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Revert "Updated split encoders so indexes are based on left hand encoders first (#6382)"
This reverts commit 46c49ae4e6
.
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4a03eaeda4
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@ -40,10 +40,8 @@ static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1,
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static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
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#ifdef SPLIT_KEYBOARD
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// right half encoders come over as second set of encoders
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// slave half encoders come over as second set of encoders
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static int8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
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// row offsets for each hand
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static uint8_t thisHand, thatHand;
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#else
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static int8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
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#endif
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@ -70,33 +68,20 @@ void encoder_init(void) {
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encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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}
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#ifdef SPLIT_KEYBOARD
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thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
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thatHand = NUMBER_OF_ENCODERS - thisHand;
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#endif
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}
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static void encoder_update(int8_t index, uint8_t state) {
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encoder_value[index] += encoder_LUT[state & 0xF];
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if (encoder_value[index] >= ENCODER_RESOLUTION) {
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encoder_update_kb(index, false);
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}
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if (encoder_value[index] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
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encoder_update_kb(index, true);
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}
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encoder_value[index] %= ENCODER_RESOLUTION;
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}
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void encoder_read(void) {
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for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
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encoder_state[i] <<= 2;
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encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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#if SPLIT_KEYBOARD
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encoder_update(i + thisHand, encoder_state[i]);
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#else
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encoder_update(i, encoder_state[i]);
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#endif
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encoder_value[i] += encoder_LUT[encoder_state[i] & 0xF];
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if (encoder_value[i] >= ENCODER_RESOLUTION) {
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encoder_update_kb(i, false);
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}
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if (encoder_value[i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
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encoder_update_kb(i, true);
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}
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encoder_value[i] %= ENCODER_RESOLUTION;
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}
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}
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@ -105,7 +90,14 @@ void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, encoder_state
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void encoder_update_raw(uint8_t* slave_state) {
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for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
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encoder_update(i + thatHand, slave_state[i]);
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encoder_value[NUMBER_OF_ENCODERS + i] += encoder_LUT[slave_state[i] & 0xF];
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if (encoder_value[NUMBER_OF_ENCODERS + i] >= ENCODER_RESOLUTION) {
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encoder_update_kb(NUMBER_OF_ENCODERS + i, false);
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}
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if (encoder_value[NUMBER_OF_ENCODERS + i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
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encoder_update_kb(NUMBER_OF_ENCODERS + i, true);
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}
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encoder_value[NUMBER_OF_ENCODERS + i] %= ENCODER_RESOLUTION;
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}
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}
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#endif
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