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https://github.com/qmk/qmk_firmware.git
synced 2024-11-25 12:46:41 +00:00
Fix commands and update my userspace (for testing)
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9cfeb4e6cf
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@ -74,6 +74,7 @@
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#include "ws2812.h"
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#endif
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#include "rgblight_types.h"
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#include "rgblight_list.h"
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extern LED_TYPE led[RGBLED_NUM];
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@ -1,44 +1,59 @@
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/* Copyright 2018 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RGBLIGHT_LIST_H
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#define RGBLIGHT_LIST_H
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/* SET RGB List */
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#define rgblight_setrgb_white() rgblight_setrgb (0xFF, 0xFF, 0xFF)
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#define rgblight_setrgb_red() rgblight_setrgb (0xFF, 0x00, 0x00)
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#define rgblight_setrgb_coral() rgblight_setrgb (0xFF, 0x7C, 0x4D)
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#define rgblight_setrgb_orange() rgblight_setrgb (0xFF, 0x80, 0x00)
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#define rgblight_setrgb_goldenrod() rgblight_setrgb (0xD9, 0xA5, 0x21)
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#define rgblight_setrgb_gold() rgblight_setrgb (0xFF, 0xD9, 0x00)
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#define rgblight_setrgb_yellow() rgblight_setrgb (0xFF, 0xFF, 0x00)
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#define rgblight_setrgb_chartreuse() rgblight_setrgb (0x80, 0xFF, 0x00)
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#define rgblight_setrgb_green() rgblight_setrgb (0x00, 0xFF, 0x00)
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#define rgblight_setrgb_springgreen() rgblight_setrgb (0x00, 0xFF, 0x80)
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#define rgblight_setrgb_turquoise() rgblight_setrgb (0x47, 0x6E, 0x6A)
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#define rgblight_setrgb_teal() rgblight_setrgb (0x00, 0x80, 0x80)
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#define rgblight_setrgb_cyan() rgblight_setrgb (0x00, 0xFF, 0xFF)
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#define rgblight_setrgb_azure() rgblight_setrgb (0x99, 0xf5, 0xFF)
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#define rgblight_setrgb_blue() rgblight_setrgb (0x00, 0x00, 0xFF)
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#define rgblight_setrgb_purple() rgblight_setrgb (0x7A, 0x00, 0xFF)
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#define rgblight_setrgb_magenta() rgblight_setrgb (0xFF, 0x00, 0xFF)
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#define rgblight_setrgb_pink() rgblight_setrgb (0xFF, 0x80, 0xBF)
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#define rgblight_setrgb_white() rgblight_setrgb (0xFF, 0xFF, 0xFF);
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#define rgblight_setrgb_red() rgblight_setrgb (0xFF, 0x00, 0x00);
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#define rgblight_setrgb_coral() rgblight_setrgb (0xFF, 0x7C, 0x4D);
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#define rgblight_setrgb_orange() rgblight_setrgb (0xFF, 0x80, 0x00);
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#define rgblight_setrgb_goldenrod() rgblight_setrgb (0xD9, 0xA5, 0x21);
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#define rgblight_setrgb_gold() rgblight_setrgb (0xFF, 0xD9, 0x00);
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#define rgblight_setrgb_yellow() rgblight_setrgb (0xFF, 0xFF, 0x00);
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#define rgblight_setrgb_chartreuse() rgblight_setrgb (0x80, 0xFF, 0x00);
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#define rgblight_setrgb_green() rgblight_setrgb (0x00, 0xFF, 0x00);
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#define rgblight_setrgb_springgreen() rgblight_setrgb (0x00, 0xFF, 0x80);
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#define rgblight_setrgb_turquoise() rgblight_setrgb (0x47, 0x6E, 0x6A);
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#define rgblight_setrgb_teal() rgblight_setrgb (0x00, 0x80, 0x80);
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#define rgblight_setrgb_cyan() rgblight_setrgb (0x00, 0xFF, 0xFF);
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#define rgblight_setrgb_azure() rgblight_setrgb (0x99, 0xf5, 0xFF);
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#define rgblight_setrgb_blue() rgblight_setrgb (0x00, 0x00, 0xFF);
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#define rgblight_setrgb_purple() rgblight_setrgb (0x7A, 0x00, 0xFF);
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#define rgblight_setrgb_magenta() rgblight_setrgb (0xFF, 0x00, 0xFF);
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#define rgblight_setrgb_pink() rgblight_setrgb (0xFF, 0x80, 0xBF);
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#define rgblight_sethsv_white() rgblight_sethsv (0, 0x00, 255);
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#define rgblight_sethsv_red() rgblight_sethsv (0, 255, 255);
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#define rgblight_sethsv_coral() rgblight_sethsv (16, 176, 255);
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#define rgblight_sethsv_orange() rgblight_sethsv (39, 255, 255);
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#define rgblight_sethsv_goldenrod() rgblight_sethsv (43, 218, 218);
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#define rgblight_sethsv_gold() rgblight_sethsv (51, 255, 255);
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#define rgblight_sethsv_yellow() rgblight_sethsv (60, 255, 255);
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#define rgblight_sethsv_chartreuse() rgblight_sethsv (90, 255, 255);
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#define rgblight_sethsv_green() rgblight_sethsv (120, 255, 255);
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#define rgblight_sethsv_springgreen() rgblight_sethsv (150, 255, 255);
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#define rgblight_sethsv_turquoise() rgblight_sethsv (174, 90, 112);
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#define rgblight_sethsv_teal() rgblight_sethsv (180, 255, 128);
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#define rgblight_sethsv_cyan() rgblight_sethsv (180, 255, 255);
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#define rgblight_sethsv_azure() rgblight_sethsv (186, 102, 255);
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#define rgblight_sethsv_blue() rgblight_sethsv (240, 255, 255);
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#define rgblight_sethsv_purple() rgblight_sethsv (270, 255, 255);
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#define rgblight_sethsv_magenta() rgblight_sethsv (300, 255, 255);
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#define rgblight_sethsv_pink() rgblight_sethsv (330, 128, 255);
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/* SET HSV List */
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#define rgblight_sethsv_white() rgblight_sethsv ( 0, 0, 255)
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#define rgblight_sethsv_red() rgblight_sethsv ( 0, 255, 255)
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#define rgblight_sethsv_coral() rgblight_sethsv ( 16, 176, 255)
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#define rgblight_sethsv_orange() rgblight_sethsv ( 39, 255, 255)
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#define rgblight_sethsv_goldenrod() rgblight_sethsv ( 43, 218, 218)
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#define rgblight_sethsv_gold() rgblight_sethsv ( 51, 255, 255)
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#define rgblight_sethsv_yellow() rgblight_sethsv ( 60, 255, 255)
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#define rgblight_sethsv_chartreuse() rgblight_sethsv ( 90, 255, 255)
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#define rgblight_sethsv_green() rgblight_sethsv (120, 255, 255)
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#define rgblight_sethsv_springgreen() rgblight_sethsv (150, 255, 255)
