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make 'layer_state_set' visible to user code
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@ -73,7 +73,7 @@ uint32_t layer_state_set_kb(uint32_t state) {
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return layer_state_set_user(state);
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}
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static void layer_state_set(uint32_t state)
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void layer_state_set(uint32_t state)
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{
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state = layer_state_set_kb(state);
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dprint("layer_state: ");
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@ -49,10 +49,13 @@ void default_layer_xor(uint32_t state);
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*/
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#ifndef NO_ACTION_LAYER
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extern uint32_t layer_state;
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void layer_debug(void);
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void layer_clear(void);
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void layer_state_set(uint32_t state);
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bool layer_state_is(uint8_t layer);
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bool layer_state_cmp(uint32_t layer1, uint8_t layer2);
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void layer_debug(void);
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void layer_clear(void);
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void layer_move(uint8_t layer);
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void layer_on(uint8_t layer);
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void layer_off(uint8_t layer);
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@ -63,16 +66,20 @@ void layer_and(uint32_t state);
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void layer_xor(uint32_t state);
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#else
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#define layer_state 0
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#define layer_state_set(layer)
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#define layer_state_is(layer) (layer == 0)
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#define layer_state_cmp(state, layer) (state == 0 ? layer == 0 : (state & 1UL << layer) != 0)
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#define layer_debug()
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#define layer_clear()
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#define layer_move(layer)
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#define layer_on(layer)
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#define layer_off(layer)
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#define layer_invert(layer)
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#define layer_or(state)
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#define layer_and(state)
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#define layer_xor(state)
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#define layer_debug()
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__attribute__((weak))
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uint32_t layer_state_set_user(uint32_t state);
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