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[Keymap] small changes, game layer for mattly keymap (#21375)
Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
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@ -22,15 +22,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#undef RGBLED_NUM
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#undef RGBLED_NUM
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#undef RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#undef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#undef RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_KNIGHT
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#undef RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#undef RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#undef RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_RGB_TEST
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#undef RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_ALTERNATING
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#undef RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_EFFECT_TWINKLE
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#undef RGBLIGHT_DEFAULT_MODE
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#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_BREATHING + 2)
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#define RGBLED_NUM 12
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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@ -30,31 +30,39 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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),
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[_NAVNUM] = LAYOUT(
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[_NAVNUM] = LAYOUT(
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XXXXXXX, XXXXXXX, XXXXXXX, M_NXWIN, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_ASTR, KC_MINS, KC_PLUS, XXXXXXX,
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M_PVWIN, M_NXWIN, XXXXXXX, M_BPARA, XXXXXXX, KC_HOME, XXXXXXX, KC_SLSH, KC_ASTR, KC_MINS, KC_PLUS, XXXXXXX,
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XXXXXXX, M_NAVFW, M_BWORD, KC_UP, M_FWORD, KC_PGUP, KC_DLR, KC_P7, KC_P8, KC_P9, KC_DOT, XXXXXXX,
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M_PVTAB, M_NAVFW, M_BWORD, KC_UP, M_FWORD, KC_PGUP, KC_DLR, KC_P7, KC_P8, KC_P9, KC_DOT, XXXXXXX,
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XXXXXXX, M_NAVBK, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_PERC, KC_P4, KC_P5, KC_P6, KC_EQL, XXXXXXX,
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XXXXXXX, M_NAVBK, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_PERC, KC_P4, KC_P5, KC_P6, KC_EQL, XXXXXXX,
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_______, M_PVTAB, KC_HOME, M_PVWIN, KC_END, M_NXTAB, _______, _______, KC_P0, KC_P1, KC_P2, KC_P3, KC_COMM, _______,
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_______, M_NAVFW, M_BLINE, M_NPARA, M_ELINE, KC_END, _______, _______, KC_P0, KC_P1, KC_P2, KC_P3, KC_COMM, _______,
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_______, _______, _______, _______, _______, KC_P0
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_______, _______, _______, _______, _______, KC_P0
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),
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),
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[_NAVNUM_WIN] = LAYOUT(
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[_NAVNUM_WIN] = LAYOUT(
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_______, _______, _______, W_NXWIN, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, W_NAVFW, W_BWORD, _______, W_FWORD, _______, _______, _______, _______, _______, _______, _______,
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_______, W_NAVFW, W_BWORD, _______, W_FWORD, _______, _______, _______, _______, _______, _______, _______,
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_______, W_NAVBK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, W_NAVBK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, W_PVTAB, _______, W_PVWIN, _______, W_NXTAB, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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_______, _______, _______, _______, _______, _______
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),
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),
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[_GAME] = LAYOUT(
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KC_BSPC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_SCLN,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_MINS, KC_QUOT,
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KC_ESC, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(_NAVNUM), MO(_SYMBOL), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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KC_LCTL, KC_LALT, KC_SPC, KC_SPC, KC_LGUI, KC_LSFT
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),
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[_FUNCT] = LAYOUT(
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[_FUNCT] = LAYOUT(
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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QK_BOOT, XXXXXXX, XXXXXXX, M_NXWIN, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_M_P, RGB_M_B, RGB_M_K, QK_BOOT,
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QK_BOOT, M_NAVFW, XXXXXXX, M_NXWIN, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_M_P, RGB_M_B, XXXXXXX, QK_BOOT,
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DB_TOGG, XXXXXXX, M_PVTAB, M_PVWIN, M_NXTAB, XXXXXXX, XXXXXXX, TOG_WIN, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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DB_TOGG, M_NAVBK, M_PVTAB, M_PVWIN, M_NXTAB, XXXXXXX, XXXXXXX, TOG_WIN, TOG_GAM, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, KC_MPLY, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, KC_MPLY, _______, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD,
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_______, _______, _______, _______, _______, _______
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_______, _______, _______, _______, _______, _______
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),
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),
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[_FUNCT_WIN] = LAYOUT(
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[_FUNCT_WIN] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, W_NXWIN, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, W_NAVFW, _______, W_NXWIN, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, W_PVTAB, W_PVWIN, W_NXTAB, _______, _______, _______, _______, _______, _______, _______,
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_______, W_NAVBK, W_PVTAB, W_PVWIN, W_NXTAB, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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_______, _______, _______, _______, _______, _______
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),
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),
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@ -31,6 +31,9 @@ void layer_state_set_rgb(layer_state_t state) {
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case _NAVNUM_WIN:
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case _NAVNUM_WIN:
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rgblight_sethsv_noeeprom(HSV_NAVNUM);
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rgblight_sethsv_noeeprom(HSV_NAVNUM);
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break;
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break;
