Remove deprecated callbacks for encoders and dip switches (#13404)

This commit is contained in:
Drashna Jaelre 2021-07-24 00:37:19 -07:00 committed by GitHub
parent 73d4d7dc2b
commit b8a1e14f53
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59 changed files with 338 additions and 458 deletions

View File

@ -51,15 +51,18 @@ ENCODER_ENABLE = yes
コールバック関数を `<keyboard>.c` に記述することができます:
```c
void encoder_update_kb(uint8_t index, bool clockwise) {
encoder_update_user(index, clockwise);
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) {
return false;
}
}
```
あるいは `keymap.c` に記述することもできます:
```c
void encoder_update_user(uint8_t index, bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_PGDN);
@ -73,6 +76,7 @@ void encoder_update_user(uint8_t index, bool clockwise) {
tap_code(KC_UP);
}
}
return true;
}
```

View File

@ -16,16 +16,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Home
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Home
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
@ -61,14 +60,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
// clang-format on
void encoder_update_user(uint8_t index, bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
tap_code(KC_VOLD);
}
return true;
}

View File

@ -2,8 +2,6 @@
#include "quantum.h"
#define encoder_update(clockwise) encoder_update_user(uint8_t index, clockwise)
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT( \

View File

@ -82,8 +82,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
};
bool encoder_update(bool clockwise) {
if (clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);

View File

@ -15,15 +15,13 @@
*/
#include QMK_KEYBOARD_H
// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS TRUE
// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER TRUE
// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO TRUE
#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_left_handed(
KC_MUTE, KC_MPLY,
@ -42,8 +40,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______
)
};
// clang-format of
void encoder_update_user(uint8_t index, bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code(KC_VOLU);
@ -57,5 +56,5 @@ void encoder_update_user(uint8_t index, bool clockwise) {
tap_code(KC_MPRV);
}
}
return true;
}

View File

@ -15,15 +15,13 @@
*/
#include QMK_KEYBOARD_H
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS TRUE
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER TRUE
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO TRUE
#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
@ -44,11 +42,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______
)
};
// clang-format on
void encoder_update_user(uint8_t index, bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code(KC_VOLU);
@ -62,5 +58,5 @@ void encoder_update_user(uint8_t index, bool clockwise) {
tap_code(KC_MPRV);
}
}
return true;
}

View File

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_4x4(
KC_F1, KC_F2, KC_F3, KC_F4,
@ -36,38 +36,40 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_TRNS, TO(0)
),
};
// clang-format on
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case 0:
sethsv(HSV_WHITE, (LED_TYPE *)&led[0]);
rgblight_set();
break;
case 1:
sethsv(HSV_GREEN, (LED_TYPE *)&led[0]);
rgblight_set();
break;
case 2:
sethsv(HSV_BLUE, (LED_TYPE *)&led[0]);
rgblight_set();
break;
}
return state;
case 0:
sethsv(HSV_WHITE, (LED_TYPE *)&led[0]);
rgblight_set();
break;
case 1:
sethsv(HSV_GREEN, (LED_TYPE *)&led[0]);
rgblight_set();
break;
case 2:
sethsv(HSV_BLUE, (LED_TYPE *)&led[0]);
rgblight_set();
break;
}
return state;
}
void encoder_update_user(uint8_t index, bool clockwise) {
/* With an if statement we can check which encoder was turned. */
if (index == 0) { /* First encoder */
/* And with another if statement we can check the direction. */
if (clockwise) {
/* This is where the actual magic happens: this bit of code taps on the
Page Down key. You can do anything QMK allows you to do here.
You'll want to replace these lines with the things you want your
encoders to do. */
tap_code(KC_AUDIO_VOL_UP);
} else {
/* And likewise for the other direction, this time Vol Down is pressed. */
tap_code(KC_AUDIO_VOL_DOWN);
bool encoder_update_user(uint8_t index, bool clockwise) {
/* With an if statement we can check which encoder was turned. */
if (index == 0) { /* First encoder */
/* And with another if statement we can check the direction. */
if (clockwise) {
/* This is where the actual magic happens: this bit of code taps on the
Page Down key. You can do anything QMK allows you to do here.
You'll want to replace these lines with the things you want your
encoders to do. */
tap_code(KC_AUDIO_VOL_UP);
} else {
/* And likewise for the other direction, this time Vol Down is pressed. */
tap_code(KC_AUDIO_VOL_DOWN);
}
}
}
return true;
}