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#define rgblight_sethsv_turquoise() rgblight_sethsv (174, 90, 112)
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#define rgblight_sethsv_teal() rgblight_sethsv (180, 255, 128)
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#define rgblight_sethsv_cyan() rgblight_sethsv (180, 255, 255)
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#define rgblight_sethsv_azure() rgblight_sethsv (186, 102, 255)
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#define rgblight_sethsv_blue() rgblight_sethsv (240, 255, 255)
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#define rgblight_sethsv_purple() rgblight_sethsv (270, 255, 255)
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#define rgblight_sethsv_magenta() rgblight_sethsv (300, 255, 255)
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#define rgblight_sethsv_pink() rgblight_sethsv (330, 128, 255)
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#endif
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@ -164,16 +164,16 @@ void matrix_init_user(void) {
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if (true) {
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if (default_layer & (1UL << _COLEMAK)) {
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rgblight_set_magenta;
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rgblight_sethsv_magenta();
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}
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else if (default_layer & (1UL << _DVORAK)) {
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rgblight_set_green;
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rgblight_sethsv_green();
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}
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else if (default_layer & (1UL << _WORKMAN)) {
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rgblight_set_purple;
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rgblight_sethsv_goldenrod();
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}
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else {
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rgblight_set_teal;
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rgblight_sethsv_teal();
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}
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}
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else
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@ -319,7 +319,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable();
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rgblight_mode(1);
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rgblight_setrgb(0xff, 0x00, 0x00);
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rgblight_setrgb_red();
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#endif
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reset_keyboard();
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}
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@ -434,61 +434,61 @@ uint32_t layer_state_set_user(uint32_t state) {
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if (rgb_layer_change) {
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switch (biton32(state)) {
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case _NAV:
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rgblight_set_blue;
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rgblight_sethsv_blue();
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rgblight_mode(1);
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break;
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case _SYMB:
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rgblight_set_blue;
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rgblight_sethsv_blue();
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rgblight_mode(2);
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break;
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case _MOUS:
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rgblight_set_yellow;
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rgblight_sethsv_yellow();
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rgblight_mode(1);
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break;
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case _MACROS:
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rgblight_set_orange;
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rgblight_sethsv_orange();
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is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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break;
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case _MEDIA:
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rgblight_set_chartreuse;
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rgblight_sethsv_chartreuse();
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rgblight_mode(22);
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break;
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case _GAMEPAD:
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rgblight_set_orange;
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rgblight_sethsv_orange();
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rgblight_mode(17);
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break;
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case _DIABLO:
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rgblight_set_red;
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rgblight_sethsv_red();
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rgblight_mode(5);
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break;
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case _RAISE:
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rgblight_set_yellow;
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rgblight_sethsv_yellow();
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rgblight_mode(5);
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break;
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case _LOWER:
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rgblight_set_orange;
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rgblight_sethsv_orange();
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rgblight_mode(5);
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break;
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case _ADJUST:
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rgblight_set_red;
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rgblight_sethsv_red();
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rgblight_mode(23);
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break;
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case _COVECUBE:
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rgblight_set_green;
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rgblight_sethsv_green();
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rgblight_mode(2);
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break;
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default: // for any other layers, or the default layer
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if (default_layer & (1UL << _COLEMAK)) {
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rgblight_set_magenta;
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rgblight_sethsv_magenta();
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}
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else if (default_layer & (1UL << _DVORAK)) {
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rgblight_set_green;
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rgblight_sethsv_green();
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}
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else if (default_layer & (1UL << _WORKMAN)) {
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rgblight_set_goldenrod;
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rgblight_sethsv_goldenrod();
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}
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else {
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rgblight_set_teal;
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rgblight_sethsv_teal();
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}
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if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
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rgblight_mode(2);
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