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case _GAME:
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rgblight_sethsv_noeeprom(HSV_GAME);
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break;
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case _FUNCT:
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case _FUNCT:
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case _FUNCT_WIN:
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case _FUNCT_WIN:
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rgblight_sethsv_noeeprom(HSV_FUNCT);
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rgblight_sethsv_noeeprom(HSV_FUNCT);
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@ -25,12 +25,14 @@ enum {
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_NAVNUM,
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_NAVNUM,
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_NAVNUM_WIN,
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_NAVNUM_WIN,
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_SYMBOL,
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_SYMBOL,
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_GAME,
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_FUNCT,
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_FUNCT,
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_FUNCT_WIN,
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_FUNCT_WIN,
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};
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};
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// == System
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// == System
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#define TOG_WIN TG(_OVER_WIN)
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#define TOG_WIN TG(_OVER_WIN)
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#define TOG_GAM TG(_GAME)
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// == Thumbs
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// == Thumbs
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// left hand
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// left hand
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@ -47,7 +49,6 @@ enum {
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#define NAVLOCK TG(_NAVNUM)
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#define NAVLOCK TG(_NAVNUM)
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#define SYMLOCK TG(_SYMBOL)
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#define SYMLOCK TG(_SYMBOL)
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// == QWERTY
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// == QWERTY
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// left hand home row
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// left hand home row
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#define A_CTL MT(MOD_LCTL, KC_A)
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#define A_CTL MT(MOD_LCTL, KC_A)
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@ -78,12 +79,18 @@ enum {
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#define O_GUI MT(MOD_RGUI, KC_O)
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#define O_GUI MT(MOD_RGUI, KC_O)
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// == OS X default keys
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// == OS X default keys
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// movement by word
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// movement by text
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#define M_BWORD LALT(KC_LEFT)
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#define M_BWORD LALT(KC_LEFT)
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#define W_BWORD LCTL(KC_LEFT)
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#define W_BWORD LCTL(KC_LEFT)
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#define M_FWORD LALT(KC_RIGHT)
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#define M_FWORD LALT(KC_RIGHT)
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#define W_FWORD LCTL(KC_RIGHT)
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#define W_FWORD LCTL(KC_RIGHT)
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#define M_BLINE LGUI(KC_LEFT)
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#define M_ELINE LGUI(KC_RIGHT)
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#define M_BPARA LOPT(KC_UP)
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#define M_NPARA LOPT(KC_DOWN)
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// gui navigation
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// gui navigation
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#define M_NXWIN LGUI(KC_GRV) // Next Window
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#define M_NXWIN LGUI(KC_GRV) // Next Window
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#define W_NXWIN LALT(KC_TAB)
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#define W_NXWIN LALT(KC_TAB)
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@ -101,14 +108,14 @@ enum {
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// == UNDERGLOW
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// == UNDERGLOW
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#ifdef RGBLIGHT_ENABLE
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#ifdef RGBLIGHT_ENABLE
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#define HSV_CAPS 55, 255, 255
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#define HSV_CAPS 55, 255, 255
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#define HSV_ERR 30, 196, 196
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#define HSV_ERR 0, 255, 96
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#define HSV_MAC 20, 255, 128
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#define HSV_MAC 250, 255, 192
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#define HSV_WIN 10, 255, 128
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#define HSV_WIN 250, 192, 128
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#define HSV_SYMBOL 235, 255, 255
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#define HSV_SYMBOL 235, 255, 255
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#define HSV_NAVNUM 250, 255, 255
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#define HSV_NAVNUM 20, 255, 255
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#define HSV_FUNCT 210, 255, 255
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#define HSV_GAME 40, 255, 255
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#define HSV_FUNCT 200, 255, 255
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#define HSV_RESET 180, 255, 255
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#define HSV_RESET 180, 255, 255
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#endif
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#endif
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#endif
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#endif
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@ -1,3 +1,4 @@
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SRC += mattly.c
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SRC += mattly.c
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LTO_ENABLE = yes
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LTO_ENABLE = yes
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CONSOLE_ENABLE = yes
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CONSOLE_ENABLE = yes
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RGB_MATRIX_ENABLE = no
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