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quantum/keymap_extras/keymap_jp.h
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62
quantum/keymap_extras/keymap_jp.h
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/* JP106-layout (Japanese Standard)
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*
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* For more information, see
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* http://www2d.biglobe.ne.jp/~msyk/keyboard/layout/usbkeycode.html
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* note: This website is written in Japanese.
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*/
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#ifndef KEYMAP_JP_H
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#define KEYMAP_JP_H
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#include "keymap.h"
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#define JP_ZHTG KC_GRV // hankaku/zenkaku|kanzi
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#define JP_YEN KC_INT3 // yen, |
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#define JP_CIRC KC_EQL // ^, ~
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#define JP_AT KC_LBRC // @, `
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#define JP_LBRC KC_RBRC // [, {
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#define JP_COLN KC_QUOT // :, *
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#define JP_RBRC KC_NUHS // ], }
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#define JP_BSLS KC_INT1 // \, _
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#define JP_MHEN KC_INT5 // muhenkan
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#define JP_HENK KC_INT4 // henkan
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#define JP_KANA KC_INT2 // katakana/hiragana|ro-mazi
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//Aliases for shifted symbols
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#define JP_DQT LSFT(KC_2) // "
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#define JP_AMPR LSFT(KC_6) // &
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#define JP_QUOT LSFT(KC_7) // '
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#define JP_LPRN LSFT(KC_8) // (
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#define JP_RPRN LSFT(KC_9) // )
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#define JP_EQL LSFT(KC_MINS) // =
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#define JP_TILD LSFT(JP_CIRC) // ~
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#define JP_PIPE LSFT(JP_YEN) // |
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#define JP_GRV LSFT(JP_AT) // `
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#define JP_LCBR LSFT(JP_LBRC) // {
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#define JP_PLUS LSFT(KC_SCLN) // +
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#define JP_ASTR LSFT(JP_COLN) // *
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#define JP_RCBR LSFT(JP_RBRC) // }
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#define JP_UNDS LSFT(JP_BSLS) // _
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// These symbols are correspond to US101-layout.
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#define JP_MINS KC_MINS // -
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#define JP_SCLN KC_SCLN // ;
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#define JP_COMM KC_COMM // ,
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#define JP_DOT KC_DOT // .
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#define JP_SLSH KC_SLSH // /
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// shifted
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#define JP_EXLM KC_EXLM // !
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#define JP_HASH KC_HASH // #
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#define JP_DLR KC_DLR // $
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#define JP_PERC KC_PERC // %
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#define JP_LT KC_LT // <
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#define JP_GT KC_GT // >
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#define JP_QUES KC_QUES // ?
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#endif
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