mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-26 21:26:46 +00:00
Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
d6b18ebfe7
@ -76,7 +76,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
|
||||
};
|
||||
|
||||
// Add tap dance item in place of a key code
|
||||
// Add tap dance item to your keymap in place of a keycode
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
// ...
|
||||
TD(TD_ESC_CAPS)
|
||||
@ -206,20 +206,22 @@ You will need a few things that can be used for 'Quad Function Tap-Dance'.
|
||||
You'll need to add these to the top of your `keymap.c` file, before your keymap.
|
||||
|
||||
```c
|
||||
typedef enum {
|
||||
TD_NONE,
|
||||
TD_UNKNOWN,
|
||||
TD_SINGLE_TAP,
|
||||
TD_SINGLE_HOLD,
|
||||
TD_DOUBLE_TAP,
|
||||
TD_DOUBLE_HOLD,
|
||||
TD_DOUBLE_SINGLE_TAP, // Send two single taps
|
||||
TD_TRIPLE_TAP,
|
||||
TD_TRIPLE_HOLD
|
||||
} td_state_t;
|
||||
|
||||
typedef struct {
|
||||
bool is_press_action;
|
||||
uint8_t state;
|
||||
} tap;
|
||||
|
||||
enum {
|
||||
SINGLE_TAP = 1,
|
||||
SINGLE_HOLD,
|
||||
DOUBLE_TAP,
|
||||
DOUBLE_HOLD,
|
||||
DOUBLE_SINGLE_TAP, // Send two single taps
|
||||
TRIPLE_TAP,
|
||||
TRIPLE_HOLD
|
||||
};
|
||||
td_state_t state;
|
||||
} td_tap_t;
|
||||
|
||||
// Tap dance enums
|
||||
enum {
|
||||
@ -227,7 +229,7 @@ enum {
|
||||
SOME_OTHER_DANCE
|
||||
};
|
||||
|
||||
uint8_t cur_dance(qk_tap_dance_state_t *state);
|
||||
td_state_t cur_dance(qk_tap_dance_state_t *state);
|
||||
|
||||
// For the x tap dance. Put it here so it can be used in any keymap
|
||||
void x_finished(qk_tap_dance_state_t *state, void *user_data);
|
||||
@ -261,61 +263,61 @@ Now, at the bottom of your `keymap.c` file, you'll need to add the following:
|
||||
* Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
|
||||
* letter 'p', the word 'pepper' would be quite frustating to type.
|
||||
*
|
||||
* For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
|
||||
* For the third point, there does exist the 'TD_DOUBLE_SINGLE_TAP', however this is not fully tested
|
||||
*
|
||||
*/
|
||||
uint8_t cur_dance(qk_tap_dance_state_t *state) {
|
||||
td_state_t cur_dance(qk_tap_dance_state_t *state) {
|
||||
if (state->count == 1) {
|
||||
if (state->interrupted || !state->pressed) return SINGLE_TAP;
|
||||
if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
|
||||
// Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
|
||||
else return SINGLE_HOLD;
|
||||
else return TD_SINGLE_HOLD;
|
||||
} else if (state->count == 2) {
|
||||
// DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
|
||||
// TD_DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
|
||||
// action when hitting 'pp'. Suggested use case for this return value is when you want to send two
|
||||
// keystrokes of the key, and not the 'double tap' action/macro.
|
||||
if (state->interrupted) return DOUBLE_SINGLE_TAP;
|
||||
else if (state->pressed) return DOUBLE_HOLD;
|
||||
else return DOUBLE_TAP;
|
||||
if (state->interrupted) return TD_DOUBLE_SINGLE_TAP;
|
||||
else if (state->pressed) return TD_DOUBLE_HOLD;
|
||||
else return TD_DOUBLE_TAP;
|
||||
}
|
||||
|
||||
// Assumes no one is trying to type the same letter three times (at least not quickly).
