Update Fire keymap

This commit is contained in:
Vaarai 2024-10-02 00:19:19 +02:00
parent 3eda183ade
commit c4e097ff79
6 changed files with 134 additions and 10 deletions

View File

@ -17,6 +17,7 @@
#include QMK_KEYBOARD_H
#include "./keymap.h"
#include "./tap_dances.h"
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
@ -41,5 +42,34 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
set_scrolling = record->event.pressed;
return false;
}
/* Accented letters */
if (accent_state != ACCENT_NONE && record->event.pressed)
{
switch (keycode) {
case KC_A:
SEND_STRING(SS_ACCENT_A_GRAVE);
return false;
case KC_C:
SEND_STRING(SS_ACCENT_C_CEDIL);
return false;
case KC_E:
switch (accent_state) {
case ACCENT_LEFT:
SEND_STRING(SS_ACCENT_E_ACUTE); break;
case ACCENT_RIGHT:
SEND_STRING(SS_ACCENT_E_GRAVE); break;
case ACCENT_NONE:
break;
}
return false;
case KC_O:
SEND_STRING(SS_ACCENT_O_CIRCU);
return false;
case KC_U:
SEND_STRING(SS_ACCENT_U_GRAVE);
return false;
}
accent_state = ACCENT_NONE;
}
return true;
}

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@ -24,21 +24,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_ESC, KC_P, KC_L, KC_D, KC_G, KC_V, KC_Q, KC_F, KC_O, KC_U, KC_COMM, KC_BSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB, KC_N, KC_R, KC_T, KC_S, KC_Y, KC_J, KC_H, KC_A, KC_E, KC_I, KC_RALT,
KC_TAB, KC_N, KC_R, KC_T, KC_S, KC_Y, KC_J, KC_H, KC_A, KC_E, KC_I, KC_LALT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_X, KC_K, KC_C, KC_W, KC_Z, KC_B, KC_M, KC_QUOT, KC_SCLN, KC_DOT, KC_RCTL,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
TD(TD_SFT_CAPSW), MO(_NAV), KC_SPC, KC_ENT, MO(_NUM), TD(TD_SFT_CAPSW)
TD(TD_SFT_CAPSW), TD(TD_NAV_ACCENT), KC_SPC, KC_ENT, TD(TD_NUM_ACCENT), TD(TD_SFT_CAPSW)
//`--------------------------' `--------------------------'
),
[_NAV] = LAYOUT_split_3x6_3(
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, XXXXXXX, XXXXXXX, CK_SCRL, C(KC_A), XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, KC_DEL,
_______, G(KC_L), XXXXXXX, CK_SCRL, C(KC_A), XXXXXXX, KC_BTN1, KC_BTN2, KC_BTN3, XXXXXXX, XXXXXXX, KC_DEL,
//|--------+--------+ GUI V +--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, C(KC_X), G(KC_V), C(KC_V), C(KC_C), C(KC_Z), KC_WH_U, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, _______,
//|ALT LEFT+--------+ ALT SFT+scrnshot+--------+--------| |--------+--------+--------+--------+--------+--------|
A(KC_LEFT),C(KC_S),S(KC_LALT), CK_SSHT,C(KC_F), C(KC_Y), KC_WH_D, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______,
A(KC_LEFT),C(KC_S),S(KC_LALT), CK_SSHT,C(KC_F), C(KC_Y), KC_WH_D, KC_HOME, CK_SELL, CK_SELR, KC_END, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LGUI, _______, _______, _______,MO(_ADJUST),_______
//`--------------------------' `--------------------------'
@ -84,13 +84,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Warframe */
[_G1] = LAYOUT_split_3x6_3(
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_ESC, KC_TAB, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_TAB, KC_ESC, KC_Q, KC_W, KC_1, KC_2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, KC_LSFT, KC_A, KC_W, KC_D, KC_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_F, KC_LSFT, KC_A, KC_S, KC_D, KC_3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LGUI, KC_LCTL, XXXXXXX, KC_S, KC_X, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LGUI, KC_LCTL, KC_Z, KC_C, KC_X, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
CK_RKJMP, KC_SPC, XXXXXXX, XXXXXXX, TG(_G1), XXXXXXX
KC_SPC,CK_RKJMP, KC_5, XXXXXXX, TG(_G1), XXXXXXX
//`--------------------------' `--------------------------'
),
};