View File

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_4x4(
KC_F1, KC_F2, KC_F3, KC_F4,
@ -36,37 +36,40 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_TRNS, TO(0)
),
};
// clang-format on
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case 0:
sethsv(HSV_WHITE, (LED_TYPE *)&led[0]);
rgblight_set();
break;
case 1:
sethsv(HSV_GREEN, (LED_TYPE *)&led[0]);
rgblight_set();
break;
case 2:
sethsv(HSV_BLUE, (LED_TYPE *)&led[0]);
rgblight_set();
break;
}
return state;
case 0:
sethsv(HSV_WHITE, (LED_TYPE *)&led[0]);
rgblight_set();
break;
case 1:
sethsv(HSV_GREEN, (LED_TYPE *)&led[0]);
rgblight_set();
break;
case 2:
sethsv(HSV_BLUE, (LED_TYPE *)&led[0]);
rgblight_set();
break;
}
return state;
}
void encoder_update_user(uint8_t index, bool clockwise) {
/* With an if statement we can check which encoder was turned. */
if (index == 0) { /* First encoder */
/* And with another if statement we can check the direction. */
if (clockwise) {
/* This is where the actual magic happens: this bit of code taps on the
Page Down key. You can do anything QMK allows you to do here.
You'll want to replace these lines with the things you want your
encoders to do. */
tap_code(KC_AUDIO_VOL_UP);
} else {
/* And likewise for the other direction, this time Vol Down is pressed. */
tap_code(KC_AUDIO_VOL_DOWN);
bool encoder_update_user(uint8_t index, bool clockwise) {
/* With an if statement we can check which encoder was turned. */
if (index == 0) { /* First encoder */
/* And with another if statement we can check the direction. */
if (clockwise) {
/* This is where the actual magic happens: this bit of code taps on the
Page Down key. You can do anything QMK allows you to do here.
You'll want to replace these lines with the things you want your
encoders to do. */
tap_code(KC_AUDIO_VOL_UP);
} else {
/* And likewise for the other direction, this time Vol Down is pressed. */
tap_code(KC_AUDIO_VOL_DOWN);
}
}
}
return true;
}

View File

@ -19,15 +19,13 @@
# include "oled_display.h"
#endif
enum layer_names {
_MA,
_FN
};
enum layer_names { _MA, _FN };
enum custom_keycodes {
KC_CUST = SAFE_RANGE,
};
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
@ -44,6 +42,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
// clang-format on
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
@ -53,7 +52,7 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
}
void oled_task_user(void) {
if (timer_elapsed(oled_timer) >= 3000) {
if (timer_elapsed(oled_timer) >= 3000) {
set_oled_mode(OLED_MODE_IDLE);
}
render_frame();
@ -64,23 +63,22 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Send keystrokes to host keyboard, if connected (see readme)
process_record_remote_kb(keycode, record);
switch(keycode) {
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
#ifdef OLED_DRIVER_ENABLE
process_record_keymap_oled(keycode);
#endif
}
break;
case KC_CUST: //custom macro
break;
case KC_CUST: // custom macro
if (record->event.pressed) {
}
break;
break;
}
return true;
}
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);

View File

@ -71,7 +71,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
return true;
}
// Encoder click function
void dip_switch_update_user(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
/* First encoder */
case 0:
@ -80,4 +80,5 @@ void dip_switch_update_user(uint8_t index, bool active) {
}
break;
}
return true;
}

View File

@ -85,7 +85,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
return true;
}
// Encoder click function
void dip_switch_update_user(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
/* First encoder */
case 0:
@ -94,4 +94,5 @@ void dip_switch_update_user(uint8_t index, bool active) {
}
break;
}
return true
}