|
||||
// If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
|
||||
// an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
|
||||
// an exception here to return a 'TD_TRIPLE_SINGLE_TAP', and define that enum just like 'TD_DOUBLE_SINGLE_TAP'
|
||||
if (state->count == 3) {
|
||||
if (state->interrupted || !state->pressed) return TRIPLE_TAP;
|
||||
else return TRIPLE_HOLD;
|
||||
} else return 8; // Magic number. At some point this method will expand to work for more presses
|
||||
if (state->interrupted || !state->pressed) return TD_TRIPLE_TAP;
|
||||
else return TD_TRIPLE_HOLD;
|
||||
} else return TD_UNKNOWN;
|
||||
}
|
||||
|
||||
// Create an instance of 'tap' for the 'x' tap dance.
|
||||
static tap xtap_state = {
|
||||
// Create an instance of 'td_tap_t' for the 'x' tap dance.
|
||||
static td_tap_t xtap_state = {
|
||||
.is_press_action = true,
|
||||
.state = 0
|
||||
.state = TD_NONE
|
||||
};
|
||||
|
||||
void x_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
xtap_state.state = cur_dance(state);
|
||||
switch (xtap_state.state) {
|
||||
case SINGLE_TAP: register_code(KC_X); break;
|
||||
case SINGLE_HOLD: register_code(KC_LCTRL); break;
|
||||
case DOUBLE_TAP: register_code(KC_ESC); break;
|
||||
case DOUBLE_HOLD: register_code(KC_LALT); break;
|
||||
case TD_SINGLE_TAP: register_code(KC_X); break;
|
||||
case TD_SINGLE_HOLD: register_code(KC_LCTRL); break;
|
||||
case TD_DOUBLE_TAP: register_code(KC_ESC); break;
|
||||
case TD_DOUBLE_HOLD: register_code(KC_LALT); break;
|
||||
// Last case is for fast typing. Assuming your key is `f`:
|
||||
// For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
|
||||
// In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
|
||||
case DOUBLE_SINGLE_TAP: tap_code(KC_X); register_code(KC_X);
|
||||
case TD_DOUBLE_SINGLE_TAP: tap_code(KC_X); register_code(KC_X);
|
||||
}
|
||||
}
|
||||
|
||||
void x_reset(qk_tap_dance_state_t *state, void *user_data) {
|
||||
switch (xtap_state.state) {
|
||||
case SINGLE_TAP: unregister_code(KC_X); break;
|
||||
case SINGLE_HOLD: unregister_code(KC_LCTRL); break;
|
||||
case DOUBLE_TAP: unregister_code(KC_ESC); break;
|
||||
case DOUBLE_HOLD: unregister_code(KC_LALT);
|
||||
case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
|
||||
case TD_SINGLE_TAP: unregister_code(KC_X); break;
|
||||
case TD_SINGLE_HOLD: unregister_code(KC_LCTRL); break;
|
||||
case TD_DOUBLE_TAP: unregister_code(KC_ESC); break;
|
||||
case TD_DOUBLE_HOLD: unregister_code(KC_LALT);
|
||||
case TD_DOUBLE_SINGLE_TAP: unregister_code(KC_X);
|
||||
}
|
||||
xtap_state.state = 0;
|
||||
xtap_state.state = TD_NONE;
|
||||
}
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
@ -343,9 +345,11 @@ enum td_keycodes {
|
||||
|
||||
// Define a type containing as many tapdance states as you need
|
||||
typedef enum {
|
||||
SINGLE_TAP,
|
||||
SINGLE_HOLD,
|
||||
DOUBLE_SINGLE_TAP
|
||||
TD_NONE,
|
||||
TD_UNKNOWN,
|
||||
TD_SINGLE_TAP,
|
||||
TD_SINGLE_HOLD,
|
||||
TD_DOUBLE_SINGLE_TAP
|
||||
} td_state_t;
|
||||
|
||||
// Create a global instance of the tapdance state type
|
||||
@ -354,7 +358,7 @@ static td_state_t td_state;
|
||||
// Declare your tapdance functions:
|
||||
|
||||
// Function to determine the current tapdance state
|
||||
uint8_t cur_dance(qk_tap_dance_state_t *state);
|
||||
td_state_t cur_dance(qk_tap_dance_state_t *state);
|
||||
|
||||
// `finished` and `reset` functions for each tapdance keycode
|
||||
void altlp_finished(qk_tap_dance_state_t *state, void *user_data);
