Merge remote-tracking branch 'origin/develop' into xap

This commit is contained in:
QMK Bot 2023-12-20 02:32:16 +00:00
commit af47268f11
361 changed files with 365 additions and 363 deletions

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@ -74,12 +74,12 @@
"LEADER_TIMEOUT": {"info_key": "leader_key.timeout", "value_type": "int"}, "LEADER_TIMEOUT": {"info_key": "leader_key.timeout", "value_type": "int"},
// LED Matrix // LED Matrix
"LED_DISABLE_WHEN_USB_SUSPENDED": {"info_key": "led_matrix.sleep", "value_type": "bool"},
"LED_MATRIX_CENTER": {"info_key": "led_matrix.center_point", "value_type": "array.int"}, "LED_MATRIX_CENTER": {"info_key": "led_matrix.center_point", "value_type": "array.int"},
"LED_MATRIX_KEYRELEASES": {"info_key": "led_matrix.react_on_keyup", "value_type": "bool"}, "LED_MATRIX_KEYRELEASES": {"info_key": "led_matrix.react_on_keyup", "value_type": "bool"},
"LED_MATRIX_LED_FLUSH_LIMIT": {"info_key": "led_matrix.led_flush_limit", "value_type": "int"}, "LED_MATRIX_LED_FLUSH_LIMIT": {"info_key": "led_matrix.led_flush_limit", "value_type": "int"},
"LED_MATRIX_LED_PROCESS_LIMIT": {"info_key": "led_matrix.led_process_limit", "value_type": "int", "to_json": false}, "LED_MATRIX_LED_PROCESS_LIMIT": {"info_key": "led_matrix.led_process_limit", "value_type": "int", "to_json": false},
"LED_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "led_matrix.max_brightness", "value_type": "int"}, "LED_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "led_matrix.max_brightness", "value_type": "int"},
"LED_MATRIX_SLEEP": {"info_key": "led_matrix.sleep", "value_type": "bool"},
"LED_MATRIX_SPD_STEP": {"info_key": "led_matrix.speed_steps", "value_type": "int"}, "LED_MATRIX_SPD_STEP": {"info_key": "led_matrix.speed_steps", "value_type": "int"},
"LED_MATRIX_SPLIT": {"info_key": "led_matrix.split_count", "value_type": "array.int"}, "LED_MATRIX_SPLIT": {"info_key": "led_matrix.split_count", "value_type": "array.int"},
"LED_MATRIX_TIMEOUT": {"info_key": "led_matrix.timeout", "value_type": "int"}, "LED_MATRIX_TIMEOUT": {"info_key": "led_matrix.timeout", "value_type": "int"},
@ -122,7 +122,6 @@
"PS2_DATA_PIN": {"info_key": "ps2.data_pin"}, "PS2_DATA_PIN": {"info_key": "ps2.data_pin"},
// RGB Matrix // RGB Matrix
"RGB_DISABLE_WHEN_USB_SUSPENDED": {"info_key": "rgb_matrix.sleep", "value_type": "bool"},
"RGB_MATRIX_CENTER": {"info_key": "rgb_matrix.center_point", "value_type": "array.int"}, "RGB_MATRIX_CENTER": {"info_key": "rgb_matrix.center_point", "value_type": "array.int"},
"RGB_MATRIX_HUE_STEP": {"info_key": "rgb_matrix.hue_steps", "value_type": "int"}, "RGB_MATRIX_HUE_STEP": {"info_key": "rgb_matrix.hue_steps", "value_type": "int"},
"RGB_MATRIX_KEYRELEASES": {"info_key": "rgb_matrix.react_on_keyup", "value_type": "bool"}, "RGB_MATRIX_KEYRELEASES": {"info_key": "rgb_matrix.react_on_keyup", "value_type": "bool"},
@ -130,6 +129,7 @@
"RGB_MATRIX_LED_PROCESS_LIMIT": {"info_key": "rgb_matrix.led_process_limit", "value_type": "int", "to_json": false}, "RGB_MATRIX_LED_PROCESS_LIMIT": {"info_key": "rgb_matrix.led_process_limit", "value_type": "int", "to_json": false},
"RGB_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "rgb_matrix.max_brightness", "value_type": "int"}, "RGB_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "rgb_matrix.max_brightness", "value_type": "int"},
"RGB_MATRIX_SAT_STEP": {"info_key": "rgb_matrix.sat_steps", "value_type": "int"}, "RGB_MATRIX_SAT_STEP": {"info_key": "rgb_matrix.sat_steps", "value_type": "int"},
"RGB_MATRIX_SLEEP": {"info_key": "rgb_matrix.sleep", "value_type": "bool"},
"RGB_MATRIX_SPD_STEP": {"info_key": "rgb_matrix.speed_steps", "value_type": "int"}, "RGB_MATRIX_SPD_STEP": {"info_key": "rgb_matrix.speed_steps", "value_type": "int"},
"RGB_MATRIX_SPLIT": {"info_key": "rgb_matrix.split_count", "value_type": "array.int"}, "RGB_MATRIX_SPLIT": {"info_key": "rgb_matrix.split_count", "value_type": "array.int"},
"RGB_MATRIX_TIMEOUT": {"info_key": "rgb_matrix.timeout", "value_type": "int"}, "RGB_MATRIX_TIMEOUT": {"info_key": "rgb_matrix.timeout", "value_type": "int"},
@ -218,12 +218,14 @@
"DEBOUNCING_DELAY": {"info_key": "_invalid.debouncing_delay", "invalid": true, "replace_with": "DEBOUNCE"}, "DEBOUNCING_DELAY": {"info_key": "_invalid.debouncing_delay", "invalid": true, "replace_with": "DEBOUNCE"},
"DESCRIPTION": {"info_key": "_invalid.usb_description", "invalid": true}, "DESCRIPTION": {"info_key": "_invalid.usb_description", "invalid": true},
"IGNORE_MOD_TAP_INTERRUPT": {"info_key": "_invalid.ignore_mod_tap_interrupt", "value_type": "bool", "invalid": true}, "IGNORE_MOD_TAP_INTERRUPT": {"info_key": "_invalid.ignore_mod_tap_interrupt", "value_type": "bool", "invalid": true},
"IGNORE_MOD_TAP_INTERRUPT_PER_KEY": {"info_key": "_invalid.ignore_mod_tap_interrupt_per_key", "invalid": true} "IGNORE_MOD_TAP_INTERRUPT_PER_KEY": {"info_key": "_invalid.ignore_mod_tap_interrupt_per_key", "invalid": true},
"LED_DISABLE_WHEN_USB_SUSPENDED": {"info_key": "_invalid.led_matrix_sleep", "invalid": true, "replace_with": "LED_MATRIX_SLEEP"},
"NO_ACTION_FUNCTION": {"info_key": "_invalid.no_action_function", "invalid": true}, "NO_ACTION_FUNCTION": {"info_key": "_invalid.no_action_function", "invalid": true},
"NO_ACTION_MACRO": {"info_key": "_invalid.no_action_macro", "invalid": true}, "NO_ACTION_MACRO": {"info_key": "_invalid.no_action_macro", "invalid": true},
"PREVENT_STUCK_MODIFIERS": {"info_key": "_invalid.prevent_stuck_mods", "invalid": true}, "PREVENT_STUCK_MODIFIERS": {"info_key": "_invalid.prevent_stuck_mods", "invalid": true},
"QMK_KEYS_PER_SCAN": {"info_key": "qmk.keys_per_scan", "value_type": "int", "deprecated": true}, "QMK_KEYS_PER_SCAN": {"info_key": "qmk.keys_per_scan", "value_type": "int", "deprecated": true},
"RGB_DI_PIN": {"info_key": "rgblight.pin", "invalid": true, "replace_with": "WS2812_DI_PIN or APA102_DI_PIN"}, "RGB_DI_PIN": {"info_key": "rgblight.pin", "invalid": true, "replace_with": "WS2812_DI_PIN or APA102_DI_PIN"},
"RGB_DISABLE_WHEN_USB_SUSPENDED": {"info_key": "_invalid.rgb_matrix_sleep", "invalid": true, "replace_with": "RGB_MATRIX_SLEEP"},
"RGBLIGHT_ANIMATIONS": {"info_key": "_invalid.rgblight.animations.all", "value_type": "bool", "invalid": true}, "RGBLIGHT_ANIMATIONS": {"info_key": "_invalid.rgblight.animations.all", "value_type": "bool", "invalid": true},
"TAPPING_FORCE_HOLD": {"info_key": "tapping.force_hold", "value_type": "bool", "deprecated": true}, "TAPPING_FORCE_HOLD": {"info_key": "tapping.force_hold", "value_type": "bool", "deprecated": true},
"TAPPING_FORCE_HOLD_PER_KEY": {"info_key": "tapping.force_hold_per_key", "value_type": "bool", "deprecated": true}, "TAPPING_FORCE_HOLD_PER_KEY": {"info_key": "tapping.force_hold_per_key", "value_type": "bool", "deprecated": true},