View File

@ -221,7 +221,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -144,7 +144,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -139,7 +139,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -263,7 +263,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -256,7 +256,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -187,7 +187,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -265,7 +265,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -291,7 +291,7 @@ bool encoder_update(bool clockwise) {
}
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {

View File

@ -137,7 +137,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RIGHT)) {
if (clockwise) {

View File

@ -279,7 +279,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -89,7 +89,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -259,7 +259,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
void encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -289,6 +289,7 @@ void encoder_update(bool clockwise) {
#endif
}
}
return true;
}
bool dip_switch_update_user(uint8_t index, bool active) {

View File

@ -190,7 +190,7 @@ uint16_t muse_tempo = 20;
extern float clicky_rand;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (is_clicky_on()) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -241,7 +241,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -273,6 +273,7 @@ void dip_update(uint8_t index, bool active) {
clicky_off();
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -266,7 +266,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update_user(uint16_t index, bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -317,7 +317,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -350,7 +350,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {

View File

@ -256,7 +256,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -293,7 +293,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -318,6 +318,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -128,7 +128,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -155,7 +155,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -180,6 +180,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -177,8 +177,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise)
{
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode)
{
if (IS_LAYER_ON(_RAISE))
@ -230,8 +229,7 @@ bool encoder_update(bool clockwise)
return true;
}
void dip_update(uint8_t index, bool active)
{
bool encoder_update_user(uint8_t index, bool clockwise) {
switch (index)
{
case 0:
@ -263,6 +261,7 @@ void dip_update(uint8_t index, bool active)
#endif
}
}
return true;
}
void matrix_scan_user(void)

View File

@ -170,7 +170,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -109,7 +109,7 @@ layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise && !IS_LAYER_ON(_RAISE)) {
tap_code(KC_MS_WH_DOWN);
} else if (!clockwise && !IS_LAYER_ON(_RAISE)) {

View File

@ -319,7 +319,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -157,7 +157,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -184,7 +184,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -209,6 +209,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -132,7 +132,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ALTGR] = LAYOUT_planck_grid(k
[_ALTGR] = LAYOUT_planck_grid(
_______, SI_BSLS, SI_PIPE, SI_EURO, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, SI_LBRC, SI_RBRC, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, SI_AT, SI_LCBR, SI_RCBR, _______, SI_LABK, SI_RABK, _______, _______,
@ -178,7 +178,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -205,7 +205,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -230,6 +230,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -232,7 +232,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -269,7 +269,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -294,6 +294,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -223,7 +223,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -250,7 +250,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -275,6 +275,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -154,7 +154,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -162,7 +162,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -264,7 +264,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -291,7 +291,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -316,6 +316,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -297,7 +297,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -322,7 +322,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -347,6 +347,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -247,7 +247,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
#ifdef MOUSEKEY_ENABLE
register_code(KC_MS_WH_DOWN);

View File

@ -308,7 +308,7 @@ uint16_t dac_value_generate(void) {
return value;
}
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
dac_morph = (dac_morph + 1) % AUDIO_DAC_WAVETABLE_CUSTOM_LENGTH;
} else {

View File

@ -139,7 +139,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -172,7 +172,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -197,6 +197,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -215,7 +215,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {

View File

@ -267,7 +267,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -294,7 +294,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -319,6 +319,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -149,7 +149,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -159,4 +159,5 @@ void dip_update(uint8_t index, bool active) {
}
break;
}
return true;
}

View File

@ -3,8 +3,6 @@
#include "quantum.h"
#define encoder_update(clockwise) encoder_update_user(uint8_t index, clockwise)
#if defined(KEYBOARD_planck_ez)
#include "ez.h"
#elif defined(KEYBOARD_planck_light)

View File

@ -40,31 +40,4 @@ led_config_t g_led_config = { {
// 0
// 7 8 1 2
void suspend_power_down_kb(void) {
rgb_matrix_set_suspend_state(true);
suspend_power_down_user();
}
void suspend_wakeup_init_kb(void) {
rgb_matrix_set_suspend_state(false);
suspend_wakeup_init_user();
}
#endif
void matrix_init_kb(void) {
matrix_init_user();
}
void matrix_scan_kb(void) {
matrix_scan_user();
}
#ifdef DIP_SWITCH_ENABLE
__attribute__((weak))
bool dip_update(uint8_t index, bool active) { return true; }
__attribute__((weak))
bool dip_switch_update_user(uint8_t index, bool active) {
return dip_update(index, active);
}
#endif

