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[Keymap] Add slotThe keyboardio/atreus keymap (#21274)
This commit is contained in:
parent
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commit
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// Copyright 2023 QMK
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// SPDX-License-Identifier: GPL-2.0-or-later
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/*******************************************************************************
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88888888888 888 d8b .d888 d8b 888 d8b
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888 888 Y8P d88P" Y8P 888 Y8P
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888 888 888 888
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888 88888b. 888 .d8888b 888888 888 888 .d88b. 888 .d8888b
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888 888 "88b 888 88K 888 888 888 d8P Y8b 888 88K
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888 888 888 888 "Y8888b. 888 888 888 88888888 888 "Y8888b.
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888 888 888 888 X88 888 888 888 Y8b. 888 X88
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888 888 888 888 88888P' 888 888 888 "Y8888 888 88888P'
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888 888
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888 888
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888 888
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.d88b. .d88b. 88888b. .d88b. 888d888 8888b. 888888 .d88b. .d88888
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d88P"88b d8P Y8b 888 "88b d8P Y8b 888P" "88b 888 d8P Y8b d88" 888
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888 888 88888888 888 888 88888888 888 .d888888 888 88888888 888 888
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Y88b 888 Y8b. 888 888 Y8b. 888 888 888 Y88b. Y8b. Y88b 888
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"Y88888 "Y8888 888 888 "Y8888 888 "Y888888 "Y888 "Y8888 "Y88888
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888
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Y8b d88P
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"Y88P"
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*******************************************************************************/
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#pragma once
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// Autocorrection dictionary (4 entries):
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// :alot -> a lot
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// accesories -> accessories
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// accomodate -> accommodate
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// alledge -> allege
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#define AUTOCORRECT_MIN_LENGTH 5 // ":alot"
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#define AUTOCORRECT_MAX_LENGTH 10 // "accesories"
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#define DICTIONARY_SIZE 73
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static const uint8_t autocorrect_data[DICTIONARY_SIZE] PROGMEM = {
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0x48, 0x0A, 0x00, 0x16, 0x2C, 0x00, 0x17, 0x3E, 0x00, 0x00, 0x4A, 0x11, 0x00, 0x17, 0x1B, 0x00,
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0x00, 0x07, 0x08, 0x0F, 0x0F, 0x04, 0x00, 0x82, 0x67, 0x65, 0x00, 0x04, 0x07, 0x12, 0x10, 0x12,
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0x06, 0x06, 0x04, 0x00, 0x84, 0x6D, 0x6F, 0x64, 0x61, 0x74, 0x65, 0x00, 0x08, 0x0C, 0x15, 0x12,
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0x16, 0x08, 0x06, 0x06, 0x04, 0x00, 0x84, 0x73, 0x6F, 0x72, 0x69, 0x65, 0x73, 0x00, 0x12, 0x0F,
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0x04, 0x2C, 0x00, 0x82, 0x20, 0x6C, 0x6F, 0x74, 0x00
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};
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19
keyboards/keyboardio/atreus/keymaps/slotthe/config.h
Normal file
19
keyboards/keyboardio/atreus/keymaps/slotthe/config.h
Normal file
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/* © 2023 Tony Zorman <soliditsallgood@mailbox.org> (@slotThe)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
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#define TAPPING_TERM 175
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#define HOLD_ON_OTHER_KEY_PRESS
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328
keyboards/keyboardio/atreus/keymaps/slotthe/keymap.c
Normal file
328
keyboards/keyboardio/atreus/keymaps/slotthe/keymap.c
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/* © 2023 Tony Zorman <soliditsallgood@mailbox.org> (@slotThe)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// NOTE: `M-x occur RET /// RET' gives a good overview.
