chore: remove unused layer

This commit is contained in:
Pablo Jimenez Mateo 2025-07-14 16:39:49 +02:00
parent e2308167ff
commit b99b16ea0a

View File

@ -59,8 +59,7 @@ enum layer_names {
_NUMBERS,
_SYMBOLS,
_NAVIGATION,
_GAMING,
_GAMING_NUM
_GAMING
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -93,13 +92,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LEFT_CTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, ES_NTIL, KC_NO,
KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO,
TG(_GAMING), KC_NO, KC_NO, KC_LEFT_SHIFT, KC_SPC, MO(_GAMING_NUM), KC_NO, KC_1, KC_2, KC_3, KC_4, KC_5
),
[_GAMING_NUM] = LAYOUT(
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_Y, KC_U, KC_I, KC_O, KC_P, ES_ACUT,
KC_LEFT_CTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, ES_NTIL, KC_NO,
KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO,
TG(4), KC_NO, KC_NO, KC_LEFT_SHIFT, KC_SPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
)
};
// In RGB
@ -134,12 +127,6 @@ const uint8_t PROGMEM ledmap[][LED_TOTAL][3] = {
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0},
},
[_GAMING_NUM] = {
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0},
},
};
// We use this to get the correct values from the ledmap