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Update quantum/rgb_matrix/animations/starlight_smooth_anim.h
Co-authored-by: フィルターペーパー <76888457+filterpaper@users.noreply.github.com>
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@ -14,13 +14,13 @@ bool STARLIGHT_SMOOTH(effect_params_t* params) {
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}
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}
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for (uint8_t i = led_min; i < led_max; i++) {
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for (uint8_t i = led_min; i < led_max; i++) {
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HSV hsv = rgb_matrix_config.hsv;
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RGB_MATRIX_TEST_LED_FLAGS();
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uint16_t time = scale16by8((g_rgb_timer / 2) + time_offsets[i], rgb_matrix_config.speed / 16);
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uint16_t time = scale16by8((g_rgb_timer / 2) + time_offsets[i], rgb_matrix_config.speed / 16);
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HSV hsv = rgb_matrix_config.hsv;
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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RGB_MATRIX_TEST_LED_FLAGS();
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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}
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