Merge branch 'num-layer'

This commit is contained in:
Richard Baptist 2019-09-26 09:53:35 +02:00
commit f3013f779d
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GPG Key ID: 115D8B1815981F35

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@ -13,8 +13,8 @@ enum layer_names {
_COLEMAKDHM,
_GAMING,
_GAMING_EXT,
_NUM,
_FN,
_SYM,
_NAV,
_UTIL
};
@ -31,18 +31,18 @@ enum custom_keycodes {
#define KC_T_NAV TT(_NAV)
#define KC_S_NAV MO(_NAV)
#define KC_T_SYM TT(_SYM)
#define KC_S_SYM MO(_SYM)
#define KC_T_NUM TT(_NUM)
#define KC_S_NUM MO(_NUM)
#define KC_FNTAB LT(_FN, KC_TAB)
#define KC_0_NAV LT(_NAV, KC_0)
#define KC_CTAST RCTL_T(KC_ASTR)
#define KC_GMSFT LT(_GAMING_EXT, KC_LSHIFT)
#define KC_TBFWD LCTL(KC_TAB)
#define KC_TBBCK LCTL(LSFT(KC_TAB))
#define KC_CTENT RCTL_T(KC_ENTER)
#define KC_RCTBR RCTL_T(KC_RBRACKET)
#define KC_LCTBR LCTL_T(KC_LBRACKET)
@ -81,7 +81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//|------+------+------+------+------+------| |------+------+------+------+------+------|
LCTBR, Z, X, C, D, V, K, H, COMM, DOT, SLSH, RCTBR,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
LALT, T_SYM, SFSPC, SFENT, T_NAV, RGUI \
LALT, T_NUM, SFSPC, SFENT, T_NAV, RGUI \
//`--------------------' `--------------------'
),
@ -109,15 +109,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//`--------------------' `--------------------'
),
[_SYM] = LAYOUT_kc( \
[_FN] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSLS,\
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, BSLS,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
TILD, EXLM, AT, HASH, DLR, PERC, CIRC, AMPR, ASTR, LPRN, RPRN, PIPE,\
_____, F11, F12, XXXXX, XXXXX, XXXXX, XXXXX, MINS, LPRN, RPRN, PLUS, PIPE,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
_____, XXXXX, XXXXX, XXXXX, EUR, PLUS, MINS, UNDS, LT, GT, EQL, _____,\
_____, XXXXX, XXXXX, XXXXX, CAPS, PSCR, XXXXX, UNDS, LT, GT, EQL, XXXXX,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
_____, S_SYM, _____, _____, _____, _____ \
_____, _____, _____, _____, _____, _____ \
//`--------------------' `--------------------'
),
@ -129,19 +129,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//|------+------+------+------+------+------| |------+------+------+------+------+------|
_____, XXXXX, WH_L, XXXXX, WH_R, XXXXX, XXXXX, ACL0, ACL1, ACL2, XXXXX, _____,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+-----+-------|
_____, _____, SPACE, _____, S_NAV, _____ \
_____, _____, _____, _____, S_NAV, _____ \
//`--------------------' `--------------------'
),
[_FN] = LAYOUT_kc( \
[_NUM] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
ESC, F1, F2, F3, F4, F5, XXXXX, 7, 8, 9, SLSH, ASTR,\
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, _____,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
_____, F6, F7, F8, F9, F10, CAPS, 4, 5, 6, MINS, PLUS,\
TILD, EXLM, AT, HASH, DLR, PERC, MINS, 4, 5, 6, PLUS, EUR,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
_____, F11, F12, XXXXX, XXXXX, PSCR, XXXXX, 1, 2, 3, XXXXX, ENT,\
_____, CIRC, AMPR, ASTR, LPRN, RPRN, SLSH, 1, 2, 3, ASTR, _____,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
_____, _____, _____, 0, DOT, COMM \
_____, S_NUM, _____, _____, 0_NAV, DOT \
//`--------------------' `--------------------'
),
@ -175,7 +175,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(default_layer_state)) {
case _COLEMAKDHM:
state = update_tri_layer_state(state, _SYM, _NAV, _UTIL);
state = update_tri_layer_state(state, _NUM, _NAV, _UTIL);
break;
case _GAMING:
state = update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL);
@ -219,14 +219,14 @@ void render_status(void) {
case 0:
oled_write_P(PSTR(" "), false);
break;
case _NUM:
oled_write_P(PSTR("Comm "), false);
break;
case _FN:
oled_write_P(PSTR("Stage"), false);
break;
case _SYM:
oled_write_P(PSTR("Comm "), false);
break;
case _NAV:
oled_write_P(PSTR("Gyro "), false);
oled_write_P(PSTR("Fuel "), false);
break;
case _GAMING_EXT:
oled_write_P(PSTR("Ext "), false);