View File

@ -175,7 +175,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -191,6 +191,7 @@ void dip_update(uint8_t index, bool active) {
muse_mode = false;
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -202,7 +202,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -221,6 +221,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -242,7 +242,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -261,6 +261,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -197,7 +197,7 @@ uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update(bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
@ -224,7 +224,7 @@ bool encoder_update(bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -243,6 +243,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -101,7 +101,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -120,6 +120,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true
}
void matrix_scan_user(void) {

View File

@ -43,23 +43,6 @@ led_config_t g_led_config = { {
// 7 8 1 2
#endif
void matrix_init_kb(void) {
matrix_init_user();
}
void matrix_scan_kb(void) {
matrix_scan_user();
}
#ifdef DIP_SWITCH_ENABLE
__attribute__((weak))
bool dip_update(uint8_t index, bool active) { return true;}
__attribute__((weak))
bool dip_switch_update_user(uint8_t index, bool active) {
return dip_update(index, active);
}
#endif
#ifdef SWAP_HANDS_ENABLE
__attribute__ ((weak))

View File

@ -1,18 +1,18 @@
/* Copyright 2021 HellSingCoder
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Copyright 2021 HellSingCoder
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
@ -25,6 +25,7 @@ enum sofle_layers {
_ADJUST,
};
// clang-format off
enum custom_keycodes {
KC_QWERTY = SAFE_RANGE,
KC_GAMING,
@ -40,23 +41,22 @@ enum custom_keycodes {
KC_LAYER
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* QWERTY
* ,-----------------------------------------. ,-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
* |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
* |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / | \ |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LAYER| LCTR | /Enter / \Space \ | [ | ] | - | = |
* | | | | |/ / \ \ | | | | |
* `----------------------------------' '------''---------------------------'
*/
/*
* QWERTY
* ,-----------------------------------------. ,-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
* |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
* |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / | \ |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LAYER| LCTR | /Enter / \Space \ | [ | ] | - | = |
* | | | | |/ / \ \ | | | | |
* `----------------------------------' '------''---------------------------'
*/
[_QWERTY] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL,
@ -155,54 +155,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
// clang-format on
#ifdef OLED_DRIVER_ENABLE
/* 32 * 32 logo */
static void render_logo(void) {
static const char PROGMEM hell_logo[] = {
0x00, 0x80, 0xc0, 0xc0, 0x60, 0x60, 0x30, 0x30, 0x18, 0x1c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80,
0xe0, 0x78, 0x1e, 0x06, 0x00, 0x0c, 0x1c, 0x18, 0x30, 0x30, 0x60, 0x60, 0xc0, 0xc0, 0x80, 0x00,
0x01, 0x03, 0x07, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x70, 0x60, 0x00, 0xc0, 0xf0, 0x3c, 0x0f,
0x03, 0x00, 0x00, 0x00, 0x00, 0x60, 0x70, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x07, 0x03, 0x01,
0x00, 0xf8, 0xf8, 0x80, 0x80, 0x80, 0xf8, 0xf8, 0x00, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x80,
0x00, 0xf8, 0xf8, 0x00, 0xf8, 0xf8, 0x00, 0x08, 0x38, 0x08, 0x00, 0x38, 0x08, 0x30, 0x08, 0x38,
0x00, 0x1f, 0x1f, 0x01, 0x01, 0x01, 0x1f, 0x1f, 0x00, 0x0f, 0x1f, 0x1a, 0x12, 0x1a, 0x1b, 0x0b,
0x00, 0x1f, 0x1f, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static const char PROGMEM hell_logo[] = {0x00, 0x80, 0xc0, 0xc0, 0x60, 0x60, 0x30, 0x30, 0x18, 0x1c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0x78, 0x1e, 0x06, 0x00, 0x0c, 0x1c, 0x18, 0x30, 0x30, 0x60, 0x60, 0xc0, 0xc0, 0x80, 0x00, 0x01, 0x03, 0x07, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x70, 0x60, 0x00, 0xc0, 0xf0, 0x3c, 0x0f, 0x03, 0x00, 0x00, 0x00, 0x00, 0x60, 0x70, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x07, 0x03, 0x01, 0x00, 0xf8, 0xf8, 0x80, 0x80, 0x80, 0xf8, 0xf8, 0x00, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x80, 0x00, 0xf8, 0xf8, 0x00, 0xf8, 0xf8, 0x00, 0x08, 0x38, 0x08, 0x00, 0x38, 0x08, 0x30, 0x08, 0x38, 0x00, 0x1f, 0x1f, 0x01, 0x01, 0x01, 0x1f, 0x1f, 0x00, 0x0f, 0x1f, 0x1a, 0x12, 0x1a, 0x1b, 0x0b, 0x00, 0x1f, 0x1f, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
oled_write_raw_P(hell_logo, sizeof(hell_logo));
}
/* 32 * 14 os logos */
static const char PROGMEM windows_logo[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0xbc, 0xbe, 0xbe, 0x00,
0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x0f, 0x0f, 0x00,
0x0f, 0x0f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static const char PROGMEM windows_logo[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0xbc, 0xbe, 0xbe, 0x00, 0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x0f, 0x0f, 0x00, 0x0f, 0x0f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static const char PROGMEM mac_logo[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0xf8, 0xf8, 0xf8,
0xf0, 0xf6, 0xfb, 0xfb, 0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x0f, 0x1f, 0x1f,
0x0f, 0x0f, 0x1f, 0x1f, 0x0f, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static const char PROGMEM mac_logo[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0xf8, 0xf8, 0xf8, 0xf0, 0xf6, 0xfb, 0xfb, 0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x0f, 0x1f, 0x1f, 0x0f, 0x0f, 0x1f, 0x1f, 0x0f, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
/* Smart Backspace Delete */
bool shift_held = false;
bool shift_held = false;
static uint16_t held_shift = 0;
/* KEYBOARD PET START */
/* settings */
#define MIN_WALK_SPEED 10
#define MIN_RUN_SPEED 40
# define MIN_WALK_SPEED 10
# define MIN_RUN_SPEED 40
/* advanced settings */
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
#define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
# define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
/* timers */
uint32_t anim_timer = 0;
@ -212,167 +194,101 @@ uint32_t anim_sleep = 0;
uint8_t current_frame = 0;
/* status variables */
int current_wpm = 0;
int current_wpm = 0;
led_t led_usb_state;
bool isSneaking = false;
bool isJumping = false;
bool isJumping = false;
bool showedJump = true;
/* logic */
static void render_luna(int LUNA_X, int LUNA_Y) {
/* Sit */
static const char PROGMEM sit[2][ANIM_SIZE] = {
/* 'sit1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c,
0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28,
0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'sit2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c,
0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28,
0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}
};
/* 'sit2', 32x22px */
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
/* Walk */
static const char PROGMEM walk[2][ANIM_SIZE] = {
/* 'walk1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80,
0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03,
0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'walk2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00,
0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e,
0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* 'walk2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
/* Run */
static const char PROGMEM run[2][ANIM_SIZE] = {
/* 'run1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01,
0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
},
static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'run2', 32x22px */
{
0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37,
0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* 'run2', 32x22px */
{
0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
/* Bark */
static const char PROGMEM bark[2][ANIM_SIZE] = {
/* 'bark1', 32x22px */
{
0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40,
0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02,
0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */
{
0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'bark2', 32x22px */
{
0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40,
0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02,
0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* 'bark2', 32x22px */
{
0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
/* Sneak */
static const char PROGMEM sneak[2][ANIM_SIZE] = {
/* 'sneak1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04,
0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06,
0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
},
static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
},
/* 'sneak2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04,
0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04,
0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* 'sneak2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
/* animation */
void animate_luna(void) {
/* jump */
if (isJumping || !showedJump) {
/* clear */
oled_set_cursor(LUNA_X,LUNA_Y +2);
oled_set_cursor(LUNA_X, LUNA_Y + 2);
oled_write(" ", false);
oled_set_cursor(LUNA_X,LUNA_Y -1);
oled_set_cursor(LUNA_X, LUNA_Y - 1);
showedJump = true;
} else {
/* clear */
oled_set_cursor(LUNA_X,LUNA_Y -1);
oled_set_cursor(LUNA_X, LUNA_Y - 1);
oled_write(" ", false);
oled_set_cursor(LUNA_X,LUNA_Y);
oled_set_cursor(LUNA_X, LUNA_Y);
}
/* switch frame */
current_frame = (current_frame + 1) % 2;
/* current status */
if(led_usb_state.caps_lock) {
if (led_usb_state.caps_lock) {
oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
} else if(isSneaking) {
} else if (isSneaking) {
oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
} else if(current_wpm <= MIN_WALK_SPEED) {
} else if (current_wpm <= MIN_WALK_SPEED) {
oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
} else if(current_wpm <= MIN_RUN_SPEED) {
} else if (current_wpm <= MIN_RUN_SPEED) {
oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
} else {
@ -381,7 +297,7 @@ static void render_luna(int LUNA_X, int LUNA_Y) {
}
/* animation timer */
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animate_luna();
}
@ -390,10 +306,9 @@ static void render_luna(int LUNA_X, int LUNA_Y) {
if (current_wpm > 0) {
oled_on();
anim_sleep = timer_read32();
} else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
} else if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
}
}
/* KEYBOARD PET END */
@ -403,28 +318,28 @@ static void print_logo_narrow(void) {
/* wpm counter */
uint8_t n = get_current_wpm();
char wpm_str[4];
oled_set_cursor(0,14);
char wpm_str[4];
oled_set_cursor(0, 14);
wpm_str[3] = '\0';
wpm_str[2] = '0' + n % 10;
wpm_str[1] = '0' + ( n /= 10) % 10;
wpm_str[1] = '0' + (n /= 10) % 10;
wpm_str[0] = '0' + n / 10;
oled_write(wpm_str, false);
oled_set_cursor(0,15);
oled_set_cursor(0, 15);
oled_write(" wpm", false);
}
static void print_status_narrow(void) {
/* Print current mode */
oled_set_cursor(0,0);
oled_set_cursor(0, 0);
if (keymap_config.swap_lctl_lgui) {
oled_write_raw_P(mac_logo, sizeof(mac_logo));
} else {
oled_write_raw_P(windows_logo, sizeof(windows_logo));
}
oled_set_cursor(0,3);
oled_set_cursor(0, 3);
switch (get_highest_layer(default_layer_state)) {
case _QWERTY:
@ -437,12 +352,12 @@ static void print_status_narrow(void) {
oled_write("UNDEF", false);
}
oled_set_cursor(0,5);
oled_set_cursor(0, 5);
/* Print current layer */
oled_write("LAYER", false);
oled_set_cursor(0,6);
oled_set_cursor(0, 6);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
@ -465,25 +380,22 @@ static void print_status_narrow(void) {
}
/* caps lock */
oled_set_cursor(0,8);
oled_set_cursor(0, 8);
oled_write("CPSLK", led_usb_state.caps_lock);
/* KEYBOARD PET RENDER START */
render_luna(0,13);
render_luna(0, 13);
/* KEYBOARD PET RENDER END */
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_270;
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
void oled_task_user(void) {
/* KEYBOARD PET VARIABLES START */
current_wpm = get_current_wpm();
current_wpm = get_current_wpm();
led_usb_state = host_keyboard_led_state();
/* KEYBOARD PET VARIABLES END */
@ -554,7 +466,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
break;
case KC_NXTWD:
if (record->event.pressed) {
if (record->event.pressed) {
if (keymap_config.swap_lctl_lgui) {
register_mods(mod_config(MOD_LALT));
register_code(KC_RIGHT);
@ -575,7 +487,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case KC_LSTRT:
if (record->event.pressed) {
if (keymap_config.swap_lctl_lgui) {
/* CMD-arrow on Mac, but we have CTL and GUI swapped */
/* CMD-arrow on Mac, but we have CTL and GUI swapped */
register_mods(mod_config(MOD_LCTL));
register_code(KC_LEFT);
} else {
@ -655,7 +567,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
/* Smart Backspace Delete */
/* Smart Backspace Delete */
case KC_RSFT:
case KC_LSFT:
@ -679,7 +591,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
/* LAYER */
/* LAYER */
case KC_LAYER:
if (record->event.pressed) {
@ -687,7 +599,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
if (get_highest_layer(default_layer_state) == _QWERTY) {
set_single_persistent_default_layer(_GAMING);
} else if(get_highest_layer(default_layer_state) == _GAMING) {
} else if (get_highest_layer(default_layer_state) == _GAMING) {
set_single_persistent_default_layer(_QWERTY);
}
}
@ -701,7 +613,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
/* KEYBOARD PET STATUS START */
/* KEYBOARD PET STATUS START */
case KC_LCTL:
case KC_RCTL:
@ -713,30 +625,30 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KC_SPC:
if (record->event.pressed) {
isJumping = true;
isJumping = true;
showedJump = false;
} else {
isJumping = false;
}
break;
/* KEYBOARD PET STATUS END */
/* KEYBOARD PET STATUS END */
}
return true;
}
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
if(shift_held) {
if (shift_held) {
tap_code(KC_MNXT);
} else {
tap_code(KC_RIGHT);
}
} else {
if(shift_held) {
if (shift_held) {
tap_code(KC_MPRV);
} else {
tap_code(KC_LEFT);
@ -744,19 +656,20 @@ void encoder_update_user(uint8_t index, bool clockwise) {
}
} else if (index == 1) {
if (clockwise) {
if(shift_held) {
if (shift_held) {
tap_code(KC_VOLU);
} else {
tap_code(KC_DOWN);
}
} else {
if(shift_held) {
if (shift_held) {
tap_code(KC_VOLD);
} else {
tap_code(KC_UP);
}
}
}
return true;
}
#endif

