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[Keyboard] Add k34 keyboard (#15250)
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: jingpingw <jingpingw@twitter.com>
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38
keyboards/k34/config.h
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38
keyboards/k34/config.h
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// Copyright 2021 jp_smasher (@jp_smasher)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x0000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER jp_smasher
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#define PRODUCT k34
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 10
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F4, B2, E6, B4 }
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#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, F5, F6, F7, B1, B3 }
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#define UNUSED_PINS { B5, B6, D2, D3 }
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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52
keyboards/k34/info.json
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keyboards/k34/info.json
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{
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"keyboard_name": "k34",
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"url": "https://github.com/wongjingping/k34",
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"maintainer": "qmk",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{ "label": "Q", "x": 0, "y": 0.3 },
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{ "label": "W", "x": 1, "y": 0.1 },
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{ "label": "E", "x": 2, "y": 0 },
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{ "label": "R", "x": 3, "y": 0.1 },
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{ "label": "T", "x": 4, "y": 0.2 },
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{ "label": "Y", "x": 8, "y": 0.2 },
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{ "label": "U", "x": 9, "y": 0.1 },
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{ "label": "I", "x": 10, "y": 0 },
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{ "label": "O", "x": 11, "y": 0.1 },
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{ "label": "P", "x": 12, "y": 0.3 },
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{ "label": "A", "x": 0, "y": 1.3 },
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{ "label": "S", "x": 1, "y": 1.1 },
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{ "label": "D", "x": 2, "y": 1 },
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{ "label": "F", "x": 3, "y": 1.1 },
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{ "label": "G", "x": 4, "y": 1.2 },
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{ "label": "H", "x": 8, "y": 1.2 },
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{ "label": "J", "x": 9, "y": 1.1 },
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{ "label": "K", "x": 10, "y": 1 },
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{ "label": "L", "x": 11, "y": 1.1 },
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{ "label": ";", "x": 12, "y": 1.3 },
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{ "label": "Z", "x": 0, "y": 2.3 },
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{ "label": "X", "x": 1, "y": 2.1 },
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{ "label": "C", "x": 2, "y": 2 },
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{ "label": "V", "x": 3, "y": 2.1 },
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{ "label": "B", "x": 4, "y": 2.2 },
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{ "label": "N", "x": 8, "y": 2.2 },
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{ "label": "M", "x": 9, "y": 2.1 },
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{ "label": ",", "x": 10, "y": 2 },
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{ "label": ".", "x": 11, "y": 2.1 },
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{ "label": "/", "x": 12, "y": 2.3 },
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{ "label": "GUI / KC_HANJ", "x": 3, "y": 3.7 },
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{ "label": "Lower", "x": 4, "y": 3.7 },
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{ "label": "Raise", "x": 8, "y": 3.7 },
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{ "label": "Alt / KC_HAEN", "x": 9, "y": 3.7 }
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]
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}
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}
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}
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4
keyboards/k34/k34.c
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keyboards/k34/k34.c
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// Copyright 2021 jp_smasher (@jp_smasher)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "k34.h"
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26
keyboards/k34/k34.h
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keyboards/k34/k34.h
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// Copyright 2021 jp_smasher (@jp_smasher)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
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k33, k34, k35, k36 \
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) { \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
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{ KC_NO, KC_NO, KC_NO, k33, k34, k35, k36, KC_NO, KC_NO, KC_NO }, \
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}
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24
keyboards/k34/keymaps/default/config.h
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keyboards/k34/keymaps/default/config.h
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/* Copyright Wong Jing Ping <@wongjingping>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#pragma once
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// use 1 combo
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#define COMBO_COUNT 1
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#define COMBO_TERM 300
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// mod taps for home row mods
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#define TAPPING_TERM_PER_KEY
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#define IGNORE_MOD_TAP_INTERRUPT
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61
keyboards/k34/keymaps/default/keymap.c
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keyboards/k34/keymaps/default/keymap.c
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// Copyright 2021 jp_smasher (@jp_smasher)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_L1,
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_L2
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};
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// define layers
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#define L1 MO(_L1)
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#define L2 LT(_L2, KC_ENT)
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// define home-row styled alpha-mods
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#define C_C LCTL_T(KC_C)
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#define C_COMM LCTL_T(KC_COMM)
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#define G_A CMD_T(KC_A)
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#define G_SC CMD_T(KC_SCLN)
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#define A_X LOPT_T(KC_X)
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#define A_DOT LOPT_T(KC_DOT)
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#define S_Z SFT_T(KC_Z)
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#define S_SLSH SFT_T(KC_SLSH)
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// combos for application shortcuts
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#define SG_LBRC SGUI(KC_LBRC)
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#define SG_RBRC SGUI(KC_RBRC)
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#define G_LBRC G(KC_LBRC)
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#define G_RBRC G(KC_RBRC)
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#define A_SLSH A(KC_SLSH)
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/* combos */
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const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
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combo_t key_combos[COMBO_COUNT] = {COMBO(jk_combo, KC_ESC)};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base */
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[_BASE] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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G_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, G_SC,
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S_Z, A_X, C_C, KC_V, KC_B, KC_N, KC_M, C_COMM, A_DOT, S_SLSH,
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L1, KC_SPC, KC_SPC, L2
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),
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[_L1] = LAYOUT(
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_MINS, KC_EQL,
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KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, KC_GRV, KC_QUOT, KC_LBRC, KC_RBRC, KC_BSLS, KC_PIPE,
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_______, _______, _______, KC_TAB, _______, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY, KC_MNXT,
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_______, _______, _______, _______
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),
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[_L2] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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_______, _______, _______, _______, KC_DOT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_BSPC,
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_______, _______, _______, _______, _______, A_SLSH, SG_LBRC, SG_RBRC, G_LBRC, G_RBRC,
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KC_LALT, KC_LGUI, _______, _______
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),
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};
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1
keyboards/k34/keymaps/default/readme.md
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keyboards/k34/keymaps/default/readme.md
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# The default keymap for k34
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keyboards/k34/keymaps/default/rules.mk
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keyboards/k34/keymaps/default/rules.mk
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COMBO_ENABLE = yes # enable combo
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keyboards/k34/readme.md
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keyboards/k34/readme.md
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# k34
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![k34](https://i.imgur.com/tarkFIph.jpeg)
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## Keyboard Info
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The K34 is a custom 34-key unibody keyboard.
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* Keyboard Maintainer: [wongjingping](https://github.com/wongjingping)
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All hardware supported can be found in the [k34 repository](https://github.com/wongjingping/k34)
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## Flashing Instructions
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To enter the bootloader, short the RST and GND pins, or press the key mapped to `RESET`.
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Make example for this keyboard (after setting up your build environment):
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make k34:default
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Flashing example for this keyboard:
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make k34:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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keyboards/k34/rules.mk
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keyboards/k34/rules.mk
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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