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@ -357,7 +357,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
```c ```c
#define LED_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses) #define LED_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
#define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off #define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define LED_MATRIX_SLEEP // turn off effects when suspended
#define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs #define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs

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@ -869,7 +869,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
```c ```c
#define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses) #define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
#define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off #define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

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@ -19,7 +19,7 @@
#define RGB_MATRIX_LED_COUNT 32 #define RGB_MATRIX_LED_COUNT 32
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

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@ -25,5 +25,5 @@
#define RGB_MATRIX_LED_COUNT 8 #define RGB_MATRIX_LED_COUNT 8
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -18,5 +18,5 @@
#define RGB_MATRIX_LED_COUNT 48 #define RGB_MATRIX_LED_COUNT 48
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -13,7 +13,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:

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@ -11,7 +11,7 @@
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE #define LOCKING_SUPPORT_ENABLE

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@ -6,7 +6,7 @@
#define RGB_MATRIX_LED_COUNT 21 #define RGB_MATRIX_LED_COUNT 21
//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS //#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
//#define RGB_MATRIX_KEYPRESSES //#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

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@ -6,7 +6,7 @@
#define RGB_MATRIX_LED_COUNT 16 #define RGB_MATRIX_LED_COUNT 16
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

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@ -6,7 +6,7 @@
#define RGB_MATRIX_LED_COUNT 61 #define RGB_MATRIX_LED_COUNT 61
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:

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@ -22,7 +22,7 @@
#define RGB_MATRIX_LED_COUNT 20 #define RGB_MATRIX_LED_COUNT 20
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:

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@ -19,7 +19,7 @@
#define RGB_MATRIX_LED_COUNT 20 #define RGB_MATRIX_LED_COUNT 20
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

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@ -19,7 +19,7 @@
#define RGB_MATRIX_LED_COUNT 20 #define RGB_MATRIX_LED_COUNT 20
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

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@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_DEFAULT_SPD 20 #define RGB_MATRIX_DEFAULT_SPD 20
#define RGB_MATRIX_DEFAULT_VAL 128 #define RGB_MATRIX_DEFAULT_VAL 128
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN

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@ -36,7 +36,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_DEFAULT_VAL 60 #define RGB_MATRIX_DEFAULT_VAL 60
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_ALPHAS_MODS

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@ -33,7 +33,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_DEFAULT_VAL 80 #define RGB_MATRIX_DEFAULT_VAL 80
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_HUE_WAVE #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_ALPHAS_MODS

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@ -36,7 +36,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_DEFAULT_VAL 60 #define RGB_MATRIX_DEFAULT_VAL 60
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_ALPHAS_MODS

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@ -36,7 +36,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_DEFAULT_VAL 60 #define RGB_MATRIX_DEFAULT_VAL 60
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_ALPHAS_MODS

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@ -13,7 +13,7 @@
#define RGB_MATRIX_LED_COUNT 27 #define RGB_MATRIX_LED_COUNT 27
#define RGB_MATRIX_CENTER { 60, 77 } #define RGB_MATRIX_CENTER { 60, 77 }
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 175 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 175
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:

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@ -28,7 +28,7 @@
#define RGB_MATRIX_DEFAULT_VAL 80 #define RGB_MATRIX_DEFAULT_VAL 80
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -45,7 +45,7 @@
#define RGB_MATRIX_LED_COUNT 87 #define RGB_MATRIX_LED_COUNT 87
#define RGB_TRIGGER_ON_KEYDOWN #define RGB_TRIGGER_ON_KEYDOWN
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES

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@ -43,7 +43,7 @@
#define RGB_MATRIX_LED_COUNT 108 #define RGB_MATRIX_LED_COUNT 108
#define RGB_TRIGGER_ON_KEYDOWN #define RGB_TRIGGER_ON_KEYDOWN
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_KEYRELEASES #define RGB_MATRIX_KEYRELEASES

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@ -41,7 +41,7 @@
#define RGB_MATRIX_LED_COUNT 135 #define RGB_MATRIX_LED_COUNT 135
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_TRIGGER_ON_KEYDOWN #define RGB_TRIGGER_ON_KEYDOWN
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES

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@ -39,7 +39,7 @@
#define RGB_MATRIX_LED_COUNT 76 #define RGB_MATRIX_LED_COUNT 76
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_KEYRELEASES #define RGB_MATRIX_KEYRELEASES

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@ -24,7 +24,7 @@
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED true #define RGB_MATRIX_SLEEP
#define RGB_MATRIX_LED_COUNT 96 #define RGB_MATRIX_LED_COUNT 96
#define RGB_MATRIX_DEFAULT_HUE 170 #define RGB_MATRIX_DEFAULT_HUE 170
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130

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@ -11,7 +11,7 @@
/* RGB matrix */ /* RGB matrix */
#define RGB_MATRIX_LED_COUNT 28 #define RGB_MATRIX_LED_COUNT 28
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -60,7 +60,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# define ENABLE_RGB_MATRIX_MULTISPLASH # define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // 16 is equivalent to limiting to 60fps # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // 16 is equivalent to limiting to 60fps
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define IS31FL3733_I2C_ADDRESS_1 IS31FL3733_I2C_ADDRESS_GND_GND # define IS31FL3733_I2C_ADDRESS_1 IS31FL3733_I2C_ADDRESS_GND_GND
# define RGB_MATRIX_LED_COUNT 64 # define RGB_MATRIX_LED_COUNT 64
#endif #endif

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@ -59,7 +59,7 @@
// https://docs.qmk.fm/#/feature_rgb_matrix // https://docs.qmk.fm/#/feature_rgb_matrix
// Enable suspend mode. // Enable suspend mode.
# define RGB_DISABLE_WHEN_USB_SUSPENDED true # define RGB_MATRIX_SLEEP
# ifdef CONSOLE_ENABLE # ifdef CONSOLE_ENABLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE

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@ -30,7 +30,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
//# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended //# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -37,7 +37,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define SPLIT_TRANSPORT_MIRROR # define SPLIT_TRANSPORT_MIRROR
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
# define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
// Startup values. // Startup values.

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@ -46,7 +46,7 @@
/* RGB matrix support. */ /* RGB matrix support. */
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define SPLIT_TRANSPORT_MIRROR # define SPLIT_TRANSPORT_MIRROR
# define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -45,7 +45,7 @@
/* RGB matrix support. */ /* RGB matrix support. */
#define SPLIT_TRANSPORT_MIRROR #define SPLIT_TRANSPORT_MIRROR
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -24,6 +24,6 @@
# define RGB_MATRIX_LED_COUNT 58 # define RGB_MATRIX_LED_COUNT 58
# define RGB_MATRIX_SPLIT { 29, 29 } # define RGB_MATRIX_SPLIT { 29, 29 }
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
#endif #endif

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@ -24,6 +24,6 @@
# define RGB_MATRIX_LED_COUNT 36 # define RGB_MATRIX_LED_COUNT 36
# define RGB_MATRIX_SPLIT { 18, 18 } # define RGB_MATRIX_SPLIT { 18, 18 }
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
#endif #endif

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@ -24,6 +24,6 @@
# define RGB_MATRIX_LED_COUNT 42 # define RGB_MATRIX_LED_COUNT 42
# define RGB_MATRIX_SPLIT { 21, 21 } # define RGB_MATRIX_SPLIT { 21, 21 }
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
#endif #endif

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@ -14,7 +14,7 @@
#define RGB_MATRIX_LED_COUNT 6 #define RGB_MATRIX_LED_COUNT 6
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards #define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards

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@ -10,7 +10,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS //# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -5,7 +5,7 @@
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
#define RGB_MATRIX_LED_COUNT 44 #define RGB_MATRIX_LED_COUNT 44
#define RGB_MATRIX_SPLIT { 22, 22 } #define RGB_MATRIX_SPLIT { 22, 22 }
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING #define ENABLE_RGB_MATRIX_BREATHING

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@ -19,7 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_COUNT 24 # define RGB_MATRIX_LED_COUNT 24
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
# define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_MATRIX_SLEEP
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING # define ENABLE_RGB_MATRIX_BREATHING

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@ -4,7 +4,7 @@
#define RGB_MATRIX_LED_COUNT 54 #define RGB_MATRIX_LED_COUNT 54
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_ALPHAS_MODS #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_ALPHAS_MODS
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET #define RP2040_BOOTLOADER_DOUBLE_TAP_RESET

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@ -16,7 +16,7 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN

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@ -25,7 +25,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 51 #define RGB_MATRIX_LED_COUNT 51
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125 // limits maximum brightness of LEDs to 125 out of 255. Higher may cause the controller to crash. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125 // limits maximum brightness of LEDs to 125 out of 255. Higher may cause the controller to crash.
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -14,7 +14,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#define RGB_MATRIX_LED_COUNT 92 #define RGB_MATRIX_LED_COUNT 92
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 #define RGB_MATRIX_LED_FLUSH_LIMIT 16
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES

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@ -40,7 +40,7 @@
#define DRIVER_2_LED_TOTAL 20 #define DRIVER_2_LED_TOTAL 20
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + 22) #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + 22)
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_TRIGGER_ON_KEYDOWN #define RGB_TRIGGER_ON_KEYDOWN
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES

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@ -51,7 +51,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// https://docs.qmk.fm/#/feature_rgb_matrix // https://docs.qmk.fm/#/feature_rgb_matrix
// Enable suspend mode. // Enable suspend mode.
# define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_MATRIX_SLEEP
#endif // RGB_MATRIX_ENABLE #endif // RGB_MATRIX_ENABLE
/* Audio */ /* Audio */

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@ -21,7 +21,7 @@
#define RGB_MATRIX_DEFAULT_HUE 152 #define RGB_MATRIX_DEFAULT_HUE 152
#define RGB_MATRIX_DEFAULT_SAT 232 #define RGB_MATRIX_DEFAULT_SAT 232
#define RGB_MATRIX_DEFAULT_VAL 180 #define RGB_MATRIX_DEFAULT_VAL 180
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES

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@ -23,7 +23,7 @@
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects // #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 115 // limits maximum brightness of LEDs to 150 out of 255. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 115 // limits maximum brightness of LEDs to 150 out of 255.

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@ -18,5 +18,5 @@
# define RGB_MATRIX_LED_COUNT 74 # define RGB_MATRIX_LED_COUNT 74
# define RGB_MATRIX_SPLIT {37, 37} # define RGB_MATRIX_SPLIT {37, 37}
# define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_MATRIX_SLEEP
# define SPLIT_TRANSPORT_MIRROR # define SPLIT_TRANSPORT_MIRROR

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@ -18,5 +18,5 @@
# define RGB_MATRIX_LED_COUNT 58 # define RGB_MATRIX_LED_COUNT 58
# define RGB_MATRIX_SPLIT {29, 29} # define RGB_MATRIX_SPLIT {29, 29}
# define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_MATRIX_SLEEP
# define SPLIT_TRANSPORT_MIRROR # define SPLIT_TRANSPORT_MIRROR

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@ -21,7 +21,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -21,7 +21,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -21,7 +21,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -22,7 +22,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -73,7 +73,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -10,7 +10,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 #define RGB_MATRIX_LED_FLUSH_LIMIT 16
#define RGB_MATRIX_HUE_STEP 8 #define RGB_MATRIX_HUE_STEP 8

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@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS //# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -52,7 +52,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -68,7 +68,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -42,7 +42,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 32 # define RGB_MATRIX_HUE_STEP 32
# define RGB_MATRIX_SAT_STEP 64 # define RGB_MATRIX_SAT_STEP 64

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@ -27,7 +27,7 @@
* Common RGB Configuration * Common RGB Configuration
* --------------------------- * ---------------------------
*/ */
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define RGB_DISABLE_TIMEOUT CUSTOM_OLED_TIMEOUT #define RGB_DISABLE_TIMEOUT CUSTOM_OLED_TIMEOUT
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 128 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 128
#define RGB_MATRIX_DEFAULT_HUE 215 #define RGB_MATRIX_DEFAULT_HUE 215

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@ -49,7 +49,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -58,7 +58,7 @@
#define RGB_MATRIX_SAT_STEP 8 #define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8 #define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10 #define RGB_MATRIX_SPD_STEP 10
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -58,7 +58,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# define GAMING_IDLE_TIMEOUT 10000 # define GAMING_IDLE_TIMEOUT 10000
# define RGB_MATRIX_TYPING_ACTIVE RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define RGB_MATRIX_TYPING_ACTIVE RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define RGB_MATRIX_TYPING_PASSIVE RGB_MATRIX_CYCLE_ALL # define RGB_MATRIX_TYPING_PASSIVE RGB_MATRIX_CYCLE_ALL
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 135 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 135
# define RGB_MATRIX_HUE_STEP 6 # define RGB_MATRIX_HUE_STEP 6

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@ -66,7 +66,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -55,7 +55,7 @@
# define SPLIT_LAYER_STATE_ENABLE # define SPLIT_LAYER_STATE_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
// limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 32 # define RGB_MATRIX_HUE_STEP 32