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/// General macros
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#define LSPR_SC LGUI_T(KC_SCLN)
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#define LALT_BR LALT_T(KC_LBRC)
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#define LSFT_INS LSFT(KC_INS)
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#define OSMSFT OSM(MOD_LSFT)
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#define Z_SFT LSFT_T(KC_Z)
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#define ZE_SFT LSFT_T(KC_0)
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#define SL_SFT RSFT_T(KC_SLSH)
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#define RETSPR LGUI_T(KC_ENT)
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/// Tap dance declarations
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// So far, tap dances do different things on
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//
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// - a single press,
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// - a double press,
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// - when held,
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//
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// so expect this many keys as comments.
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enum tap_dances {
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ALT_BR, // [ ] lalt (also works shifted, which gets us { and } for free)
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CTL_PR, // ( ) lctl
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SFT_CI, // ^ ^ lsft (working around LSFT_T not being able to output shifted keys)
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SFT_EX, // ! ! lsft (ditto)
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};
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#define CTLPAR TD(CTL_PR)
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#define ALTBRC TD(ALT_BR)
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#define SFTCRC TD(SFT_CI)
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#define SFTEXL TD(SFT_EX)
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/// Macro declarations
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enum custom_keycodes {
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// -> <- =<< >>= <*> <* *> <$> <&> <|> => ::
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RARR = SAFE_RANGE, LARR, LBND, RBND, APP, RAPP, LAPP, FMAP, PAMF, AALT, IMPLS, DCOL,
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};
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/// Key overrides
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const key_override_t **key_overrides = (const key_override_t *[]){
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&ko_make_basic(MOD_MASK_SHIFT, KC_BSPC, KC_DEL), // S-BSP ≡ DEL
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// Emacs got me used to these, so let's convince other programs that
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// we are in fact sending the correct keys.
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&ko_make_basic(MOD_MASK_CTRL, KC_I, KC_TAB), // C-i ≡ Tab
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&ko_make_basic(MOD_MASK_CTRL, KC_M, KC_ENT), // C-m ≡ Return
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NULL // Null terminate the array of overrides
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};
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/// Layers
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enum layer_names { _COLEMAK_DH, _LOWER, _RAISE, _ADJUST };
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define ADJUST MO(_ADJUST)
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#define D_RAISE LT(_RAISE, KC_DOT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Colemak base layer
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.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-----.
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| Q | W | F | P | B | | J | L | U | Y | ;+S |
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.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-----.
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| A | R | S | T | G | | M | N | E | I | O |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
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| S+Z | X | C | D | V | ARP | REP | K | H | , | . | S+/ |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
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| ESC | TAB | SPR | L1 | SPC | A[] | BSC | C() | L2 | - | ' | RET |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
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*/
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[_COLEMAK_DH] = LAYOUT(
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KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, LSPR_SC,
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KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O,
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Z_SFT, KC_X, KC_C, KC_D, KC_V, QK_AREP, QK_REP, KC_K, KC_H, KC_COMM, D_RAISE, SL_SFT,
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KC_ESC, KC_TAB, KC_LGUI, LOWER, KC_SPC, ALTBRC, KC_BSPC, CTLPAR, RAISE, KC_MINS, KC_QUOT, KC_ENT),
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/* Layer 1 (LOWER)
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.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-------.
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| & | *> | >>= | <&> | | | = | + | * | - | RET+M |
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.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-------.
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| :: | => | =<< | <|> | @ | | LFT | UP | DWN | RGT | \ |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-------.
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| !+S | <* | <*> | <$> | <- | | MEN | -> | $ | # | % | ^+S |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-------.
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| | | | | | | | | L3 | ALT | | S-I |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-------.
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*/
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[_LOWER] = LAYOUT(
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KC_AMPR, RAPP, RBND, PAMF, _______, KC_EQL, KC_PLUS, KC_ASTR, KC_MINS, RETSPR,
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DCOL, IMPLS, LBND, AALT, KC_AT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_BSLS,
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SFTEXL, LAPP, APP, FMAP, LARR, _______, KC_APP, RARR, KC_DLR, KC_HASH, KC_PERC, SFTCRC,
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_______, _______, _______, _______, _______, _______, _______, _______, ADJUST, KC_LALT, _______, LSFT_INS),
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/* Layer 2 (RAISE)
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.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-----.
