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https://github.com/qmk/qmk_firmware.git
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[Keyboard] add bandominedoni keyboard (#13116)
This commit is contained in:
parent
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151
keyboards/bandominedoni/bandominedoni.c
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151
keyboards/bandominedoni/bandominedoni.c
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@ -0,0 +1,151 @@
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/* Copyright 2021 3araht
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "bandominedoni.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = {
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{
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{ 75, 46, 45, 44, 43, 42, NO_LED }, \
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{ 47, 48, 49, 50, 51, 52, 53 }, \
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{ 60, 59, 58, 57, 56, 55, 54 }, \
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{ 61, 62, 63, 64, 65, 66, 67 }, \
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{ 74, 73, 72, 71, 70, 69, 68 }, \
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, \
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{ 7, 6, 4, 3, 2, 1, 5}, \
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{ 8, 9, 10, 11, 12, 13, 0 }, \
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{ 19, 18, 17, 16, 15, 14, 41 }, \
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{ 20, 21, 22, 23, 24, 25, 40 }, \
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{ 30, 29, 28, 27, 26, 39, 38 }, \
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{ 31, 32, 33, 34, 35, 36, 37 }
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}, {
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{ 145, 6 }, { 157, 5 }, { 153, 14 }, { 149, 22 }, { 145, 32 }, { 136, 35 }, { 139, 48 }, { 134, 61 },
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{ 142, 60 }, { 148, 43 }, { 154, 29 }, { 158, 20 }, { 163, 12 }, { 168, 4 },
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{ 178, 5 }, { 173, 12 }, { 168, 20 }, { 163, 28 }, { 157, 40 }, { 151, 55 },
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{ 160, 52 }, { 166, 39 }, { 172, 28 }, { 177, 20 }, { 182, 13 }, { 188, 7 },
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{ 192, 17 }, { 186, 23 }, { 181, 30 }, { 175, 39 }, { 169, 50 },
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{ 178, 51 }, { 184, 41 }, { 190, 33 }, { 196, 27 },
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{ 199, 37 }, { 193, 45 }, { 187, 53 },
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{ 196, 56 }, { 202, 49 },
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{ 205, 61 },
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{ 202, 4 },
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{ 84, 18 }, { 73, 13 }, { 62, 10 }, { 51, 8 }, { 39, 11 }, { 24, 22 },
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{ 34, 19 }, { 45, 16 }, { 56, 16 }, { 66, 18 }, { 77, 22 }, { 87, 28 },
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{ 92, 40 }, { 81, 32 }, { 71, 27 }, { 61, 24 }, { 51, 24 }, { 41, 24 }, { 30, 28 },
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{ 24, 42 }, { 34, 37 }, { 44, 35 }, { 54, 34 }, { 64, 36 }, { 74, 38 }, { 84, 44 },
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{ 87, 54 }, { 77, 49 }, { 67, 47 }, { 57, 45 }, { 47, 45 }, { 37, 48 }, { 27, 52 }, { 19, 56 },
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}, {
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4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4,
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4, 4,
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4,
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4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4
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}
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};
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#endif
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#if defined(SPLIT_HAND_MATRIX_GRID)
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static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) {
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setPinInputHigh(in_pin);
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setPinOutput(out_pin);
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writePinLow(out_pin);
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// It's almost unnecessary, but wait until it's down to low, just in case.
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wait_us(1);
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uint8_t pin_state = readPin(in_pin);
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// Set out_pin to a setting that is less susceptible to noise.
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setPinInputHigh(out_pin);
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matrix_io_delay(); // Wait for the pull-up to go HIGH.
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return pin_state;
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}
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#endif
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// Overriding is_keyboard_left() in qmk_firmware/quantum/split_common/split_util.c to limit the handedness check only once.
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// reason: bandoMIneDonI has no space on right hand side to use "SPLIT_HAND_MATRIX_GRID".
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// However, It enables to decide the handedness by the HW by adding one condition: "not to press any keys (especially r30) dusing startup."
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bool is_keyboard_left(void) {
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static enum { UNKNOWN, LEFT, RIGHT } hand_side = UNKNOWN;
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// only check once, as this is called often
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if (hand_side == UNKNOWN) {
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#if defined(SPLIT_HAND_PIN)
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// Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
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setPinInput(SPLIT_HAND_PIN);
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hand_side = readPin(SPLIT_HAND_PIN) ? LEFT : RIGHT;
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return (hand_side == LEFT);
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#elif defined(SPLIT_HAND_MATRIX_GRID)
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# ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
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hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? LEFT : RIGHT;
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return (hand_side == LEFT);
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# else
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hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? RIGHT : LEFT;
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return (hand_side == LEFT);
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# endif
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#elif defined(EE_HANDS)
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hand_side = eeconfig_read_handedness() ? LEFT : RIGHT;
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return (hand_side == LEFT);
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#elif defined(MASTER_RIGHT)
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hand_side = !is_keyboard_master() ? LEFT : RIGHT;
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return (hand_side == LEFT);
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#endif
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hand_side = is_keyboard_master() ? LEFT : RIGHT;
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return (hand_side == LEFT);
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} else {
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return (hand_side == LEFT);
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}
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}
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#ifdef ENCODER_ENABLE
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const uint16_t rt_matrix[2][2] = {
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{5, 5}, {5, 6}
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};
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (index == 1) { /* An encoder on the right side */
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keypos_t key;
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int cw = 0;
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cw = clockwise ? 1 : 0;
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key.row = rt_matrix[cw][0];
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key.col = rt_matrix[cw][1];
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uint8_t layer = layer_switch_get_layer(key);
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uint16_t keycode = keymap_key_to_keycode(layer, key);
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keyrecord_t record;
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record.event.key = key;
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if (keycode < MI_ON){
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tap_code16(keycode);
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} else {
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record.event.pressed = true;
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process_midi(keycode, &record);
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wait_ms(TAP_CODE_DELAY);
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record.event.pressed = false;
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process_midi(keycode, &record);
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}
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}
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return true;
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}
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#endif // ENCODER_ENABLE
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84
keyboards/bandominedoni/bandominedoni.h
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84
keyboards/bandominedoni/bandominedoni.h
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@ -0,0 +1,84 @@
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/* Copyright 2021 3araht
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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// oc: for Open Close selection pedal
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// fn: function layer
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#define LAYOUT( \
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l00, l01, l02, l03, l04, \
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l10, l11, l12, l13, l14, l15, l16, \
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l20, l21, l22, l23, l24, l25, l26, \
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l30, l31, l32, l33, l34, l35, l36, \
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l40, l41, l42, l43, l44, l45, l46, l47, \
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\
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oc, r00, r01, r02, r03, fn, \
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r10, r11, r12, r13, r14, ccw, cw,\
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r20, r21, r22, r23, r24, r25, \
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r30, r31, r32, r33, r34, r35, r36, r37, \
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r40, r41, r42, r43, r44, r45, r46, r47, \
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r50, r51, r52, r53, r54, r55, r56, r57, r58 \
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) { \
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{ l40, l00, l01, l02, l03, l04, KC_NO }, \
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{ l10, l11, l12, l13, l14, l15, l16 }, \
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{ l20, l21, l22, l23, l24, l25, l26 }, \
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{ l30, l31, l32, l33, l34, l35, l36 }, \
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{ l41, l42, l43, l44, l45, l46, l47 }, \
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{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, ccw, cw }, \
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{ r50, r40, r31, r20, r10, r00, r30 }, \
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{ r51, r41, r32, r21, r11, r01, oc }, \
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{ r52, r42, r33, r22, r12, r02, fn }, \
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{ r53, r43, r34, r23, r13, r03, r58 }, \
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{ r54, r44, r35, r24, r14, r47, r57 }, \
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{ r55, r45, r36, r25, r37, r46, r56 } \
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}
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// Uncomment below if a pedal used for Open/Close is normally-on type (such as Yamaha's.)
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// #define PEDAL_NORMALLY_CLOSED
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#ifdef PEDAL_NORMALLY_CLOSED
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# define MO_SWAP MO(_OPEN)
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# define DF_SWAP DF(_CLOSE)
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# define TG_SWAP TG(_OPEN)
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#else
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# define MO_SWAP MO(_CLOSE)
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# define DF_SWAP DF(_OPEN)
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# define TG_SWAP TG(_CLOSE)
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#endif
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// Long press: go to _FN layer, tap: MUTE
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#define FN_MUTE LT(_FN, KC_MUTE)
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#define DF_QWER DF(_QWERTY)
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#define MIS_EIS LT(_MISC,KC_LANG2)
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#define MIS_KAN LT(_MISC,KC_LANG1)
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// Overriding is_keyboard_left() in qmk_firmware/quantum/split_common/split_util.c to limit the handedness check only once.
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// reason: bandoMIneDonI has no space on right hand side to use "SPLIT_HAND_MATRIX_GRID".
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// However, It enables to decide the handedness by the HW by adding one condition: "not to press any keys (especially r30) dusing startup."
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bool is_keyboard_left(void);
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365
keyboards/bandominedoni/config.h
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365
keyboards/bandominedoni/config.h
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@ -0,0 +1,365 @@
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/* Copyright 2021 3araht
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xF4B5
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#define DEVICE_VER 0x0001
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#define MANUFACTURER 3araht
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#define PRODUCT bandominedoni
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/* key matrix size */
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#define MATRIX_ROWS 12
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#define MATRIX_COLS 7
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B5, B4, D7, F6, C6, D4 }
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#define MATRIX_COL_PINS { D1, E6, F7, B1, B3, B2, D0 }
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#define UNUSED_PINS
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#define MASTER_RIGHT
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#ifndef MASTER_RIGHT
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// SPLIT_HAND_MATRIX_GRID was initially designed to use with left hand side diode D35 mounted and not pressing K7 on the right hand side during boot. However when a USB cable is reconnected immediately, it fails. Decided to use "MASTER_RIGHT" to make it more reliable.
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# define SPLIT_HAND_MATRIX_GRID B5, D0
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#endif
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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//#define LED_SCROLL_LOCK_PIN B2
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//#define LED_COMPOSE_PIN B3
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//#define LED_KANA_PIN B4
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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#define RGB_DI_PIN D3
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//#ifdef RGB_DI_PIN
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//# define RGBLED_NUM 16
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//# define RGBLIGHT_HUE_STEP 8
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//# define RGBLIGHT_SAT_STEP 8
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//# define RGBLIGHT_VAL_STEP 8
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//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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//# define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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//# define RGBLIGHT_EFFECT_BREATHING
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//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_CHRISTMAS
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//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_RGB_TEST
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//# define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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//#endif
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#ifdef RGB_MATRIX_ENABLE
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/* ws2812 RGB MATRIX */
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# define DRIVER_LED_TOTAL 76
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// reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES
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// for all fingers used at once.
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# define LED_HITS_TO_REMEMBER 10
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
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# define RGB_MATRIX_STARTUP_SPD 127
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// the above brighness setting has no effect on rgb_matrix_set_color().
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// Use darker colors instead.
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/* RGB darker COLORS */
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# define RGB_DARKWHITE 0x33, 0x33, 0x33
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# define RGB_DARKRED 0x33, 0x0, 0x0
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# define RGB_DARKCORAL 0x33, 0x18, 0xF
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# define RGB_DARKORANGE 0x33, 0x19, 0x0
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# define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6
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# define RGB_DARKGOLD 0x33, 0x2B, 0x0
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# define RGB_DARKYELLOW 0x33, 0x33, 0x0
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# define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0
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# define RGB_DARKGREEN 0x0, 0x33, 0x0
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# define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19
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# define RGB_DARKTURQUOISE 0xE, 0x16, 0x15
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# define RGB_DARKTEAL 0x0, 0x19, 0x19
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# define RGB_DARKCYAN 0x0, 0x33, 0x33
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# define RGB_DARKAZURE 0x1E, 0x31, 0x33
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# define RGB_DARKBLUE 0x0, 0x0, 0x33
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# define RGB_DARKPURPLE 0x18, 0x0, 0x33
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# define RGB_DARKMAGENTA 0x33, 0x0, 0x33
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# define RGB_DARKPINK 0x33, 0x19, 0x26
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// https://docs.qmk.fm/#/feature_rgb_matrix
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// Enable suspend mode.
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true
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// // enable below to shrink the firmware size ( -1974 bytes )
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// # define REDUCE_RGB_MATRIX_EFFECTS
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// enable below to shrink the firmware size ( -1574 bytes )
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// # define REDUCE_RGB_MATRIX_EFFECTS_2
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// # ifdef AUDIO_ENABLE
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# ifdef CONSOLE_ENABLE
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// # define DISABLE_RGB_MATRIX_SOLID_COLOR
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# define DISABLE_RGB_MATRIX_ALPHAS_MODS
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# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||
# define DISABLE_RGB_MATRIX_BREATHING
|
||||
# define DISABLE_RGB_MATRIX_BAND_SAT
|
||||
# define DISABLE_RGB_MATRIX_BAND_VAL
|
||||
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
||||
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_ALL
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||||
# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
# define DISABLE_RGB_MATRIX_DUAL_BEACON
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
|
||||
# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
|
||||
# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
||||
# define DISABLE_RGB_MATRIX_RAINDROPS
|
||||
# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
||||
# define DISABLE_RGB_MATRIX_HUE_BREATHING
|
||||
# define DISABLE_RGB_MATRIX_HUE_PENDULUM
|
||||
# define DISABLE_RGB_MATRIX_HUE_WAVE
|
||||
# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
# define DISABLE_RGB_MATRIX_SPLASH
|
||||
# define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
# else
|
||||
# define DISABLE_RGB_MATRIX_SOLID_COLOR
|
||||
# define DISABLE_RGB_MATRIX_ALPHAS_MODS
|
||||
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||
# define DISABLE_RGB_MATRIX_BREATHING
|
||||
# define DISABLE_RGB_MATRIX_BAND_SAT
|
||||
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
||||
|
||||
// RAINDROPS don't match well with layer LED indicator (oc) using rgb_matrix_set_color().
|
||||
# define DISABLE_RGB_MATRIX_RAINDROPS
|
||||
# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
||||
// Recommendend not to use then.
|
||||
|
||||
# if defined(REDUCE_RGB_MATRIX_EFFECTS) || defined(VIA_ENABLE)
|
||||
// # ifdef REDUCE_RGB_MATRIX_EFFECTS
|
||||
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
||||
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||||
# define DISABLE_RGB_MATRIX_DUAL_BEACON
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
|
||||
# endif
|
||||
|
||||
# define DISABLE_RGB_MATRIX_HUE_BREATHING
|
||||
# define DISABLE_RGB_MATRIX_HUE_PENDULUM
|
||||
# define DISABLE_RGB_MATRIX_HUE_WAVE
|
||||
# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
|
||||
# if defined(REDUCE_RGB_MATRIX_EFFECTS_2) || defined(VIA_ENABLE)
|
||||
// # ifdef REDUCE_RGB_MATRIX_EFFECTS_2
|
||||
# define DISABLE_RGB_MATRIX_BAND_VAL
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_ALL
|
||||
# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
||||
# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
# define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
# endif
|
||||
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
# define DISABLE_RGB_MATRIX_SPLASH
|
||||
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
# endif // AUDIO_ENABLE
|
||||
|
||||
// #define DISABLE_RGB_MATRIX_SOLID_COLOR
|
||||
// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
|
||||
// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
// #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||
// #define DISABLE_RGB_MATRIX_BREATHING
|
||||
// #define DISABLE_RGB_MATRIX_BAND_SAT // white background ver. of _BAND_VAL
|
||||
// #define DISABLE_RGB_MATRIX_BAND_VAL
|
||||
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
||||
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
||||
// #define DISABLE_RGB_MATRIX_CYCLE_ALL
|
||||
// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
||||
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
|
||||
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||||
// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
// #define DISABLE_RGB_MATRIX_DUAL_BEACON
|
||||
// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
||||
// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
|
||||
// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
|
||||
// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
||||
// #define DISABLE_RGB_MATRIX_RAINDROPS
|
||||
// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS //White ver of above.
|
||||
// #define DISABLE_RGB_MATRIX_HUE_BREATHING
|
||||
// #define DISABLE_RGB_MATRIX_HUE_PENDULUM
|
||||
// #define DISABLE_RGB_MATRIX_HUE_WAVE
|
||||
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
// #define DISABLE_RGB_MATRIX_SPLASH
|
||||
// #define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
#endif // RGB_MATRIX_ENABLE
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */
|
||||
//#define MATRIX_HAS_GHOST
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
// #define LOCKING_SUPPORT_ENABLE
|
||||
/* Locking resynchronize hack */
|
||||
// #define LOCKING_RESYNC_ENABLE
|
||||
|
||||
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
|
||||
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
|
||||
*/
|
||||
//#define GRAVE_ESC_CTRL_OVERRIDE
|
||||
|
||||
/*
|
||||
* Force NKRO
|
||||
*
|
||||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
|
||||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
|
||||
* makefile for this to work.)
|
||||
*
|
||||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
|
||||
* until the next keyboard reset.
|
||||
*
|
||||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
|
||||
* fully operational during normal computer usage.
|
||||
*
|
||||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
|
||||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
|
||||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
|
||||
* power-up.
|
||||
*
|
||||
*/
|
||||
//#define FORCE_NKRO
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
|
||||
/* 2021/01/22 added to shrink firmware size */
|
||||
// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
|
||||
// #define NO_ACTION_TAPPING
|
||||
// NO_ACTION_ONESHOT -388 bytes
|
||||
#define NO_ACTION_ONESHOT
|
||||
|
||||
/* disable these deprecated features by default */
|
||||
#define NO_ACTION_MACRO
|
||||
#define NO_ACTION_FUNCTION
|
||||
|
||||
/* Bootmagic Lite key configuration */
|
||||
//#define BOOTMAGIC_LITE_ROW 0
|
||||
//#define BOOTMAGIC_LITE_COLUMN 0
|
||||
|
||||
#ifdef MIDI_ENABLE
|
||||
# define MIDI_ADVANCED
|
||||
// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
|
||||
# define MIDI_INITIAL_VELOCITY 117
|
||||
#endif // MIDI_ENABLE
|
||||
|
||||
/*
|
||||
* Encoder options
|
||||
*/
|
||||
#ifdef ENCODER_ENABLE
|
||||
# define ENCODERS_PAD_A { C7 } // dummy
|
||||
# define ENCODERS_PAD_B { B7 } // dummy
|
||||
# define ENCODERS_PAD_A_RIGHT { F5 }
|
||||
# define ENCODERS_PAD_B_RIGHT { F4 }
|
||||
# define ENCODER_RESOLUTION 4
|
||||
# define TAP_CODE_DELAY 10
|
||||
#endif // ENCODER_ENABLE
|
102
keyboards/bandominedoni/info.json
Normal file
102
keyboards/bandominedoni/info.json
Normal file
@ -0,0 +1,102 @@
|
||||
{
|
||||
"keyboard_name": "bandominedoni",
|
||||
"url": "https://github.com/3araht",
|
||||
"maintainer": "3araht",
|
||||
"layouts": {
|
||||
"LAYOUT": {
|
||||
"layout": [
|
||||
{"label": "l00", "x": 2, "y": 0.5},
|
||||
{"label": "l01", "x": 3, "y": 0.5},
|
||||
{"label": "l02", "x": 4, "y": 0.5},
|
||||
{"label": "l03", "x": 5, "y": 0.5},
|
||||
{"label": "l04", "x": 6, "y": 0.5},
|
||||
|
||||
{"label": "l10", "x": 0.5, "y": 1.5},
|
||||
{"label": "l11", "x": 1.5, "y": 1.5},
|
||||
{"label": "l12", "x": 2.5, "y": 1.5},
|
||||
{"label": "l13", "x": 3.5, "y": 1.5},
|
||||
{"label": "l14", "x": 4.5, "y": 1.5},
|
||||
{"label": "l15", "x": 5.5, "y": 1.5},
|
||||
{"label": "l16", "x": 6.5, "y": 1.5},
|
||||
|
||||
{"label": "l20", "x": 1, "y": 2.5},
|
||||
{"label": "l21", "x": 2, "y": 2.5},
|
||||
{"label": "l22", "x": 3, "y": 2.5},
|
||||
{"label": "l23", "x": 4, "y": 2.5},
|
||||
{"label": "l24", "x": 5, "y": 2.5},
|
||||
{"label": "l25", "x": 6, "y": 2.5},
|
||||
{"label": "l26", "x": 7, "y": 2.5},
|
||||
|
||||
{"label": "l30", "x": 0.5, "y": 3.5},
|
||||
{"label": "l31", "x": 1.5, "y": 3.5},
|
||||
{"label": "l32", "x": 2.5, "y": 3.5},
|
||||
{"label": "l33", "x": 3.5, "y": 3.5},
|
||||
{"label": "l34", "x": 4.5, "y": 3.5},
|
||||
{"label": "l35", "x": 5.5, "y": 3.5},
|
||||
{"label": "l36", "x": 6.5, "y": 3.5},
|
||||
|
||||
{"label": "l40", "x": 0, "y": 4.5},
|
||||
{"label": "l41", "x": 1, "y": 4.5},
|
||||
{"label": "l42", "x": 2, "y": 4.5},
|
||||
{"label": "l43", "x": 3, "y": 4.5},
|
||||
{"label": "l44", "x": 4, "y": 4.5},
|
||||
{"label": "l45", "x": 5, "y": 4.5},
|
||||
{"label": "l46", "x": 6, "y": 4.5},
|
||||
{"label": "l47", "x": 7, "y": 4.5},
|
||||
|
||||
{"label": "oc", "x": 9, "y": 0},
|
||||
|
||||
{"label": "r00", "x": 11.5, "y": 0},
|
||||
{"label": "r01", "x": 12.5, "y": 0},
|
||||
{"label": "r02", "x": 13.5, "y": 0},
|
||||
{"label": "r03", "x": 14.5, "y": 0},
|
||||
|
||||
{"label": "fn", "x": 17, "y": 0},
|
||||
|
||||
{"label": "r10", "x": 11, "y": 1},
|
||||
{"label": "r11", "x": 12, "y": 1},
|
||||
{"label": "r12", "x": 13, "y": 1},
|
||||
{"label": "r13", "x": 14, "y": 1},
|
||||
{"label": "r14", "x": 15, "y": 1},
|
||||
|
||||
{"label": "ccw", "x": 16.5, "y": 1},
|
||||
{"label": "cw", "x": 17.5, "y": 1},
|
||||
|
||||
{"label": "r20", "x": 10.5, "y": 2},
|
||||
{"label": "r21", "x": 11.5, "y": 2},
|
||||
{"label": "r22", "x": 12.5, "y": 2},
|
||||
{"label": "r23", "x": 13.5, "y": 2},
|
||||
{"label": "r24", "x": 14.5, "y": 2},
|
||||
{"label": "r25", "x": 15.5, "y": 2},
|
||||
|
||||
{"label": "r30", "x": 9, "y": 3},
|
||||
{"label": "r31", "x": 10, "y": 3},
|
||||
{"label": "r32", "x": 11, "y": 3},
|
||||
{"label": "r33", "x": 12, "y": 3},
|
||||
{"label": "r34", "x": 13, "y": 3},
|
||||
{"label": "r35", "x": 14, "y": 3},
|
||||
{"label": "r36", "x": 15, "y": 3},
|
||||
{"label": "r37", "x": 16, "y": 3},
|
||||
|
||||
{"label": "r40", "x": 9.5, "y": 4},
|
||||
{"label": "r41", "x": 10.5, "y": 4},
|
||||
{"label": "r42", "x": 11.5, "y": 4},
|
||||
{"label": "r43", "x": 12.5, "y": 4},
|
||||
{"label": "r44", "x": 13.5, "y": 4},
|
||||
{"label": "r45", "x": 14.5, "y": 4},
|
||||
{"label": "r46", "x": 15.5, "y": 4},
|
||||
{"label": "r47", "x": 16.5, "y": 4},
|
||||
|
||||
{"label": "r50", "x": 9, "y": 5},
|
||||
{"label": "r51", "x": 10, "y": 5},
|
||||
{"label": "r52", "x": 11, "y": 5},
|
||||
{"label": "r53", "x": 12, "y": 5},
|
||||
{"label": "r54", "x": 13, "y": 5},
|
||||
{"label": "r55", "x": 14, "y": 5},
|
||||
{"label": "r56", "x": 15, "y": 5},
|
||||
{"label": "r57", "x": 16, "y": 5},
|
||||
{"label": "r58", "x": 17, "y": 5}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
84
keyboards/bandominedoni/keymaps/default/keymap.c
Normal file
84
keyboards/bandominedoni/keymaps/default/keymap.c
Normal file
@ -0,0 +1,84 @@
|
||||
/* Copyright 2021 3araht
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_names {
|
||||
#ifndef PEDAL_NORMALLY_CLOSED
|
||||
_OPEN,
|
||||
#endif
|
||||
_CLOSE,
|
||||
#ifdef PEDAL_NORMALLY_CLOSED
|
||||
_OPEN,
|
||||
#endif
|
||||
_FN
|
||||
};
|
||||
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_OPEN] = LAYOUT(
|
||||
MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3,
|
||||
MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1,
|
||||
MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP,
|
||||
MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1,
|
||||
MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1,
|
||||
|
||||
MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE,
|
||||
MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU,
|
||||
MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5,
|
||||
TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4,
|
||||
MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4,
|
||||
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4
|
||||
),
|
||||
|
||||
[_CLOSE] = LAYOUT(
|
||||
MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3,
|
||||
MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1,
|
||||
MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP,
|
||||
MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1,
|
||||
MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1,
|
||||
|
||||
MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE,
|
||||
MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU,
|
||||
MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5,
|
||||
TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4,
|
||||
MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5,
|
||||
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4
|
||||
),
|
||||
|
||||
[_FN] = LAYOUT(
|
||||
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
|
||||
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
|
||||
)
|
||||
};
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
// Set octave to MI_OCT_0
|
||||
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
|
||||
|
||||
// avoid using 127 since it is used as a special number in some sound sources.
|
||||
midi_config.velocity = MIDI_INITIAL_VELOCITY;
|
||||
};
|
1
keyboards/bandominedoni/keymaps/default/readme.md
Normal file
1
keyboards/bandominedoni/keymaps/default/readme.md
Normal file
@ -0,0 +1 @@
|
||||
# The default keymap for bandominedoni
|
221
keyboards/bandominedoni/keymaps/led/keymap.c
Normal file
221
keyboards/bandominedoni/keymaps/led/keymap.c
Normal file
@ -0,0 +1,221 @@
|
||||
/* Copyright 2021 3araht
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define DF_COLE DF(_COLEMAK)
|
||||
|
||||
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
|
||||
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
|
||||
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
|
||||
|
||||
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
|
||||
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
|
||||
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH
|
||||
|
||||
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
|
||||
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
|
||||
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
|
||||
|
||||
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
|
||||
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
|
||||
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH
|
||||
|
||||
#define _________________NUMBER_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5
|
||||
// #define _________________NUMBER_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0
|
||||
|
||||
#define _________________FUNC__L___________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
|
||||
// #define _________________FUNC__R___________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_names {
|
||||
#ifndef PEDAL_NORMALLY_CLOSED
|
||||
_OPEN,
|
||||
#endif
|
||||
_CLOSE,
|
||||
#ifdef PEDAL_NORMALLY_CLOSED
|
||||
_OPEN,
|
||||
#endif
|
||||
_QWERTY,
|
||||
_COLEMAK,
|
||||
_MISC,
|
||||
_FN
|
||||
};
|
||||
|
||||
// Alias layout macros that expand groups of keys.
|
||||
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_OPEN] = LAYOUT(
|
||||
MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3,
|
||||
MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1,
|
||||
MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP,
|
||||
MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1,
|
||||
MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1,
|
||||
|
||||
MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE,
|
||||
MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU,
|
||||
MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5,
|
||||
TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4,
|
||||
MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4,
|
||||
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4
|
||||
),
|
||||
|
||||
[_CLOSE] = LAYOUT(
|
||||
MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3,
|
||||
MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1,
|
||||
MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP,
|
||||
MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1,
|
||||
MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1,
|
||||
|
||||
MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE,
|
||||
MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU,
|
||||
MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5,
|
||||
TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4,
|
||||
MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5,
|
||||
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4
|
||||
),
|
||||
|
||||
[_QWERTY] = LAYOUT_wrapper(
|
||||
_________________NUMBER_L__________________,
|
||||
KC_GESC, KC_TAB, _________________QWERTY_L1_________________,
|
||||
KC_CAPS, _________________QWERTY_L2_________________, KC_H,
|
||||
KC_LSFT, _________________QWERTY_L3_________________, KC_N,
|
||||
KC_LCTL, KC_GRV, KC_LGUI, KC_LALT, MIS_EIS, KC_SPC, KC_SPC, KC_PSCR,
|
||||
|
||||
MO(_MISC), KC_LBRC, KC_RBRC, KC_BSLS, KC_0, _______,
|
||||
KC_6, KC_7, KC_8, KC_9, KC_BSPC, _______, _______,
|
||||
_________________QWERTY_R1_________________, KC_DEL,
|
||||
KC_PGUP, KC_G, _________________QWERTY_R2_________________, KC_ENT,
|
||||
KC_PGDN, KC_B, _________________QWERTY_R3_________________, KC_RSFT,
|
||||
KC_HOME, KC_END, KC_SPC, MIS_KAN, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
|
||||
),
|
||||
|
||||
[_COLEMAK] = LAYOUT_wrapper(
|
||||
_________________NUMBER_L__________________,
|
||||
KC_GESC, KC_TAB, _________________COLEMAK_L1________________,
|
||||
KC_LCTL, _________________COLEMAK_L2________________, KC_ENT,
|
||||
KC_LSFT, _________________COLEMAK_L3________________, KC_M,
|
||||
KC_CAPS, KC_GRV, KC_LGUI, KC_LALT, MIS_EIS, KC_SPC, KC_SPC, KC_PSCR,
|
||||
|
||||
MO(_MISC), KC_LBRC, KC_RBRC, KC_BSLS, KC_0, _______,
|
||||
KC_6, KC_7, KC_8, KC_9, KC_BSPC, _______, _______,
|
||||
_________________COLEMAK_R1________________, KC_DEL,
|
||||
KC_PGUP, KC_D, _________________COLEMAK_R2________________, KC_ENT,
|
||||
KC_PGDN, KC_B, _________________COLEMAK_R3________________, KC_RSFT,
|
||||
KC_HOME, KC_END, KC_SPC, MIS_KAN, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
|
||||
),
|
||||
|
||||
[_MISC] = LAYOUT_wrapper(
|
||||
_________________FUNC__L___________________,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______,
|
||||
|
||||
_______, _______, _______, _______, KC_F10, _______,
|
||||
KC_F6, KC_F7, KC_F8, KC_F9, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, KC_QUOT, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_FN] = LAYOUT(
|
||||
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, DF_QWER, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
DF_COLE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
|
||||
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EEP_RST, RGB_TOG
|
||||
)
|
||||
};
|
||||
|
||||
void eeconfig_init_user(void) { // EEPROM is getting reset!
