diff --git a/quantum/rgb_matrix/animations/pixel_fractal_anim.h b/quantum/rgb_matrix/animations/pixel_fractal_anim.h index 906da1a48ed..b26d5c41004 100644 --- a/quantum/rgb_matrix/animations/pixel_fractal_anim.h +++ b/quantum/rgb_matrix/animations/pixel_fractal_anim.h @@ -1,19 +1,5 @@ -/* Copyright (C) 2021 @filterpaper - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - +// Copyright (C) 2022 @filterpaper +// SPDX-License-Identifier: GPL-2.0-or-later // Inspired from 4x12 fractal created by @schwarzgrau #ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL @@ -22,12 +8,8 @@ RGB_MATRIX_EFFECT(PIXEL_FRACTAL) static bool PIXEL_FRACTAL(effect_params_t* params) { # define MID_COL MATRIX_COLS / 2 - static bool led[MATRIX_ROWS][MATRIX_COLS]; - + static bool led[MATRIX_ROWS][MID_COL]; static uint32_t wait_timer = 0; - if (wait_timer > g_rgb_timer) { - return false; - } inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); @@ -37,44 +19,40 @@ static bool PIXEL_FRACTAL(effect_params_t* params) { rgb_matrix_set_color_all(0, 0, 0); } - RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv); - for (uint8_t h = 0; h < MATRIX_ROWS; ++h) { - for (uint8_t l = 0; l < MID_COL - 1; ++l) { // Light and move left columns outwards - if (led[h][l]) { - rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); - } else { - rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); + RGB_MATRIX_USE_LIMITS(led_min, led_max); + + if (g_rgb_timer > wait_timer) { + RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv); + for (uint8_t h = 0; h < MATRIX_ROWS; ++h) { + // Light and copy columns outward + for (uint8_t l = 0; l < MID_COL - 1; ++l) { + if (led[h][l]) { + rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); + rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - 1 - l], rgb.r, rgb.g, rgb.b); + } else { + rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); + rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - 1 - l], 0, 0, 0); + } + led[h][l] = led[h][l + 1]; } - led[h][l] = led[h][l + 1]; - } - for (uint8_t r = MATRIX_COLS - 1; r > MID_COL; --r) { // Light and move right columns outwards - if (led[h][r]) { - rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b); + // Light both middle columns + if (led[h][MID_COL - 1]) { + rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b); + rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - MID_COL], rgb.r, rgb.g, rgb.b); } else { - rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0); + rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0); + rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - MID_COL], 0, 0, 0); } - led[h][r] = led[h][r - 1]; + + // Generate new random fractal column + led[h][MID_COL - 1] = (random8() & 3) ? false : true; } - // Light both middle columns - if (led[h][MID_COL]) { - rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b); - } else { - rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0); - } - if (led[h][MID_COL - 1]) { - rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b); - } else { - rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0); - } - - // Generate new random fractal columns - led[h][MID_COL] = led[h][MID_COL - 1] = (random8() & 3) ? false : true; + wait_timer = g_rgb_timer + interval(); } - wait_timer = g_rgb_timer + interval(); - return false; + return rgb_matrix_check_finished_leds(led_max); } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS #endif // ENABLE_RGB_MATRIX_PIXEL_FRACTAL