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https://github.com/qmk/qmk_firmware.git
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cleans up default keymaps (olkb)
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fde477a927
commit
e2aa980ad5
@ -1,11 +1,7 @@
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#ifndef ATOMIC_H
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#define ATOMIC_H
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#include "matrix.h"
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#include "keymap_common.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#include "quantum.h"
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#include <stddef.h>
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#include <avr/io.h>
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@ -19,8 +19,7 @@ extern keymap_config_t keymap_config;
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _MUSIC 5
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#define _PLOVER 6
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#define _PLOVER 5
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#define _ADJUST 16
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// Macro name shortcuts
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@ -30,12 +29,6 @@ extern keymap_config_t keymap_config;
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#define LOWER M(_LOWER)
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#define RAISE M(_RAISE)
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#define M_BL 5
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#define AUD_OFF M(6)
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#define AUD_ON M(7)
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#define MUS_OFF M(8)
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#define MUS_ON M(9)
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#define VC_IN M(10)
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#define VC_DE M(11)
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#define PLOVER M(12)
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#define EXT_PLV M(13)
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#define TOG_OUT M(14)
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@ -136,16 +129,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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/* Music (reserved for process_action_user)
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*
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*/
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[_MUSIC] = {
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
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},
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/* Plover layer (http://opensteno.org)
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* ,-----------------------------------------------------------------------------------.
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* | # | # | # | # | # | # | # | # | # | # | # | # |
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@ -178,8 +161,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[_ADJUST] = {
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
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{_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
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{_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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@ -205,7 +188,6 @@ float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_plover[][2] = SONG(PLOVER_SOUND);
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float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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@ -270,53 +252,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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unregister_code(KC_RSFT);
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}
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break;
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case 6:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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audio_off();
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#endif
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}
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break;
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case 7:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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audio_on();
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PLAY_NOTE_ARRAY(tone_startup, false, 0);
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#endif
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}
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break;
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case 8:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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layer_off(_MUSIC);
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stop_all_notes();
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#endif
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}
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break;
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case 9:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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layer_on(_MUSIC);
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#endif
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}
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break;
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case 10:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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voice_iterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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#endif
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}
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break;
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case 11:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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voice_deiterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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#endif
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}
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break;
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case 12:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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@ -366,19 +301,4 @@ void play_goodbye_tone()
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PLAY_NOTE_ARRAY(goodbye, false, 0);
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_delay_ms(150);
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}
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uint8_t starting_note = 0x0C;
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int offset = 0;
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void process_action_user(keyrecord_t *record) {
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if (IS_LAYER_ON(_MUSIC)) {
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if (record->event.pressed) {
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play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
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} else {
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stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
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}
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}
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}
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#endif
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@ -14,7 +14,6 @@
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _MUSIC 5
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#define _ADJUST 16
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// Macro name shortcuts
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@ -24,12 +23,6 @@
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#define LOWER M(_LOWER)
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#define RAISE M(_RAISE)
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#define M_BL 5
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#define AUD_OFF M(6)
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#define AUD_ON M(7)
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#define MUS_OFF M(8)
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#define MUS_ON M(9)
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#define VC_IN M(10)
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#define VC_DE M(11)
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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@ -142,17 +135,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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/* Music (reserved for process_action_user)
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*
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*/
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[_MUSIC] = {
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
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},
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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@ -169,8 +151,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_ADJUST] = {
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{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
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{_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
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{_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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@ -193,7 +175,6 @@ float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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@ -257,53 +238,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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unregister_code(KC_RSFT);
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}
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break;
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case 6:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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audio_off();
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#endif
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}
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break;
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case 7:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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audio_on();
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PLAY_NOTE_ARRAY(start_up, false, 0);
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#endif
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}
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break;
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case 8:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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layer_off(_MUSIC);
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stop_all_notes();
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#endif
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}
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break;
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case 9:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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layer_on(_MUSIC);
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#endif
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}
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break;
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case 10:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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voice_iterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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#endif
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}
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break;
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case 11:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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voice_deiterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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#endif
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}
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break;
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}
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return MACRO_NONE;
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};
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@ -318,21 +252,6 @@ void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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uint8_t starting_note = 0x0C;
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int offset = 0;
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void process_action_user(keyrecord_t *record) {
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if (IS_LAYER_ON(_MUSIC)) {
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if (record->event.pressed) {
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play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
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} else {
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stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
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}
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}
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}
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void play_goodbye_tone()
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{
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PLAY_NOTE_ARRAY(goodbye, false, 0);
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@ -1,19 +1,7 @@
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#ifndef PREONIC_H
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#define PREONIC_H
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#include "matrix.h"
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#include "keymap_common.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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#include <stddef.h>
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#include <avr/io.h>
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#ifdef MIDI_ENABLE
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#include <keymap_midi.h>
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#endif
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#include "quantum.h"
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#define PREONIC_MIT( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
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