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| | 7 | 8 | 9 | | | | + | * | - | |
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.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-----.
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| : | 4 | 5 | 6 | = | | & | ` | _ | ' | " |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
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| 0+S | 1 | 2 | 3 | | | | | ! | # | % | ^+S |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
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| | | | L3 | | | | | | | | |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
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*/
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[_RAISE] = LAYOUT(
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KC_DOT, KC_7, KC_8, KC_9, _______, _______, KC_PLUS, KC_ASTR, KC_MINS, _______,
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KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_AMPR, KC_GRV, KC_UNDS, KC_QUOT, KC_DQT,
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ZE_SFT, KC_1, KC_2, KC_3, _______, _______, _______, _______, KC_EXLM, KC_HASH, KC_PERC, SFTCRC,
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_______, _______, _______, ADJUST, _______, _______, _______, _______, _______, _______, _______, _______),
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/* Layer 3 (ADJUST)
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.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-----.
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| | | | | | | | F7 | F8 | F9 | F10 |
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.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-----.
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| | | | | | | | F4 | F5 | F6 | F11 |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
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| | | | | | | | | F1 | F2 | F3 | F12 |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
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| | | | | | | | | | | | |
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.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
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*/
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[_ADJUST] = LAYOUT(
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_______, _______, _______, _______, AC_TOGG, _______, KC_F7, KC_F8, KC_F9, KC_F10,
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_______, _______, _______, _______, _______, _______, KC_F4, KC_F5, KC_F6, KC_F11,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F12,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______)
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};
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/// Macro definitions
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case RARR:
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if (record->event.pressed) SEND_STRING("->"); break;
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case LARR:
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if (record->event.pressed) SEND_STRING("<-"); break;
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case LBND:
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if (record->event.pressed) SEND_STRING("=<<"); break;
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case RBND:
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if (record->event.pressed) SEND_STRING(">>="); break;
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case APP:
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if (record->event.pressed) SEND_STRING("<*>"); break;
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case RAPP:
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if (record->event.pressed) SEND_STRING("*>"); break;
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case LAPP:
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if (record->event.pressed) SEND_STRING("<*"); break;
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case FMAP:
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if (record->event.pressed) SEND_STRING("<$>"); break;
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case PAMF:
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if (record->event.pressed) SEND_STRING("<&>"); break;
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case AALT:
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if (record->event.pressed) SEND_STRING("<|>"); break;
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case IMPLS:
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if (record->event.pressed) SEND_STRING("=>"); break;
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case DCOL:
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if (record->event.pressed) SEND_STRING("::"); break;
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}
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return true;
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};
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//// Tap dance definitions
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// Heavily inspired by:
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//
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// https://docs.qmk.fm/?ref=blog.splitkb.com#/feature_tap_dance?id=example-4
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typedef enum {
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TD_NONE,
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TD_UNKNOWN,
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TD_SINGLE_TAP,
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TD_SINGLE_HOLD,
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TD_DOUBLE_TAP,
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} td_state_t;
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typedef struct {
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bool is_press_action;
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td_state_t state;
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} td_tap_t;
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// Return an integer that corresponds to what kind of tap dance should
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// be executed.
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//
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// Interrupted: If the state of a dance is "interrupted", that means
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// that another key has been hit under the tapping term.
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//
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// Pressed: Whether or not the key is still being pressed. If this value
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// is true, that means the tapping term has ended, but the key is still
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// being pressed down. This generally means the key is being "held".
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td_state_t cur_dance(tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->pressed) return TD_SINGLE_HOLD;
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else return TD_SINGLE_TAP;
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} else if (state->count == 2) return TD_DOUBLE_TAP;
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else return TD_UNKNOWN;
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}
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//// ALT_BR
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static td_tap_t alt_br_state = {
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.is_press_action = true,
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.state = TD_NONE
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};
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void lalt_br_finished(tap_dance_state_t *state, void *user_data) {
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alt_br_state.state = cur_dance(state);
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switch (alt_br_state.state) {
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case TD_SINGLE_TAP: register_code(KC_LBRC); break;
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case TD_SINGLE_HOLD: register_code(KC_LALT); break;
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case TD_DOUBLE_TAP: register_code(KC_RBRC); break;
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default: break;
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}
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}
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void lalt_br_reset(tap_dance_state_t *state, void *user_data) {
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switch (alt_br_state.state) {
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case TD_SINGLE_TAP: unregister_code(KC_LBRC); break;
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case TD_SINGLE_HOLD: unregister_code(KC_LALT); break;
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case TD_DOUBLE_TAP: unregister_code(KC_RBRC); break;
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default: break;
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}
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alt_br_state.state = TD_NONE;
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}
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//// LCTL_PR
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static td_tap_t lctl_pr_state = {
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.is_press_action = true,
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.state = TD_NONE
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};
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void lctl_pr_finished(tap_dance_state_t *state, void *user_data) {
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lctl_pr_state.state = cur_dance(state);
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switch (lctl_pr_state.state) {
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case TD_SINGLE_TAP: register_code16(KC_LPRN); break;
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case TD_SINGLE_HOLD: register_code(KC_LCTL); break;
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case TD_DOUBLE_TAP: register_code16(KC_RPRN); break;
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default: break;
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}
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}
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||||
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void lctl_pr_reset(tap_dance_state_t *state, void *user_data) {
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switch (lctl_pr_state.state) {
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case TD_SINGLE_TAP: unregister_code16(KC_LPRN); break;
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case TD_SINGLE_HOLD: unregister_code(KC_LCTL); break;
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case TD_DOUBLE_TAP: unregister_code16(KC_RPRN); break;
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default: break;
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}
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lctl_pr_state.state = TD_NONE;
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}
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//// SFT_CI
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static td_tap_t lsft_ci_state = {
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.is_press_action = true,
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.state = TD_NONE
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};
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||||
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void lsft_ci_finished(tap_dance_state_t *state, void *user_data) {
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lsft_ci_state.state = cur_dance(state);
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switch (lsft_ci_state.state) {
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case TD_SINGLE_TAP: register_code16(KC_CIRC); break;
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case TD_SINGLE_HOLD: register_code(KC_LSFT); break;
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||||
default: break;
|
||||
}
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||||
}
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||||
|
||||
void lsft_ci_reset(tap_dance_state_t *state, void *user_data) {
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||||
switch (lsft_ci_state.state) {
|
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case TD_SINGLE_TAP: unregister_code16(KC_CIRC); break;
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case TD_SINGLE_HOLD: unregister_code(KC_LSFT); break;
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default: break;
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}
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lsft_ci_state.state = TD_NONE;
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}
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//// SFT_EX
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static td_tap_t lsft_ex_state = {
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.is_press_action = true,
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.state = TD_NONE
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};
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|
||||
void lsft_ex_finished(tap_dance_state_t *state, void *user_data) {
|
||||
lsft_ex_state.state = cur_dance(state);
|
||||
switch (lsft_ex_state.state) {
|
||||
case TD_SINGLE_TAP: register_code16(KC_EXLM); break;
|
||||
case TD_SINGLE_HOLD: register_code(KC_LSFT); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
void lsft_ex_reset(tap_dance_state_t *state, void *user_data) {
|
||||
switch (lsft_ex_state.state) {
|
||||
case TD_SINGLE_TAP: unregister_code16(KC_EXLM); break;
|
||||
case TD_SINGLE_HOLD: unregister_code(KC_LSFT); break;
|
||||
default: break;
|
||||
}
|
||||
lsft_ex_state.state = TD_NONE;
|
||||
}
|
||||
|
||||
//// Actually define the tap-dance actions
|
||||
|
||||
tap_dance_action_t tap_dance_actions[] = {
|
||||
[ALT_BR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lalt_br_finished, lalt_br_reset),
|
||||
[CTL_PR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lctl_pr_finished, lctl_pr_reset),
|
||||
[SFT_CI] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lsft_ci_finished, lsft_ci_reset),
|
||||
[SFT_EX] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lsft_ex_finished, lsft_ex_reset),
|
||||
};
|
251
keyboards/keyboardio/atreus/keymaps/slotthe/readme.md
Normal file
251
keyboards/keyboardio/atreus/keymaps/slotthe/readme.md
Normal file
@ -0,0 +1,251 @@
|
||||
# SlotThe's Keyboardio Atreus Keymap
|
||||
|
||||
Note: the following is (a relevant and shortened) excerpt from [this
|
||||
rewiev](https://tony-zorman.com/posts/atreus-review.html) of the
|
||||
keyboard itself. See there for, e.g., some thoughts about modifier
|
||||
placement.
|
||||
|
||||
## Base layer
|
||||
|
||||
.-----.-----.-----.-----.-----. .-----.-----.-----.-----.------.
|
||||
| Q | W | F | P | B | | J | L | U | Y | M4+; |
|
||||
.-----.-----.-----.-----.-----. .-----.-----.-----.-----.------.
|
||||
| A | R | S | T | G | | M | N | E | I | O |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.------.
|
||||
| S+Z | X | C | D | V | ARP | REP | K | H | , | . | S+/ |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.------.
|
||||
| ESC | TAB | M4 | L1 | SPC | A[] | BSC | C() | L2 | - | ' | RET |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.------.
|
||||
|
||||
I use [Colemak Mod-DH][colemak-dh] as my layout, so this takes up most of the base of the keyboard.
|
||||
|
||||
Perhaps strikingly, I opted for not putting Shift on the thumb,
|
||||
but recreating the "ordinary" one-on-each-side setup from the good old typewriter days.
|
||||
While I already have a key to access the `LOWER` (L1) layer with my left thumb,
|
||||
I had to sacrifice Shift so I could fit a key to the `RAISE` (L2) layer on the right thumb.
|
||||
This also jumps to the `ADJUST` (L3) layer when both `LOWER` and `RAISE` are held at the same time.
|
||||
I will gladly trade two layers for one Shift key.
|
||||
|
||||
One of the most basic things—besides having layers—that one can do with QMK is [mod-taps][qmk:mod-tap].
|
||||
These are keys that act as modifiers when held, and as "ordinary" keys when pressed.
|
||||
For example, all of the `S+«key»` keys emit Shift when held and `«key»` when pressed.
|
||||
There is a slight delay between pressing the key and the press registering,
|
||||
since we have to wait for a possible tap,
|
||||
which keeps me from using modifiers on the home-row, as some people like to do.
|
||||
Likewise, the `M4+;` key acts as Super when held and as `;` when pressed.
|
||||
At this point, it is actually my main way to press the Super key,
|
||||
even though I don't find the real `M4` key particularly hard to hit with my thumb.
|
||||
Sometimes these things just happen,
|
||||
I suppose,
|
||||
though it may help that I press both outer keys of the top row (that is, `q` and `;`) with my ring finger
|
||||
instead of my pinky.
|
||||
|
||||
The `A[]` and `C()` keys are utilising [tap dances][qmk:tap-dance],
|
||||
in order to do even more.
|
||||
Tap dances are very similar to mod-taps,
|
||||
only in addition to just differentiating between a "pressed" and a "held" state,
|
||||
QMK now also keeps track of *how often* a key has been tapped.
