diff --git a/.gitmodules b/.gitmodules
index 324ef790d34..2110ea05170 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -16,9 +16,6 @@
[submodule "lib/lufa"]
path = lib/lufa
url = https://github.com/qmk/lufa
-[submodule "lib/vusb"]
- path = lib/vusb
- url = https://github.com/qmk/v-usb
[submodule "lib/printf"]
path = lib/printf
url = https://github.com/qmk/printf
diff --git a/keyboards/jones/v.0.3/config.h b/keyboards/jones/v.0.3/config.h
new file mode 100644
index 00000000000..127d2170f0e
--- /dev/null
+++ b/keyboards/jones/v.0.3/config.h
@@ -0,0 +1,261 @@
+/*
+Copyright 2020 Takeshi Nishio
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x175A
+#define DEVICE_VER 0x0003
+#define MANUFACTURER jpskenn
+#define PRODUCT Jones
+#define DESCRIPTION Jones is a Row-staggered 60% keyboard with gapless R2-R3 row. GH60 case compatible PCB and keyplate.
+
+/* key matrix size */
+#define MATRIX_ROWS 11
+#define MATRIX_COLS 11
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
+#define MATRIX_COL_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL*/
+// We're using custom matrix file. So, no need to define DIODE_DIRECTION.
+//#define DIODE_DIRECTION COL2ROW
+
+/* Rotary Encoder */
+#define ENCODERS_PAD_A { F6, B2 }
+#define ENCODERS_PAD_B { F7, B3 }
+#define ENCODER_RESOLUTION 4 //the default & suggested is 4
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+#define RGB_DI_PIN B7
+#ifdef RGB_DI_PIN
+ #define RGBLED_NUM 2
+ #define RGBLIGHT_HUE_STEP 8
+ #define RGBLIGHT_SAT_STEP 8
+ #define RGBLIGHT_VAL_STEP 8
+ #define RGBLIGHT_LIMIT_VAL 40 /* The maximum brightness level */
+ // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+ /*== Lighting Layers ==*/
+ #define RGBLIGHT_LAYERS
+ // #define RGBLIGHT_MAX_LAYERS 2
+ #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
+ /*== all animations enable ==*/
+ // #define RGBLIGHT_ANIMATIONS
+ /*== or choose animations ==*/
+ // #define RGBLIGHT_EFFECT_BREATHING
+ // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+ // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ // #define RGBLIGHT_EFFECT_SNAKE
+ // #define RGBLIGHT_EFFECT_KNIGHT
+ // #define RGBLIGHT_EFFECT_CHRISTMAS
+ // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+ // #define RGBLIGHT_EFFECT_RGB_TEST
+ // #define RGBLIGHT_EFFECT_ALTERNATING
+ // /*== customize breathing effect ==*/
+ // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+ // #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+ // /*==== use exp() and sin() ====*/
+ // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+ // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+#endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+// #define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+/* defined by default; to change, uncomment and set to the combination you want */
+// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP H
+//#define MAGIC_KEY_HELP_ALT SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER0_ALT GRAVE
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER B
+//#define MAGIC_KEY_BOOTLOADER_ALT ESC
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* disable these deprecated features by default */
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+//#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 1
+
+/*
+ * HD44780 LCD Display Configuration
+ */
+/*
+#define LCD_LINES 2 //< number of visible lines of the display
+#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
+
+#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
+
+#if LCD_IO_MODE
+#define LCD_PORT PORTB //< port for the LCD lines
+#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
+#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
+#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
+#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
+#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
+#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
+#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
+#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
+#define LCD_RS_PORT LCD_PORT //< port for RS line
+#define LCD_RS_PIN 3 //< pin for RS line
+#define LCD_RW_PORT LCD_PORT //< port for RW line
+#define LCD_RW_PIN 2 //< pin for RW line
+#define LCD_E_PORT LCD_PORT //< port for Enable line
+#define LCD_E_PIN 1 //< pin for Enable line
+#endif
+*/
+
+/* Bootmagic Lite key configuration */
+// #define BOOTMAGIC_LITE_ROW 0
+// #define BOOTMAGIC_LITE_COLUMN 0
diff --git a/keyboards/jones/v.0.3/keymaps/default_ansi/config.h b/keyboards/jones/v.0.3/keymaps/default_ansi/config.h
new file mode 100644
index 00000000000..ada676b7f15
--- /dev/null
+++ b/keyboards/jones/v.0.3/keymaps/default_ansi/config.h
@@ -0,0 +1,23 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#pragma once
+
+// place overrides here
+#define TAPPING_TOGGLE 2
+
+// time for long press
+#define TAPPING_TERM 200
diff --git a/keyboards/jones/v.0.3/keymaps/default_ansi/keymap.c b/keyboards/jones/v.0.3/keymaps/default_ansi/keymap.c
new file mode 100644
index 00000000000..743a3cd39f0
--- /dev/null
+++ b/keyboards/jones/v.0.3/keymaps/default_ansi/keymap.c
@@ -0,0 +1,600 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+#include QMK_KEYBOARD_H
+
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+extern rgblight_config_t rgblight_config;
+#endif
+
+
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_number {
+ _MAC = 0,
+ _WIN,
+ _NUM,
+ _LOWER,
+ _RAISE,
+ _NUM_RAISE,
+ _ADJUST
+};
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ MAC = SAFE_RANGE,
+ WIN,
+ NUM,
+ LOWER,
+ RAISE,
+ NUM_RAISE,
+ ADJUST,
+ ALT_US,
+ ALT_JP,
+ MAC_IME,
+ WIN_IME,
+ A_IME_M,
+ A_IME_W,
+ DBG_LAY,
+};
+
+// Tap Dance
+enum tap_dances{
+ TD_GRV_ESC = 0 ,
+ TD_Y_LBRC,
+ TD_LSFT_CAPS,
+ TD_LBRC_RBRC,
+ TD_ESC_NUM,
+ TD_MINS_MAC_IME,
+ TD_MINS_WIN_IME,
+ TD_SCLN_MINS,
+};
+
+// Tap Dance state
+// for toggle layer by ESC
+enum {
+ SINGLE_TAP = 1,
+ DOUBLE_TAP,
+ TRIPLE_TAP,
+ TAP_HOLD,
+};
+
+// Declare the functions to be used with your tap dance key(s)
+// Function associated with all tap dances
+uint8_t cur_dance(qk_tap_dance_state_t *state);
+// Functions associated with individual tap dances
+void ql_finished(qk_tap_dance_state_t *state, void *user_data);
+void ql_reset(qk_tap_dance_state_t *state, void *user_data);
+void ql_each(qk_tap_dance_state_t *state, void *user_data);
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_Y_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_LBRC),
+ [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
+ [TD_LBRC_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
+ [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+ [TD_MINS_MAC_IME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+ [TD_MINS_WIN_IME] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, WIN_IME),
+ [TD_SCLN_MINS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 500),
+};
+
+#define ESC_NUM TD(TD_ESC_NUM)
+#define Y_LBRC TD(TD_Y_LBRC)
+#define S_CAP TD(TD_LSFT_CAPS)
+#define L_R_BRC TD(TD_LBRC_RBRC)
+#define M_M_IME TD(TD_MINS_MAC_IME)
+#define M_W_IME TD(TD_MINS_WIN_IME)
+#define SCLN_M TD(TD_SCLN_MINS)
+#define SP_LOW LT(_LOWER, KC_SPC)
+#define SP_RAI LT(_RAISE, KC_SPC)
+#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
+#define SP_ADJ LT(_ADJUST, KC_SPC)
+#define SP_GUI MT(MOD_LGUI, KC_SPC)
+#define SP_SFT MT(MOD_LSFT, KC_SPC)
+#define S_SLS RSFT_T(KC_SLSH)
+#define C_SCLN RCTL_T(KC_SCLN)
+#define C_QUOT RCTL_T(KC_QUOT)
+#define C_MINS RCTL_T(KC_MINS)
+#define C_SLSH RCTL_T(KC_SLSH)
+#define CT_E LCTL(KC_E)
+#define CT_A LCTL(KC_A)
+
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_MAC] = LAYOUT(
+ ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SCLN_M, KC_ENT, XXXXXXX,KC_QUOT, \
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, LOWER, \
+ KC_MUTE,XXXXXXX,KC_LALT,KC_LGUI, SP_SFT, SP_RAI, KC_RGUI,A_IME_M,XXXXXXX,KC_LEFT,KC_DOWN,KC_RGHT \
+ ),
+ [_WIN] = LAYOUT(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,KC_LGUI,KC_LALT, _______, _______, A_IME_W,KC_APP, _______,_______,_______,_______ \
+ ),
+ [_NUM] = LAYOUT(
+ _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS,_______, _______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX, _______, _______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______, \
+ _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______ \
+ ),
+ [_LOWER] = LAYOUT(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_VOLU, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______, \
+ ADJUST, _______,_______,_______, _______, ADJUST, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \
+ ),
+ [_RAISE] = LAYOUT(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, _______,_______,\
+ _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, _______,_______, \
+ _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,ADJUST, \
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \
+ ),
+ [_NUM_RAISE] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_SCLN,KC_QUOT, \
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, KC_RSFT,XXXXXXX,ADJUST, \
+ _______,_______,_______,_______, _______, ADJUST, _______,_______,_______,_______,_______,_______ \
+ ),
+ [_ADJUST] = LAYOUT(
+ _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______, _______,WIN, _______,RESET, _______,_______,_______,_______,_______,_______,_______, _______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,RGB_M_P,RGB_TOG,RGB_MOD,_______, _______,_______, \
+ _______, _______,_______,_______,_______,_______,TG(_NUM),MAC, _______,_______,_______,_______,_______,_______, \
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______ \
+ )
+};
+
+// レイヤーキーを変換・無変換キーと共用する際に動作を改善する。
+static bool lower_pressed = false;
+static uint16_t lower_pressed_time = 0;
+static bool raise_pressed = false;
+static uint16_t raise_pressed_time = 0;
+static bool alt_ime_pressed = false;
+static uint16_t alt_ime_pressed_time = 0;
+
+// デフォルトレイヤー格納用
+static uint16_t current_default_layer = 0;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+switch (keycode) {
+ case DBG_LAY:
+ if (current_default_layer == _MAC) {
+ SEND_STRING("L-MAC");
+ } else if (current_default_layer == _WIN) {
+ SEND_STRING("L-WIN");
+ } else {
+ SEND_STRING("L-NO");
+ }
+ return false;
+ break;
+ case MAC: // Write default layer to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_MAC);
+ }
+ return false;
+ break;
+ case WIN: // Write default layer to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_WIN);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ lower_pressed = true;
+ lower_pressed_time = record->event.time;
+
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+
+ // /*
+ // 長押し時に入力キャンセルする場合
+ // if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
+ //
+ // 長押しキャンセルなしの場合
+ // if (lower_pressed) {
+ // */
+ // if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
+ // register_code(KC_LANG1); // for macOS
+ // register_code(KC_HENK);
+ // unregister_code(KC_HENK);
+ // unregister_code(KC_LANG1);
+ // }
+ lower_pressed = false;
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ raise_pressed = true;
+ raise_pressed_time = record->event.time;
+
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+
+ // /*
+ // 長押し時に入力キャンセルする場合はこれ
+ // if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
+ // */
+ // if (raise_pressed) {
+ // register_code(KC_LANG2); // for macOS
+ // register_code(KC_MHEN);
+ // unregister_code(KC_MHEN);
+ // unregister_code(KC_LANG2);
+ // }
+ raise_pressed = false;
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ case A_IME_M:
+ if (record->event.pressed) {
+ alt_ime_pressed = true;
+ alt_ime_pressed_time = record->event.time;
+ register_code(KC_RALT);
+ } else {
+ unregister_code(KC_RALT);
+ /*
+ 長押し時に入力キャンセルする場合はこれ
+ if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
+ */
+ // if (alt_ime_pressed) {
+ if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) {
+ register_code(KC_LCTL); // for macOS
+ register_code(KC_SPC);
+ unregister_code(KC_SPC);
+ unregister_code(KC_LCTL);
+ }
+ alt_ime_pressed = false;
+ }
+ return false;
+ break;
+ case A_IME_W:
+ if (record->event.pressed) {
+ alt_ime_pressed = true;
+ alt_ime_pressed_time = record->event.time;
+ register_code(KC_RALT);
+ } else {
+ unregister_code(KC_RALT);
+ /*
+ 長押し時に入力キャンセルする場合はこれ
+ if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
+ */
+ // if (alt_ime_pressed) {
+ if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) {
+ // register_code(KC_LALT);
+ // register_code(KC_GRV);
+ // unregister_code(KC_GRV);
+ // unregister_code(KC_LALT);
+ SEND_STRING(SS_LALT("`"));
+ }
+ alt_ime_pressed = false;
+ }
+ return false;
+ break;
+ case MAC_IME:
+ if (record->event.pressed) {
+ // when pressed
+ register_code(KC_LCTL);
+ register_code(KC_SPC);
+ } else {
+ // when released
+ unregister_code(KC_SPC);
+ unregister_code(KC_LCTL);
+ }
+ break;
+ case WIN_IME:
+ if (record->event.pressed) {
+ // when pressed
+ register_code(KC_LALT);
+ register_code(KC_GRV);
+ } else {
+ // when released
+ unregister_code(KC_GRV);
+ unregister_code(KC_LALT);
+ }
+ break;
+ default:
+ if (record->event.pressed) {
+ // reset the flags
+ lower_pressed = false;
+ raise_pressed = false;
+ alt_ime_pressed = false;
+ alt_ime_pressed = false;
+ }
+ break;
+ }
+ return true;
+}
+
+//------------------------------------------------------------------------------
+// RGB Light settings
+#ifdef RGBLIGHT_LAYERS
+
+// 1st LED
+const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_WHITE}
+);
+const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_BLUE}
+);
+const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_YELLOW}
+);
+
+// 2nd LED
+const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_MAGENTA}
+);
+
+const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_GREEN}
+);
+
+const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_CYAN}
+);
+
+const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_GOLD}
+);
+
+const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_RED}
+);
+
+
+// Define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ my_mac_layer,
+ my_win_layer,
+ my_num_layer,
+ my_caps_layer,
+ my_lower_layer,
+ my_raise_layer,
+ my_num_raise_layer,
+ my_adjust_layer
+);
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+}
+
+// Enabling and disabling lighting layers
+layer_state_t layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+ rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
+ rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
+ rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
+ rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
+
+ return state;
+}
+
+// Enabling and disabling lighting layers for default layer
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
+ rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+
+ if (layer_state_cmp(state, _MAC)) {
+ current_default_layer = _MAC;
+ } else if (layer_state_cmp(state, _WIN)) {
+ current_default_layer = _WIN;
+ }
+
+ return state;
+}
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(3, led_state.caps_lock);
+ return true;
+}
+#endif
+
+//------------------------------------------------------------------------------
+// TEST LEDs
+// void keyboard_post_init_user(void) {
+// rgblight_enable_noeeprom();
+// rgblight_mode_noeeprom(RGBLIGHT_MODE_RGB_TEST);
+// }
+
+//------------------------------------------------------------------------------
+// Rotary Encoder
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* First encoder, Right side */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+ if (index == 1) { /* Second encoder, Left side */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+}
+
+
+//------------------------------------------------------------------------------
+// Tap Dance function
+
+// ESCキーの動作を、次のようにする設定
+// シングルタップ:ESC
+// シングルタップしてホールド:NUMレイヤー
+// トリプルタップ:Numレイヤーをトグル
+// NOTE:ESCを連打(=タブルタップ)して、Numレイヤーになるのを防止するためトリプルに。
+
+typedef struct {
+ bool is_press_action;
+ uint8_t state;
+} tap;
+
+// Determine the current tap dance state
+uint8_t cur_dance(qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (!state->pressed) return SINGLE_TAP;
+ else return TAP_HOLD;
+ } else if (state->count == 2) {
+ if (!state->pressed) return DOUBLE_TAP;
+ else return TAP_HOLD;
+ } else if (state->count == 3) return TRIPLE_TAP;
+ else return 8; // Magic number. At some point this method will expand to work for more presses
+}
+
+// Initialize tap structure associated with example tap dance key
+static tap ql_tap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+// Functions that control what our tap dance key does
+void ql_each(qk_tap_dance_state_t *state, void *user_data) {
+}
+
+void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
+ ql_tap_state.state = cur_dance(state);
+
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case DOUBLE_TAP:
+ tap_code(KC_ESC);
+ break;
+ case TAP_HOLD:
+ layer_on(_NUM);
+ break;
+ case TRIPLE_TAP:
+ // Check to see if the layer is already set
+ if (layer_state_is(_NUM)) {
+ // If already set, then switch it off
+ layer_off(_NUM);
+ } else {
+ // If not already set, then switch the layer on
+ layer_on(_NUM);
+ }
+ break;
+ }
+ break;
+
+ case TD(TD_MINS_MAC_IME):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ register_code(KC_MINS);
+ break;
+ case DOUBLE_TAP:
+ //TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
+ register_code(KC_LCTL);
+ register_code(KC_SPC);
+ break;
+ }
+ break;
+
+ case TD(TD_SCLN_MINS):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ register_code(KC_SCLN);
+ break;
+ case DOUBLE_TAP:
+ register_code(KC_MINS);
+ break;
+ }
+ break;
+ }
+}
+
+void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ // If the key was held down and now is released then switch off the layer
+ if (ql_tap_state.state == TAP_HOLD) {
+ layer_off(_NUM);
+ }
+ ql_tap_state.state = 0;
+ break;
+
+ case TD(TD_MINS_MAC_IME):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ unregister_code(KC_MINS);
+ break;
+ case DOUBLE_TAP:
+ //TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
+ unregister_code(KC_LCTL);
+ unregister_code(KC_SPC);
+ break;
+ }
+ break;
+
+ case TD(TD_SCLN_MINS):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ unregister_code(KC_SCLN);
+ break;
+ case DOUBLE_TAP:
+ unregister_code(KC_MINS);
+ break;
+ }
+ break;
+ }
+}
+
+//------------------------------------------------------------------------------
+/*
+void matrix_init_user(void) {
+
+}
+
+void matrix_scan_user(void) {
+
+}
+
+bool led_update_user(led_t led_state) {
+ return true;
+}
+*/
diff --git a/keyboards/jones/v.0.3/keymaps/default_ansi/readme.md b/keyboards/jones/v.0.3/keymaps/default_ansi/readme.md
new file mode 100644
index 00000000000..81357c31c2b
--- /dev/null
+++ b/keyboards/jones/v.0.3/keymaps/default_ansi/readme.md
@@ -0,0 +1 @@
+# The narrow keymap for jones
diff --git a/keyboards/jones/v.0.3/matrix.c b/keyboards/jones/v.0.3/matrix.c
new file mode 100644
index 00000000000..0de499f28e0
--- /dev/null
+++ b/keyboards/jones/v.0.3/matrix.c
@@ -0,0 +1,236 @@
+/*
+Copyright 2012-2018 Jun Wako, Jack Humbert, Yiancar
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+*/
+#include
+#include
+#include "util.h"
+#include "matrix.h"
+#include "debounce.h"
+#include "quantum.h"
+#include "wait.h"
+#include "print.h"
+#include "debug.h"
+
+#if (MATRIX_COLS <= 8)
+# define print_matrix_header() print("\nr/c 01234567\n")
+# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop(matrix[i])
+# define ROW_SHIFTER ((uint8_t)1)
+#elif (MATRIX_COLS <= 16)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop16(matrix[i])
+# define ROW_SHIFTER ((uint16_t)1)
+#elif (MATRIX_COLS <= 32)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop32(matrix[i])
+# define ROW_SHIFTER ((uint32_t)1)
+#endif
+
+#ifdef MATRIX_MASKED
+ extern const matrix_row_t matrix_mask[];
+#endif
+
+static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
+static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
+
+/* matrix state(1:on, 0:off) */
+static matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
+static matrix_row_t matrix[MATRIX_ROWS]; // debounced values
+
+// user functions?
