* usb_device_state: add idle_rate, led and protocol
Previously all usb drivers and platform implementations (expect for our
oddball atsam) tracked the same two global variables:
- keyboard_protocol: to indicate if we are in report or boot protocol
- keyboard_idle: for the idle_rate of the keyboard endpoint
And a local variable that was exposed trough some indirection:
- keyboard_led_state: for the currently set indicator leds (caps lock etc.)
These have all been moved into the usb_device_state struct wich is
accessible by getters and setters.
This reduces code duplication and centralizes the state management
across platforms and drivers.
Signed-off-by: Stefan Kerkmann <karlk90@pm.me>
* usb_device_state: reset protocol on reset
The usb hid specification section 7.2.6 states:
When initialized, all devices default to report protocol. However the
host should not make any assumptions about the device’s state and should
set the desired protocol whenever initializing a device.
Thus on reset we should always do exactly that.
Signed-off-by: Stefan Kerkmann <karlk90@pm.me>
* keyboards: fix oversize warnings
Signed-off-by: Stefan Kerkmann <karlk90@pm.me>
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Signed-off-by: Stefan Kerkmann <karlk90@pm.me>
* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches