diff --git a/docs/features/split_keyboard.md b/docs/features/split_keyboard.md
index 49582c3946f..5aceb57f0d1 100644
--- a/docs/features/split_keyboard.md
+++ b/docs/features/split_keyboard.md
@@ -139,6 +139,30 @@ Note that adding a diode at a previously unused intersection will effectively te
While `MATRIX_MASKED` isn't necessary to use `SPLIT_HAND_MATRIX_GRID` successfully, without it you may experience issues trying to suspend your computer with your keyboard attached as the matrix will always report at least one key-press.
+
+For example, suppose you have the following keyboard.
+
+```c
+#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4 }
+#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
+
+/* COL2ROW, ROW2COL*/
+#define DIODE_DIRECTION COL2ROW
+```
+
+
+
+
+You can add a diode to the circuit as below and further configuration as below.
+
+
+
+
+```c
+/* Split hand configration */
+#define SPLIT_HAND_MATRIX_GRID D4,B2
+```
+
#### Handedness by EEPROM
This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout.