diff --git a/keyboards/clueboard/66/keymaps/skully/keymap.c b/keyboards/clueboard/66/keymaps/skully/keymap.c index 43a6a400d39..c85d935d16d 100644 --- a/keyboards/clueboard/66/keymaps/skully/keymap.c +++ b/keyboards/clueboard/66/keymaps/skully/keymap.c @@ -1,5 +1,12 @@ #include "66.h" +enum custom_keycodes { + M_SHRUG = SAFE_RANGE +}; + +// Helpful defines +#define _______ KC_TRNS + // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them @@ -30,9 +37,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _CL: Control layer */ [_CL] = LAYOUT( - _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, + M_SHRUG, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD,RGB_SAD,RGB_HUI), }; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (record->event.pressed) { + switch(keycode) { + case M_SHRUG: + SEND_STRING("/shrug"SS_TAP(X_ENTER)); + return false; break; + } + } + return true; +};