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@ -43,7 +43,7 @@ And in your `config.h` file, add the following:
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -21,7 +21,7 @@
/* Locking resynchronize hack */ /* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE #define LOCKING_RESYNC_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
/* External spi flash */ /* External spi flash */
#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B14 #define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B14

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@ -21,7 +21,7 @@
/* Locking resynchronize hack */ /* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE #define LOCKING_RESYNC_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
/* External spi flash */ /* External spi flash */
#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B14 #define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B14

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@ -20,7 +20,7 @@
/* RGB Matrix config */ /* RGB Matrix config */
#define RGB_MATRIX_LED_COUNT 12 #define RGB_MATRIX_LED_COUNT 12
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_UP_DOWN #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_UP_DOWN
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -39,7 +39,7 @@
#define RGB_MATRIX_LED_COUNT 36 #define RGB_MATRIX_LED_COUNT 36
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_UP_DOWN #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_UP_DOWN
# define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES

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@ -22,4 +22,4 @@
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_KEYRELEASES #define RGB_MATRIX_KEYRELEASES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP

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@ -22,7 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set

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@ -26,7 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// Cleanup RGB // Cleanup RGB
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES

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@ -50,7 +50,7 @@
#define I2C1_TIMINGR_SCLH 0x0cU #define I2C1_TIMINGR_SCLH 0x0cU
#define I2C1_TIMINGR_SCLL 0x22U #define I2C1_TIMINGR_SCLL 0x22U
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -1,7 +1,7 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26 # define RGB_MATRIX_LED_FLUSH_LIMIT 26

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@ -1,7 +1,7 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -17,7 +17,7 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -1,7 +1,7 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26 # define RGB_MATRIX_LED_FLUSH_LIMIT 26

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@ -1,7 +1,7 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -17,7 +17,7 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
// # define RGB_MATRIX_KEYPRESSES // # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -1,7 +1,7 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26 # define RGB_MATRIX_LED_FLUSH_LIMIT 26

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@ -1,7 +1,7 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -17,7 +17,7 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -20,7 +20,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING #define ENABLE_RGB_MATRIX_BREATHING

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@ -18,7 +18,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26 # define RGB_MATRIX_LED_FLUSH_LIMIT 26
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:

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@ -18,7 +18,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26 # define RGB_MATRIX_LED_FLUSH_LIMIT 26
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:

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@ -17,7 +17,7 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define USB_SUSPEND_WAKEUP_DELAY 5000 # define USB_SUSPEND_WAKEUP_DELAY 5000
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -24,7 +24,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define USB_SUSPEND_WAKEUP_DELAY 5000 # define USB_SUSPEND_WAKEUP_DELAY 5000
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -24,7 +24,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define USB_SUSPEND_WAKEUP_DELAY 5000 # define USB_SUSPEND_WAKEUP_DELAY 5000
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -22,4 +22,4 @@
/* RGB Matrix */ /* RGB Matrix */
#define RGB_MATRIX_DEFAULT_VAL 60 #define RGB_MATRIX_DEFAULT_VAL 60
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP

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@ -100,7 +100,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_LED_PROCESS_LIMIT 5 #define RGB_MATRIX_LED_PROCESS_LIMIT 5
#define RGB_MATRIX_LED_FLUSH_LIMIT 26 #define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

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@ -13,7 +13,7 @@
#define DEBOUNCE 15 #define DEBOUNCE 15
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#undef FORCE_NKRO #undef FORCE_NKRO
#define FORCE_NKRO #define FORCE_NKRO

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@ -20,7 +20,7 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -9,7 +9,7 @@
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 191 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 191
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT

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@ -83,5 +83,5 @@
# define RGB_MATRIX_DEFAULT_SPD 30 # define RGB_MATRIX_DEFAULT_SPD 30
#endif //RGB_MATRIX_ENABLE #endif //RGB_MATRIX_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define WAIT_FOR_USB #define WAIT_FOR_USB

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@ -4,7 +4,7 @@
#define LOCKING_RESYNC_ENABLE #define LOCKING_RESYNC_ENABLE
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:

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@ -69,7 +69,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// https://docs.qmk.fm/#/feature_rgb_matrix // https://docs.qmk.fm/#/feature_rgb_matrix
// Enable suspend mode. // Enable suspend mode.
// # define RGB_DISABLE_WHEN_USB_SUSPENDED true // # define RGB_MATRIX_SLEEP
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT

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@ -26,7 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT

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@ -6,7 +6,7 @@
#define RGB_MATRIX_LED_COUNT 16 #define RGB_MATRIX_LED_COUNT 16
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

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