|
||||
So far, [my setup][qmk:slotthe:tapdances] here is quite basic;
|
||||
I only check whether a key was pressed once, twice, or is being held.
|
||||
This allows me to not need extra keys for parentheses,
|
||||
as they can fit on the modifier keys:
|
||||
|
||||
- `A[]`: Alt when held, `[` when pressed once, and `]` when pressed twice.
|
||||
This one is especially neat, since tap dances play well with other modifiers,
|
||||
so pressing `S-M1` once will result in `{` and pressing it twice gives `}`.
|
||||
|
||||
- `C()`: Control when held, `(` when pressed once, and `)` when pressed twice.
|
||||
|
||||
I don't mind having the extra indirection for the respective closed delimiter,
|
||||
as [paredit][emacs:paredit],
|
||||
[puni][emacs:puni],
|
||||
`electric-pair-mode`,
|
||||
or a different package of choice usually takes care of inserting it.
|
||||
|
||||
The `REP` and `AREP` keys make use of the [Repeat Key][qmk:repeat-key] functionality;
|
||||
basically, `REP` executes the key chord that was last pressed.
|
||||
On the other hand,
|
||||
`AREP` is an alternative, configurable, of "repeating" things;
|
||||
by default, it turns some directional movements
|
||||
around—e.g., `M-f` becomes `M-b`—but
|
||||
it can be made to pretty much input anything one wants.
|
||||
|
||||
## Layer 1
|
||||
|
||||
.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-------.
|
||||
| & | *> | >>= | <&> | | | = | + | * | - | M4+RT |
|
||||
.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-------.
|
||||
| :: | => | =<< | <|> | @ | | LFT | UP | DWN | RGT | \ |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-------.
|
||||
| S+! | <* | <*> | <$> | <- | | MEN | -> | $ | # | % | S+^ |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-------.
|
||||
| | | | | | | | | L3 | ALT | | S-Ins |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-------.
|
||||
|
||||
Guess which programming language I like based on this layer's [macros][qmk:macros] :).
|
||||
|
||||
Crucially, keys that were "Shift when held,
|
||||
*something* when pressed" on the base layer retain the Shift part of that functionality.
|
||||
This is used for the commutativity of the modifier
|
||||
keys—i.e., it does not matter whether I press `S-L1-«key»` or `L1-S-«key»`—which
|
||||
would otherwise drive me insane.
|
||||
The same goes for all fall-through keys:
|
||||
keys that appear blank in the above layout.
|
||||
These aren't blocked or anything,
|
||||
just no new functionality is added
|
||||
so the key falls back to what's on the next lowest layer.
|
||||
In plain terms,
|
||||
the key to the left of `L3` will still be Control,
|
||||
as I can comfortably press that while holding down something with my left hand.
|
||||
The same can't be said for the Alt key,
|
||||
which is on the left hand by default,
|
||||
so a separate binding for it has to be created on the right hand.
|
||||
Thus,
|
||||
as the two don't commute,
|
||||
key chords involving the LOWER layer and Alt are to be avoided if possible.
|
||||
|
||||
The `S-Ins` key is not some sort of tap,
|
||||
but actually just emits a Shift-Insert,
|
||||
which can be used to paste stuff from the [X11 primary selection][x11:clipboard].
|
||||
|
||||
## Layer 2
|
||||
|
||||
.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-----.
|
||||
| | 7 | 8 | 9 | | | | + | * | - | |
|
||||
.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-----.
|
||||
| : | 4 | 5 | 6 | = | | | ` | _ | ' | " |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
|
||||
| S+0 | 1 | 2 | 3 | | | | | | # | % | S+^ |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
|
||||
| | | | L3 | | | | | | | | |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
|
||||
|
||||
A relatively unspectacular layer,
|
||||
RAISE is mainly used for numbers,
|
||||
and number adjacent things.
