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Take care of scroll divisor remainders for PS/2 drag scroll (#20732)
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@ -265,6 +265,7 @@ static inline void ps2_mouse_scroll_button_task(report_mouse_t *mouse_report) {
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SCROLL_SENT,
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SCROLL_SENT,
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} scroll_state = SCROLL_NONE;
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} scroll_state = SCROLL_NONE;
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static uint16_t scroll_button_time = 0;
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static uint16_t scroll_button_time = 0;
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static int16_t scroll_x, scroll_y;
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if (PS2_MOUSE_SCROLL_BTN_MASK == (mouse_report->buttons & (PS2_MOUSE_SCROLL_BTN_MASK))) {
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if (PS2_MOUSE_SCROLL_BTN_MASK == (mouse_report->buttons & (PS2_MOUSE_SCROLL_BTN_MASK))) {
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// All scroll buttons are pressed
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// All scroll buttons are pressed
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@ -272,13 +273,19 @@ static inline void ps2_mouse_scroll_button_task(report_mouse_t *mouse_report) {
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if (scroll_state == SCROLL_NONE) {
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if (scroll_state == SCROLL_NONE) {
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scroll_button_time = timer_read();
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scroll_button_time = timer_read();
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scroll_state = SCROLL_BTN;
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scroll_state = SCROLL_BTN;
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scroll_x = 0;
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scroll_y = 0;
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}
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}
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// If the mouse has moved, update the report to scroll instead of move the mouse
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// If the mouse has moved, update the report to scroll instead of move the mouse
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if (mouse_report->x || mouse_report->y) {
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if (mouse_report->x || mouse_report->y) {
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scroll_state = SCROLL_SENT;
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scroll_state = SCROLL_SENT;
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mouse_report->v = -mouse_report->y / (PS2_MOUSE_SCROLL_DIVISOR_V);
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scroll_y += mouse_report->y;
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mouse_report->h = mouse_report->x / (PS2_MOUSE_SCROLL_DIVISOR_H);
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scroll_x += mouse_report->x;
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mouse_report->v = -scroll_y / (PS2_MOUSE_SCROLL_DIVISOR_V);
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mouse_report->h = scroll_x / (PS2_MOUSE_SCROLL_DIVISOR_H);
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scroll_y += (mouse_report->v * (PS2_MOUSE_SCROLL_DIVISOR_V));
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scroll_x -= (mouse_report->h * (PS2_MOUSE_SCROLL_DIVISOR_H));
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mouse_report->x = 0;
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mouse_report->x = 0;
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mouse_report->y = 0;
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mouse_report->y = 0;
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#ifdef PS2_MOUSE_INVERT_H
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#ifdef PS2_MOUSE_INVERT_H
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