View File

@ -15,10 +15,8 @@
*/
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[0] = LAYOUT(
KC_MUTE, KC_MPLY, R_M_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, MO(1)
),
@ -29,9 +27,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
RESET, _______, R_M_TOG, R_M_MOD, R_M_HUI, R_M_HUD, R_M_SAI, R_M_SAD, R_M_VAI, R_M_VAD, _______, _______
)
};
// clang-format on
// void encoder_update_user(uint8_t index, bool clockwise) {
// bool encoder_update_user(uint8_t index, bool clockwise) {
// if (index == 0) {
// if (clockwise) {
// tap_code(KC_VOLD);
@ -51,4 +49,5 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// rgb_matrix_step();
// }
// }
// return false;
// }

View File

@ -15,23 +15,16 @@
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[0] = LAYOUT(
KC_PSCR, KC_LSFT, MO(1)
),
[1] = LAYOUT(
RESET, KC_LCTL, _______
)
};
[0] = LAYOUT(KC_PSCR, KC_LSFT, MO(1)),
[1] = LAYOUT(RESET, KC_LCTL, _______)};
// void encoder_update_user(uint8_t index, bool clockwise) {
// bool encoder_update_user(uint8_t index, bool clockwise) {
// if (clockwise) {
// tap_code(KC_PGDN);
// } else {
// tap_code(KC_PGUP);
// }
// return false;
// }

View File

@ -368,7 +368,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
#endif // ENCODER_ENABLE
#ifdef KEYBOARD_planck_rev6
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -391,6 +391,7 @@ void dip_update(uint8_t index, bool active) {
userspace_config.nuke_switch = active;
break;
}
return true;
}
#endif // KEYBOARD_planck_rev6

View File

@ -395,7 +395,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -420,6 +420,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {

View File

@ -293,7 +293,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
return true;
}
void dip_update(uint8_t index, bool active) {
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
@ -318,6 +318,7 @@ void dip_update(uint8_t index, bool active) {
#endif
}
}
return true;
}
void matrix_scan_user(void) {