|
||||
Some symbols related to this,
|
||||
like `=`, `+`, `*`, and `-`,
|
||||
are replicated from the LOWER layer.
|
||||
This is due to the above mentioned issues of inserting arithmetic.
|
||||
This layer also features \` and `'` quite prominently,
|
||||
as these are important for [CDLaTeX].
|
||||
Plus, putting `'` and `"` on this layer circumvents the difficult to hit key on the base layer.
|
||||
|
||||
## Layer 3
|
||||
|
||||
.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-----.
|
||||
| | | | | | | | F7 | F8 | F9 | F10 |
|
||||
.-----.-----.-----.-----.-----. .-----.-----.-----.-----.-----.
|
||||
| | | | | | | | F4 | F5 | F6 | F11 |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
|
||||
| | | | | | | | | F1 | F2 | F3 | F12 |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
|
||||
| | | | | | | | | | | | |
|
||||
.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
|
||||
|
||||
So far, only the seldom used F-keys are present here.
|
||||
As should be obvious, this is the least developed layer,
|
||||
and also the one that'll probably change the most in the future.
|
||||
Currently, I'm thinking of putting some XMonad specific bindings on here,
|
||||
which could even to free up the Super key to be used inside of Emacs
|
||||
for certain things—that would certainly be a worthwhile experiment.
|
||||
Other thoughts include things like volume and brightness controls,
|
||||
although this is less critical since my laptop keyboard is never far away.
|
||||
|
||||
## Other features
|
||||
|
||||
There are some features that aren't necessarily reflected in the keys themselves,
|
||||
yet are quite essential for day-to-day use.
|
||||
The TL;DR can be found in [rules.mk][./rules.mk].
|
||||
|
||||
### [Key overrides][qmk:key-overrides]
|
||||
|
||||
Quoting from the documentation
|
||||
|
||||
> Key overrides allow you to override modifier-key combinations to send a different modifier-key combination
|
||||
> or perform completely custom actions.
|
||||
|
||||
Some keys on the keyboard are quite hard to hit.
|
||||
On the default layout,
|
||||
one of these turns out to be the Tab key,
|
||||
which is nonetheless important in a lot of situations.
|
||||
Conveniently, Emacs interprets `C-i` as Tab, so there is less need to actually hit the "real" key.
|
||||
However, not all programs are quite so understanding—or old, I guess.
|
||||
With key overrides, one can send a real `TAB` whenever `C-i` is pressed;
|
||||
no special convention on how to interpret certain key chords required!
|
||||
I also rebound `C-m` to `RET` (with the same justification), and `S-BSP` to `DEL`.
|
||||
|
||||
This is one of those features that I didn't know I needed,
|
||||
yet now couldn't live without anymore.
|
||||
I'm definitely looking forward to discovering new and interesting ways of using this!
|
||||
|
||||
### [Autocorrect][qmk:autocorrect]
|
||||
|
||||
This is a quaint little feature: auto-correct inside of your keyboard's firmware!
|
||||
I promise that it's not as bad as it sounds.
|
||||
It does not work automatically, thankfully, but is based off a given list of replacements.
|
||||
For example,
|
||||
|
||||
widht -> width
|
||||
|
||||
would fire anytime one writes `widht`, which then gets replaced by `width`.
|
||||
This is based on (a trie of) the most recently pressed keys,
|
||||
so whenever one actually wants to write `widht`
|
||||
all that's needed is pressing, for example, any modifier during the insertion.
|
||||
|
||||
As I've really just been trying this out for a laugh, my current word list is quite short:
|
||||
|
||||
:alot -> a lot
|
||||
accesories -> accessories
|
||||
accomodate -> accommodate
|
||||
alledge -> allege
|
||||
|
||||
In general,
|
||||
I think the solution to stop misspelling a word is not to remap key sequences on the firmware level,
|
||||
but to—you know—learn how to spell that word.
