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Move Oneshot mod callbacks to after mods are set (#18101)
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@ -403,9 +403,9 @@ void process_action(keyrecord_t *record, action_t action) {
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# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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} else if (tap_count == ONESHOT_TAP_TOGGLE) {
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dprint("MODS_TAP: Toggling oneshot");
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register_mods(mods);
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clear_oneshot_mods();
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set_oneshot_locked_mods(mods | get_oneshot_locked_mods());
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register_mods(mods);
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# endif
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} else {
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register_mods(mods | get_oneshot_mods());
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@ -418,16 +418,16 @@ void process_action(keyrecord_t *record, action_t action) {
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// Retain Oneshot mods
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# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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if (mods & get_mods()) {
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unregister_mods(mods);
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clear_oneshot_mods();
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set_oneshot_locked_mods(~mods & get_oneshot_locked_mods());
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unregister_mods(mods);
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}
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} else if (tap_count == ONESHOT_TAP_TOGGLE) {
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// Toggle Oneshot Layer
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# endif
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} else {
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clear_oneshot_mods();
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unregister_mods(mods);
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clear_oneshot_mods();
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}
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}
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}
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