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
rgb_matrix_enable();
|
||||
rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
|
||||
rgb_matrix_sethsv(HSV_BLUE);
|
||||
|
||||
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
|
||||
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
|
||||
#endif
|
||||
}
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
// Set octave to MI_OCT_0
|
||||
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
|
||||
|
||||
// avoid using 127 since it is used as a special number in some sound sources.
|
||||
midi_config.velocity = MIDI_INITIAL_VELOCITY;
|
||||
|
||||
// party mode (for LED soldering test. Enable rainbow color effect, and disable led_indicator to check all LEDs)
|
||||
rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
|
||||
};
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
void rgb_matrix_indicators_user(void) {
|
||||
if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
|
||||
uint8_t layer = biton32(layer_state);
|
||||
switch (layer) {
|
||||
case _CLOSE:
|
||||
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
|
||||
|
||||
// Close state indicator
|
||||
rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
|
||||
break;
|
||||
|
||||
case _FN:
|
||||
// left hand side
|
||||
rgb_matrix_set_color( 46, RGB_DARKORANGE); // DF_OPEN
|
||||
rgb_matrix_set_color( 48, RGB_DARKWHITE); // DF_QWER
|
||||
rgb_matrix_set_color( 60, RGB_DARKWHITE); // DF_COLE
|
||||
|
||||
rgb_matrix_set_color( 73, RGB_DARKYELLOW); // AG_SWAP
|
||||
rgb_matrix_set_color( 72, RGB_DARKYELLOW); // AG_NORM
|
||||
|
||||
|
||||
// right hand side
|
||||
rgb_matrix_set_color( 1, RGB_DARKYELLOW); // MI_OCTD
|
||||
rgb_matrix_set_color(13, RGB_DARKGREEN); // MI_OCTU
|
||||
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
|
||||
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
|
||||
|
||||
rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
|
||||
rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
|
||||
rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
|
||||
rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
|
||||
rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
|
||||
rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
|
||||
rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
|
||||
rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
|
||||
|
||||
rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
|
||||
rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
|
||||
rgb_matrix_set_color(38, RGB_DARKPINK); // EEP_RST
|
||||
rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
|
||||
|
||||
rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
1
keyboards/bandominedoni/keymaps/led/readme.md
Normal file
1
keyboards/bandominedoni/keymaps/led/readme.md
Normal file
@ -0,0 +1 @@
|
||||
# The default keymap for bandominedoni
|
2
keyboards/bandominedoni/keymaps/led/rules.mk
Normal file
2
keyboards/bandominedoni/keymaps/led/rules.mk
Normal file
@ -0,0 +1,2 @@
|
||||
RGB_MATRIX_ENABLE = yes # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
|
||||
RGB_MATRIX_CUSTOM_USER = yes #
|
18
keyboards/bandominedoni/keymaps/via/config.h
Normal file
18
keyboards/bandominedoni/keymaps/via/config.h
Normal file
@ -0,0 +1,18 @@
|
||||
/* Copyright 2021 3araht
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define DYNAMIC_KEYMAP_LAYER_COUNT 5
|
150
keyboards/bandominedoni/keymaps/via/keymap.c
Normal file
150
keyboards/bandominedoni/keymaps/via/keymap.c
Normal file
@ -0,0 +1,150 @@
|
||||
/* Copyright 2021 3araht
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_names {
|
||||
#ifndef PEDAL_NORMALLY_CLOSED
|
||||
_OPEN,
|
||||
#endif
|
||||
_CLOSE,
|
||||
#ifdef PEDAL_NORMALLY_CLOSED
|
||||
_OPEN,
|
||||
#endif
|
||||
_MISC,
|
||||
_FN
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_OPEN] = LAYOUT(
|
||||
MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3,
|
||||
MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1,
|
||||
MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP,
|
||||
MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1,
|
||||
MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1,
|
||||
|
||||
MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE,
|
||||
MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU,
|
||||
MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5,
|
||||
TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4,
|
||||
MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4,
|
||||
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4
|
||||
),
|
||||
|
||||
[_CLOSE] = LAYOUT(
|
||||
MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3,
|
||||
MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1,
|
||||
MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP,
|
||||
MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1,
|
||||
MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1,
|
||||
|
||||
MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE,
|
||||
MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU,
|
||||
MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5,
|
||||
TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4,
|
||||
MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5,
|
||||
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4
|
||||
),
|
||||
|
||||
[_MISC] = LAYOUT(
|
||||
_______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______,
|
||||
|
||||
_______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_FN] = LAYOUT(
|
||||
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
|
||||
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EEP_RST, RGB_TOG
|
||||
)
|
||||
};
|
||||
|
||||
void eeconfig_init_user(void) { // EEPROM is getting reset!