+__attribute__ ((weak))
+void matrix_init_quantum(void) {
+ matrix_init_kb();
+}
+
+__attribute__ ((weak))
+void matrix_scan_quantum(void) {
+ matrix_scan_kb();
+}
+
+__attribute__ ((weak))
+void matrix_init_kb(void) {
+ matrix_init_user();
+}
+
+__attribute__ ((weak))
+void matrix_scan_kb(void) {
+ matrix_scan_user();
+}
+
+__attribute__ ((weak))
+void matrix_init_user(void) {
+}
+
+__attribute__ ((weak))
+void matrix_scan_user(void) {
+}
+
+inline
+uint8_t matrix_rows(void) {
+ return MATRIX_ROWS;
+}
+
+inline
+uint8_t matrix_cols(void) {
+ return MATRIX_COLS;
+}
+
+//Deprecated.
+bool matrix_is_modified(void)
+{
+ if (debounce_active()) return false;
+ return true;
+}
+
+inline
+bool matrix_is_on(uint8_t row, uint8_t col)
+{
+ return (matrix[row] & ((matrix_row_t)1<.
+ */
+
+#include "v.0.3.h"
+
+// Optional override functions below.
+// You can leave any or all of these undefined.
+// These are only required if you want to perform custom actions.
+
+/*
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_record_user(keycode, record);
+}
+
+bool led_update_kb(led_t led_state) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ return led_update_user(led_state);
+}
+*/
diff --git a/keyboards/jones/v.0.3/v.0.3.h b/keyboards/jones/v.0.3/v.0.3.h
new file mode 100644
index 00000000000..18d2f25b0fe
--- /dev/null
+++ b/keyboards/jones/v.0.3/v.0.3.h
@@ -0,0 +1,63 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT( \
+ k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
+ k18, k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, k92, ka2, kb2, \
+ k19, k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93, ka3, kb3, \
+ k1a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
+ k1b, k2b, k3b, k4b, k6b, k8b, k9b, kab, k85, k95, ka5, kb5 \
+) \
+{ \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81, k91, ka1, kb1 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82, k92, ka2, kb2 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83, k93, ka3, kb3 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84, k94, ka4, kb4 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85, k95, ka5, kb5 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k86, k96, ka6, kb6 }, \
+ { k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
+ { k18, KC_NO, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
+ { k19, KC_NO, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
+ { k1a, KC_NO, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, KC_NO }, \
+ { k1b, k2b, k3b, k4b, KC_NO, k6b, KC_NO, k8b, k9b, kab, KC_NO } \
+}
+
+
+/* FULL 11x11 ROUND-ROBIN MATRIX
+{ KC_NO, k21, k31, k41, k51, k61, k71, k81, k91, ka1, kb1 }, \
+{ k12, KC_NO, k32, k42, k52, k62, k72, k82, k92, ka2, kb2 }, \
+{ k13, k23, KC_NO, k43, k53, k63, k73, k83, k93, ka3, kb3 }, \
+{ k14, k24, k34, KC_NO, k54, k64, k74, k84, k94, ka4, kb4 }, \
+{ k15, k25, k35, k45, KC_NO, k65, k75, k85, k95, ka5, kb5 }, \
+{ k16, k26, k36, k46, k56, KC_NO, k76, k86, k96, ka6, kb6 }, \
+{ k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
+{ k18, k28, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
+{ k19, k29, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
+{ k1a, k2a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, kba }, \
+{ k1b, k2b, k3b, k4b, k5b, k6b, k7b, k8b, k9b, kab, KC_NO } \
+*/