|
||||
Still,
|
||||
I can imagine at least one or two use-cases where something like this could be useful,
|
||||
so I figured it might be nice to make people aware of this features' existence.
|
||||
|
||||
In addition—as I've found out on three separate occasions so far—using the words "auto-correct, but in firmware"
|
||||
makes people stare in utter disbelief and/or disgust at your keyboard.
|
||||
That alone makes this feature worth it.
|
||||
|
||||
### [Caps Word][qmk:caps-word]
|
||||
|
||||
Caps Word is a clever alternative to Caps Lock,
|
||||
which I enable by pressing both Shift keys together.
|
||||
After that,
|
||||
all of the letter keys are shifted,
|
||||
and `-` becomes `_`
|
||||
until a different key (excluding common sense ones like backspace) is pressed.
|
||||
This is very useful for, e.g.,
|
||||
writing long constants,
|
||||
as these tend to have capital names separated with underscores:
|
||||
writing `BOTH_SHIFTS_TURNS_ON_CAPS_WORD` has never been easier!
|
||||
|
||||
One thing to note is that,
|
||||
while layer switching works just fine in "Caps Word mode",
|
||||
the [Tri Layer][qmk:tri-layer] feature does not seem to play nicely with it;
|
||||
i.e., the mode gets disabled when switching to these layers.
|
||||
This is also the reason why I have an explicit LOWER, RAISE, and ADJUST setup,
|
||||
instead of just using Tri Layer.
|
||||
One could fiddle with the `caps_word_press_user` callback,
|
||||
but it seemed much easier to just create one additional layer toggle instead.
|
||||
I haven't looked at how hard it would be to hack this into Caps Word,
|
||||
so maybe this is a future pull request.
|
||||
|
||||
[CDLaTeX]: https://github.com/cdominik/cdlatex
|
||||
[colemak-dh]: https://colemakmods.github.io/mod-dh/
|
||||
[emacs:paredit]: https://paredit.org/
|
||||
[emacs:puni]: https://github.com/AmaiKinono/puni
|
||||
[qmk:autocorrect]: https://docs.qmk.fm/#/feature_autocorrect
|
||||
[qmk:caps-word]: https://docs.qmk.fm/#/feature_caps_word
|
||||
[qmk:key-overrides]: https://docs.qmk.fm/#/feature_key_overrides
|
||||
[qmk:macros]: https://docs.qmk.fm/#/feature_macros
|
||||
[qmk:mod-tap]: https://docs.qmk.fm/#/mod_tap
|
||||
[qmk:repeat-key]: https://docs.qmk.fm/#/feature_repeat_key
|
||||
[qmk:slotthe:tapdances]: https://github.com/slotThe/qmk_firmware/blob/keyboardio/atreus/slotThe/keyboards/keyboardio/atreus/keymaps/slotThe/keymap.c#L187
|
||||
[qmk:tap-dance]: https://docs.qmk.fm/#/feature_tap_dance
|
||||
[qmk:tri-layer]: https://docs.qmk.fm/#/feature_tri_layer
|
||||
[x11:clipboard]: https://www.uninformativ.de/blog/postings/2017-04-02/0/POSTING-en.html
|
9
keyboards/keyboardio/atreus/keymaps/slotthe/rules.mk
Normal file
9
keyboards/keyboardio/atreus/keymaps/slotthe/rules.mk
Normal file
@ -0,0 +1,9 @@
|
||||
TAP_DANCE_ENABLE = yes
|
||||
KEY_OVERRIDE_ENABLE = yes
|
||||
AUTOCORRECT_ENABLE = yes
|
||||
CAPS_WORD_ENABLE = yes
|
||||
REPEAT_KEY_ENABLE = yes
|
||||
|
||||
LTO_ENABLE = yes
|
||||
COMMAND_ENABLE = no
|
||||
MOUSEKEY_ENABLE = no
|
Loading…
Reference in New Issue
Block a user