Merge remote-tracking branch 'origin/develop' into xap

This commit is contained in:
QMK Bot 2023-04-30 01:58:07 +00:00
commit d2a755b71f
3 changed files with 15 additions and 4 deletions

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@ -690,6 +690,14 @@ Remove the spread effect entirely.
#define RGB_MATRIX_TYPING_HEATMAP_SLIM
```
It's also possible to adjust the tempo of *heating up*. It's defined as the number of shades that are
increased on the [HSV scale](https://en.wikipedia.org/wiki/HSL_and_HSV). Decreasing this value increases
the number of keystrokes needed to fully heat up the key.
```c
#define RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP 32
```
### RGB Matrix Effect Solid Reactive :id=rgb-matrix-effect-solid-reactive
Solid reactive effects will pulse RGB light on key presses with user configurable hues. To enable gradient mode that will automatically change reactive color, add the following define:

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@ -189,9 +189,9 @@ static matrix_row_t get_real_keys(uint8_t row, matrix_row_t rowdata) {
matrix_row_t out = 0;
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
// read each key in the row data and check if the keymap defines it as a real key
if (keycode_at_keymap_location(0, row, col) && (rowdata & (1 << col))) {
if (keycode_at_keymap_location(0, row, col) && (rowdata & (((matrix_row_t)1) << col))) {
// this creates new row data, if a key is defined in the keymap, it will be set here
out |= 1 << col;
out |= ((matrix_row_t)1) << col;
}
}
return out;

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@ -1,6 +1,9 @@
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
RGB_MATRIX_EFFECT(TYPING_HEATMAP)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
# ifndef RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP
# define RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP 32
# endif
# ifndef RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS
# define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
@ -16,7 +19,7 @@ RGB_MATRIX_EFFECT(TYPING_HEATMAP)
void process_rgb_matrix_typing_heatmap(uint8_t row, uint8_t col) {
# ifdef RGB_MATRIX_TYPING_HEATMAP_SLIM
// Limit effect to pressed keys
g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP);
# else
if (g_led_config.matrix_co[row][col] == NO_LED) { // skip as pressed key doesn't have an led position
return;
@ -27,7 +30,7 @@ void process_rgb_matrix_typing_heatmap(uint8_t row, uint8_t col) {
continue;
}
if (i_row == row && i_col == col) {
g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP);
} else {
# define LED_DISTANCE(led_a, led_b) sqrt16(((int16_t)(led_a.x - led_b.x) * (int16_t)(led_a.x - led_b.x)) + ((int16_t)(led_a.y - led_b.y) * (int16_t)(led_a.y - led_b.y)))
uint8_t distance = LED_DISTANCE(g_led_config.point[g_led_config.matrix_co[row][col]], g_led_config.point[g_led_config.matrix_co[i_row][i_col]]);