|
||||
@ -365,14 +369,14 @@ Below your `LAYOUT`, define each of the tapdance functions:
|
||||
|
||||
```c
|
||||
// Determine the tapdance state to return
|
||||
uint8_t cur_dance(qk_tap_dance_state_t *state) {
|
||||
td_state_t cur_dance(qk_tap_dance_state_t *state) {
|
||||
if (state->count == 1) {
|
||||
if (state->interrupted || !state->pressed) return SINGLE_TAP;
|
||||
else return SINGLE_HOLD;
|
||||
if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
|
||||
else return TD_SINGLE_HOLD;
|
||||
}
|
||||
|
||||
if (state->count == 2) return DOUBLE_SINGLE_TAP;
|
||||
else return 3; // Any number higher than the maximum state value you return above
|
||||
if (state->count == 2) return TD_DOUBLE_SINGLE_TAP;
|
||||
else return TD_UNKNOWN; // Any number higher than the maximum state value you return above
|
||||
}
|
||||
|
||||
// Handle the possible states for each tapdance keycode you define:
|
||||
@ -380,13 +384,13 @@ uint8_t cur_dance(qk_tap_dance_state_t *state) {
|
||||
void altlp_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
td_state = cur_dance(state);
|
||||
switch (td_state) {
|
||||
case SINGLE_TAP:
|
||||
case TD_SINGLE_TAP:
|
||||
register_code16(KC_LPRN);
|
||||
break;
|
||||
case SINGLE_HOLD:
|
||||
case TD_SINGLE_HOLD:
|
||||
register_mods(MOD_BIT(KC_LALT)); // For a layer-tap key, use `layer_on(_MY_LAYER)` here
|
||||
break;
|
||||
case DOUBLE_SINGLE_TAP: // Allow nesting of 2 parens `((` within tapping term
|
||||
case TD_DOUBLE_SINGLE_TAP: // Allow nesting of 2 parens `((` within tapping term
|
||||
tap_code16(KC_LPRN);
|
||||
register_code16(KC_LPRN);
|
||||
}
|
||||
@ -394,13 +398,13 @@ void altlp_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
|
||||
void altlp_reset(qk_tap_dance_state_t *state, void *user_data) {
|
||||
switch (td_state) {
|
||||
case SINGLE_TAP:
|
||||
case TD_SINGLE_TAP:
|
||||
unregister_code16(KC_LPRN);
|
||||
break;
|
||||
case SINGLE_HOLD:
|
||||
case TD_SINGLE_HOLD:
|
||||
unregister_mods(MOD_BIT(KC_LALT)); // For a layer-tap key, use `layer_off(_MY_LAYER)` here
|
||||
break;
|
||||
case DOUBLE_SINGLE_TAP:
|
||||
case TD_DOUBLE_SINGLE_TAP:
|
||||
unregister_code16(KC_LPRN);
|
||||
}
|
||||
}
|
||||
@ -420,17 +424,19 @@ Tap Dance can be used to mimic MO(layer) and TG(layer) functionality. For this e
|
||||
The first step is to include the following code towards the beginning of your `keymap.c`:
|
||||
|
||||
```c
|
||||
// Define a type for as many tap dance states as you need
|
||||
typedef enum {
|
||||
TD_NONE,
|
||||
TD_UNKNOWN,
|
||||
TD_SINGLE_TAP,
|
||||
TD_SINGLE_HOLD,
|
||||
TD_DOUBLE_TAP
|
||||
} td_state_t;
|
||||
|
||||
typedef struct {
|
||||
bool is_press_action;
|
||||
uint8_t state;
|
||||
} tap;
|
||||
|
||||
// Define a type for as many tap dance states as you need
|
||||
enum {
|
||||
SINGLE_TAP = 1,
|
||||
SINGLE_HOLD,
|
||||
DOUBLE_TAP
|
||||
};
|
||||
td_state_t state;
|
||||
} td_tap_t;
|
||||
|
||||
enum {
|
||||
QUOT_LAYR, // Our custom tap dance key; add any other tap dance keys to this enum
|
||||
@ -439,7 +445,7 @@ enum {
|
||||
// Declare the functions to be used with your tap dance key(s)
|
||||
|
||||
// Function associated with all tap dances
|
||||
uint8_t cur_dance(qk_tap_dance_state_t *state);
|
||||
td_state_t cur_dance(qk_tap_dance_state_t *state);
|
||||
|
||||
// Functions associated with individual tap dances
|
||||
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
|
||||
@ -450,31 +456,31 @@ Towards the bottom of your `keymap.c`, include the following code:
|
||||
|
||||
```c
|
||||
// Determine the current tap dance state
|
||||
uint8_t cur_dance(qk_tap_dance_state_t *state) {
|
||||
td_state_t cur_dance(qk_tap_dance_state_t *state) {
|
||||
if (state->count == 1) {
|
||||
if (!state->pressed) return SINGLE_TAP;
|
||||
else return SINGLE_HOLD;
|
||||
} else if (state->count == 2) return DOUBLE_TAP;
|
||||
else return 8;
|
||||
if (!state->pressed) return TD_SINGLE_TAP;
|
||||
else return TD_SINGLE_HOLD;
|
||||
} else if (state->count == 2) return TD_DOUBLE_TAP;
|
||||
else return TD_UNKNOWN;
|
||||
}
|
||||
|
||||
// Initialize tap structure associated with example tap dance key
|
||||
static tap ql_tap_state = {
|
||||
static td_tap_t ql_tap_state = {
|
||||
.is_press_action = true,
|
||||
.state = 0
|
||||
.state = TD_NONE
|
||||
};
|
||||
|
||||
// Functions that control what our tap dance key does
|
||||
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
ql_tap_state.state = cur_dance(state);
|
||||
switch (ql_tap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
case TD_SINGLE_TAP:
|
||||
tap_code(KC_QUOT);
|
||||
break;
|
||||
case SINGLE_HOLD:
|
||||
case TD_SINGLE_HOLD:
|
||||
layer_on(_MY_LAYER);
|
||||
break;
|
||||
case DOUBLE_TAP:
|
||||
case TD_DOUBLE_TAP:
|
||||
// Check to see if the layer is already set
|
||||
if (layer_state_is(_MY_LAYER)) {
|
||||
// If already set, then switch it off
|
||||
@ -489,10 +495,10 @@ void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
|
||||
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
|
||||
// If the key was held down and now is released then switch off the layer
|
||||
if (ql_tap_state.state == SINGLE_HOLD) {
|
||||
if (ql_tap_state.state == TD_SINGLE_HOLD) {
|
||||
layer_off(_MY_LAYER);
|
||||
}
|
||||
ql_tap_state.state = 0;
|
||||
ql_tap_state.state = TD_NONE;
|
||||
}
|
||||
|
||||
// Associate our tap dance key with its functionality
|
||||
@ -505,7 +511,7 @@ The above code is similar to that used in previous examples. The one point to no
|
||||
|
||||
The use of `cur_dance()` and `ql_tap_state` mirrors the above examples.
|
||||
|
||||
The `case:SINGLE_TAP` in `ql_finished` is similar to the above examples. The `SINGLE_HOLD` case works in conjunction with `ql_reset()` to switch to `_MY_LAYER` while the tap dance key is held, and to switch away from `_MY_LAYER` when the key is released. This mirrors the use of `MO(_MY_LAYER)`. The `DOUBLE_TAP` case works by checking whether `_MY_LAYER` is the active layer, and toggling it on or off accordingly. This mirrors the use of `TG(_MY_LAYER)`.
|
||||
The `case: TD_SINGLE_TAP` in `ql_finished` is similar to the above examples. The `TD_SINGLE_HOLD` case works in conjunction with `ql_reset()` to switch to `_MY_LAYER` while the tap dance key is held, and to switch away from `_MY_LAYER` when the key is released. This mirrors the use of `MO(_MY_LAYER)`. The `TD_DOUBLE_TAP` case works by checking whether `_MY_LAYER` is the active layer, and toggling it on or off accordingly. This mirrors the use of `TG(_MY_LAYER)`.
|
||||
|
||||
`tap_dance_actions[]` works similar to the above examples. Note that I used `ACTION_TAP_DANCE_FN_ADVANCED_TIME()` instead of `ACTION_TAP_DANCE_FN_ADVANCED()`. This is because I like my `TAPPING_TERM` to be short (\~175ms) for my non-tap-dance keys but find that this is too quick for me to reliably complete tap dance actions - thus the increased time of 275ms here.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user