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
rgb_matrix_enable();
|
||||
rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
|
||||
rgb_matrix_sethsv(HSV_BLUE);
|
||||
|
||||
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
|
||||
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
|
||||
#endif
|
||||
}
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
// Set octave to MI_OCT_0
|
||||
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
|
||||
|
||||
// avoid using 127 since it is used as a special number in some sound sources.
|
||||
midi_config.velocity = MIDI_INITIAL_VELOCITY;
|
||||
};
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
void rgb_matrix_indicators_user(void) {
|
||||
if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
|
||||
uint8_t layer = biton32(layer_state);
|
||||
switch (layer) {
|
||||
case _CLOSE:
|
||||
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
|
||||
|
||||
// Close state indicator
|
||||
rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
|
||||
break;
|
||||
|
||||
case _FN:
|
||||
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
|
||||
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_OCTD
|
||||
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_OCTU
|
||||
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
|
||||
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
|
||||
|
||||
rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
|
||||
rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
|
||||
rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
|
||||
rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
|
||||
rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
|
||||
rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
|
||||
rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
|
||||
rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
|
||||
|
||||
rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
|
||||
rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
|
||||
rgb_matrix_set_color(38, RGB_DARKPINK); // EEP_RST
|
||||
rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
|
||||
|
||||
rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
1
keyboards/bandominedoni/keymaps/via/readme.md
Normal file
1
keyboards/bandominedoni/keymaps/via/readme.md
Normal file
@ -0,0 +1 @@
|
||||
# The default VIA keymap for bandominedoni
|
3
keyboards/bandominedoni/keymaps/via/rules.mk
Normal file
3
keyboards/bandominedoni/keymaps/via/rules.mk
Normal file
@ -0,0 +1,3 @@
|
||||
RGB_MATRIX_ENABLE = yes # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
|
||||
VIA_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
22
keyboards/bandominedoni/readme.md
Normal file
22
keyboards/bandominedoni/readme.md
Normal file
@ -0,0 +1,22 @@
|
||||
# bandominedoni
|
||||
|
||||
![bandoMIneDonI](https://github.com/3araht/bandoMIneDonI/blob/main/pictures/bandoMIneDonI.jpg)
|
||||
|
||||
bandoMIneDonI keyboard is a MIDI split keyboard with bandoneon layout.
|
||||
Close and Open of the bellow is emulated by either using a sustain pedal, or tapping a dedicated keys to alter the close and open status.
|
||||
|
||||
* Keyboard Maintainer: [3araht](https://github.com/3araht)
|
||||
* Hardware Supported: bandoMIneDonI keyboard, a split keyboard mainly work as bandoneon MIDI keyboard.
|
||||
* Hardware Availability: [BOOTH](https://3araht.booth.pm/).
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make bandominedoni:default
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make bandominedoni:default:flash
|
||||
|
||||
Uncomment "PEDAL_NORMALLY_CLOSED" in bandominedoni.h when normally-on pedal is used for switching Open/Close state.
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
16
keyboards/bandominedoni/rgb_matrix_user.inc
Normal file
16
keyboards/bandominedoni/rgb_matrix_user.inc
Normal file
@ -0,0 +1,16 @@
|
||||
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
|
||||
RGB_MATRIX_EFFECT(my_party_rocks)
|
||||
|
||||
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
|
||||
bool my_party_rocks(effect_params_t* params) {
|
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||
HSV hsv = {rand() & 0xFF, rand() & 0xFF, rgb_matrix_config.hsv.v};
|
||||
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
|
||||
// rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||
rgb_matrix_set_color_all(rgb.r, rgb.g, rgb.b);
|
||||
return led_max < DRIVER_LED_TOTAL;
|
||||
}
|
||||
|
||||
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
|
28
keyboards/bandominedoni/rules.mk
Normal file
28
keyboards/bandominedoni/rules.mk
Normal file
@ -0,0 +1,28 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = caterina
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
MIDI_ENABLE = yes # MIDI support
|
||||
ENCODER_ENABLE = yes # encoder on mute button
|
||||
SPLIT_KEYBOARD = yes # Enables split keyboard support
|
||||
RGB_MATRIX_ENABLE = no # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
|
||||
RGB_MATRIX_DRIVER = WS2812 #
|
||||
|
||||
LTO_ENABLE = yes
|
Loading…
Reference in New Issue
Block a user