CRM
* uh, whitespace
* changed rgb positions and modifiers within RGB matrix thing for CTRL and DZ60RGB
* updated keymap to work kindof
* KEYMAP: changed list of rgb effects
* changed CTRL rgb defaults
* KEYMAP: new LED layout for ctrl
* clean up rgb matrix extern usage
Moved rgb matrix boiler plate into macros
Rebased onto typing heatmap pr
* Fixing the reversed frame buffer access in digital rain
* Fixing digital rain & typing heatmap if keyreactive effects are not enabled
* Apply suggestions from code review
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Adding parenthesizes to DRIVER_LED_TOTAL where necessary
* Updated docs
* added notes about parentheses
* Initial conversion of the rgb_led struct
* Converting last keyboard & updating effects to take advantage of the new structure
* New struct should not be const
* Updated docs
* Changing define ___ for no led to NO_LED
* Missed converting some keymap usages of the old struct layout