View File

@ -39,6 +39,8 @@ enum layers {
#define CK_QMRK LSFT(KC_SLSH)
#define CK_SSHT LSG(KC_S)
#define CK_UNSC LSFT(KC_MINS)
#define CK_SELL LSFT(LCTL(KC_LEFT))
#define CK_SELR LSFT(LCTL(KC_RIGHT))
typedef enum {
CK_RKJMP = SAFE_RANGE, /* Warframe rocket/bullet jump */
@ -46,3 +48,10 @@ typedef enum {
CK_DPID,
CK_SCRL,
} cornia_custom_keycodes_t;
#define SS_ACCENT_A_GRAVE SS_DOWN(X_LALT) SS_TAP(X_P1) SS_TAP(X_P3) SS_TAP(X_P3) SS_UP(X_LALT) /* à */
#define SS_ACCENT_C_CEDIL SS_DOWN(X_LALT) SS_TAP(X_P1) SS_TAP(X_P3) SS_TAP(X_P5) SS_UP(X_LALT) /* ç */
#define SS_ACCENT_E_ACUTE SS_DOWN(X_LALT) SS_TAP(X_P1) SS_TAP(X_P3) SS_TAP(X_P0) SS_UP(X_LALT) /* é */
#define SS_ACCENT_E_GRAVE SS_DOWN(X_LALT) SS_TAP(X_P1) SS_TAP(X_P3) SS_TAP(X_P8) SS_UP(X_LALT) /* è */
#define SS_ACCENT_O_CIRCU SS_DOWN(X_LALT) SS_TAP(X_P1) SS_TAP(X_P4) SS_TAP(X_P7) SS_UP(X_LALT) /* ô */
#define SS_ACCENT_U_GRAVE SS_DOWN(X_LALT) SS_TAP(X_P0) SS_TAP(X_P2) SS_TAP(X_P4) SS_TAP(X_P9) SS_UP(X_LALT) /* ù */

View File

@ -17,6 +17,7 @@
#include QMK_KEYBOARD_H
#include "./tap_dances.h"
#include "./keymap.h"
/* define a type containing as many tapdance states as you need */
typedef enum {
@ -29,15 +30,18 @@ typedef enum {
/* Create a global instance of the tapdance state type */
static td_state_t td_state;
accent_state_t accent_state = ACCENT_NONE;
tap_dance_action_t tap_dance_actions[TAP_DANCE_ACTIONS_COUNT] = {
[TD_SFT_CAPSW] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_shift_capsword_finished, dance_shift_capsword_reset)
[TD_SFT_CAPSW] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_shift_capsword_finished, dance_shift_capsword_reset),
[TD_NAV_ACCENT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_nav_accent_finished, dance_nav_accent_reset),
[TD_NUM_ACCENT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_num_accent_finished, dance_num_accent_reset)
};
int cur_dance (tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed)
{
{
return SINGLE_TAP;
} else {
return SINGLE_HOLD;
@ -85,4 +89,66 @@ void dance_shift_capsword_reset (tap_dance_state_t *state, void *user_data)
case OTHER_TAP:
break;
}
}
void dance_nav_accent_finished (tap_dance_state_t *state, void *user_data)
{
td_state = cur_dance(state);
switch (td_state) {
case SINGLE_TAP:
case SINGLE_HOLD:
layer_on(_NAV);
break;
case DOUBLE_TAP:
case DOUBLE_HOLD:
accent_state = ACCENT_LEFT;
break;
case OTHER_TAP:
break;
}
}
void dance_nav_accent_reset (tap_dance_state_t *state, void *user_data)
{
switch (td_state) {
case SINGLE_TAP:
case SINGLE_HOLD:
layer_off(_NAV);
break;
case DOUBLE_TAP:
case DOUBLE_HOLD:
case OTHER_TAP:
break;
}
}
void dance_num_accent_finished (tap_dance_state_t *state, void *user_data)
{
td_state = cur_dance(state);
switch (td_state) {
case SINGLE_TAP:
case SINGLE_HOLD:
layer_on(_NUM);
break;
case DOUBLE_TAP:
case DOUBLE_HOLD:
accent_state = ACCENT_RIGHT;
break;
case OTHER_TAP:
break;
}
}
void dance_num_accent_reset (tap_dance_state_t *state, void *user_data)
{
switch (td_state) {
case SINGLE_TAP:
case SINGLE_HOLD:
layer_off(_NUM);
break;
case DOUBLE_TAP:
case DOUBLE_HOLD:
case OTHER_TAP:
break;
}
}

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@ -21,10 +21,27 @@
/* Tap dances definitions */
enum tap_dances {
TD_SFT_CAPSW,
TD_NAV_ACCENT,
TD_NUM_ACCENT,
TAP_DANCE_ACTIONS_COUNT /* Utility to get TD_xxx count */
};
/* Accented letters */
typedef enum {
ACCENT_NONE,
ACCENT_LEFT,
ACCENT_RIGHT
} accent_state_t;
extern accent_state_t accent_state;
extern tap_dance_action_t tap_dance_actions[TAP_DANCE_ACTIONS_COUNT];
void dance_shift_capsword_finished (tap_dance_state_t *state, void *user_data);
void dance_shift_capsword_reset (tap_dance_state_t *state, void *user_data);
void dance_nav_accent_finished (tap_dance_state_t *state, void *user_data);
void dance_nav_accent_reset (tap_dance_state_t *state, void *user_data);
void dance_num_accent_finished (tap_dance_state_t *state, void *user_data);
void dance_num_accent_reset (tap_dance_state_t *state, void *user_data);

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@ -5,7 +5,9 @@
A split keyboard with 3x6 column strongly staggered keys and 3 thumb keys
Keyboard Maintainer: [Vaarai](https://github.com/Vaarai)
Hardware Supported: Cornia PCB, RP2040 / 0xCB-Helios
Hardware Availability: [PCB Data](https://github.com/Vaarai/Cornia)
Make example for this keyboard (after setting up your build environment):