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Update copyright noticeS
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/*
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// Copyright 2024 Andrew Kannan
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Copyright 2024 Jun Wako <wakojun@gmail.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#pragma once
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@ -1,26 +1,8 @@
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/*
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// Copyright 2024 Andrew Kannan
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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enum layer_names {
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_BASE,
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_BASE,
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_FN1
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_FN1
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@ -1,26 +1,8 @@
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/*
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// Copyright 2024 Andrew Kannan
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation, either version 2 of the License, or
|
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(at your option) any later version.
|
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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enum layer_names {
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_BASE,
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_BASE,
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_FN1
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_FN1
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@ -1,19 +1,5 @@
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/*
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// Copyright 2024 Andrew Kannan
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Copyright 2024 Jun Wako <wakojun@gmail.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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|
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation, either version 2 of the License, or
|
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(at your option) any later version.
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|
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This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
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|
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You should have received a copy of the GNU General Public License
|
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#pragma once
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@ -1,26 +1,8 @@
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/*
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// Copyright 2024 Andrew Kannan
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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|
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation, either version 2 of the License, or
|
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(at your option) any later version.
|
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|
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This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU General Public License for more details.
|
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|
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You should have received a copy of the GNU General Public License
|
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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enum layer_names {
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_BASE,
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_BASE,
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_FN1
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_FN1
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@ -1,26 +1,8 @@
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/*
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// Copyright 2024 Andrew Kannan
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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|
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This program is free software: you can redistribute it and/or modify
|
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it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation, either version 2 of the License, or
|
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(at your option) any later version.
|
|
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|
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This program is distributed in the hope that it will be useful,
|
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
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|
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You should have received a copy of the GNU General Public License
|
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*/
|
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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enum layer_names {
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_BASE,
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_BASE,
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_FN1
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_FN1
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