This commit is contained in:
Stephan Bösebeck 2016-04-01 23:54:16 +02:00
commit aee8715815
81 changed files with 4882 additions and 1908 deletions

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@ -1,9 +1,71 @@
@echo off
setx /M path "%PATH%;C:\MinGW\bin;C:\MinGW\msys\1.0\bin" > nul 2>&1
if NOT ["%errorlevel%"]==["0"] (
echo FAILED. Rerun with administrator privileges.
pause
) else (
echo Success!
pause
)
@SETLOCAL ENABLEEXTENSIONS ENABLEDELAYEDEXPANSION
@ECHO OFF
SET CMDLINERUNSTR=%SystemRoot%\system32\cmd.exe
SET NEWPATH1="C:\MinGW\msys\1.0\bin"
SET NEWPATH2="C:\MinGW\bin"
:: Make sure paths exist
IF NOT EXIST !NEWPATH1! (ECHO Path not found: %NEWPATH1% && GOTO ExitBatch)
IF NOT EXIST !NEWPATH2! (ECHO Path not found: %NEWPATH2% && GOTO ExitBatch)
:: Add paths
CALL :AddPath %NEWPATH1%
CALL :AddPath %NEWPATH2%
:: Branch to UpdateEnv if we need to update
IF DEFINED UPDATE (GOTO UpdateEnv)
GOTO ExitBatch
:: -----------------------------------------------------------------------------
:UpdateEnv
ECHO Making updated PATH go live . . .
REG delete HKCU\Environment /F /V TEMPVAR > nul 2>&1
setx TEMPVAR 1 > nul 2>&1
REG delete HKCU\Environment /F /V TEMPVAR > nul 2>&1
IF NOT !cmdcmdline! == !CMDLINERUNSTR! (CALL :KillExplorer)
GOTO ExitBatch
:: -----------------------------------------------------------------------------
:ExitBatch
ENDLOCAL
PAUSE
EXIT /b
:: -----------------------------------------------------------------------------
:AddPath <pathToAdd>
ECHO %PATH% | FINDSTR /C:"%~1" > nul
IF ERRORLEVEL 1 (
REG add "HKLM\SYSTEM\CurrentControlSet\Control\Session Manager\Environment" /f /v PATH /t REG_SZ /d "%PATH%;%~1" > nul 2>&1
IF ERRORLEVEL 0 (
ECHO Adding %1 . . . Success!
SET "PATH=%PATH%;%~1"
SET UPDATE=1
) ELSE (
ECHO Adding %1 . . . FAILED. Run this script with administrator privileges.
)
) ELSE (
ECHO Skipping %1 - Already in PATH
)
EXIT /b
:: -----------------------------------------------------------------------------
:KillExplorer
ECHO Your desktop is being restarted, please wait. . .
ping -n 5 127.0.0.1 > NUL 2>&1
ECHO Killing process Explorer.exe. . .
taskkill /f /im explorer.exe
ECHO.
ECHO Your desktop is now loading. . .
ping -n 5 127.0.0.1 > NUL 2>&1
ECHO.
ping -n 5 127.0.0.1 > NUL 2>&1
START explorer.exe
START explorer.exe %CD%
EXIT /b

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@ -44,6 +44,9 @@ If you have any problems building the firmware, you can try using a tool called
4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process.
## Customizing, Building, and Deploying Your Firmware
Note: Some keyboard folders have non-standard organizations, and may not even support specifying alternate keymaps. Until these get reorganized, you will need to edit their default keymaps directly.
1. Running the `make` command from your keyboard's folder will generate a .hex file based on the default keymap. All keymaps for a particular keyboard live in the `keymaps` folder in that keyboard's folder. To create your own keymap, copy `keymaps/default/keymap.c` to the `keymaps` folder, and rename it with your name, for example jack.c. Or, if you don't care about the ability to share your keymap with the community via GitHub, you can just modify the default keymap itself. Details on how to program keymap files can be found in other guides.
2. To build a keymap other than the default, type `KEYMAP=<name>` after `make`. So if I've named my keymap jack.c, the full command would be `make KEYMAP=jack`.
3. How you deploy the firmware will depend on whether you are using a PCB or a Teensy. In both cases, you'll need to put the keyboard in bootloader mode, either by pressing a button on the PCB/Teensy or pressing the key with the `RESET` keycode. Then, if you're using a PCB, just run `make KEYMAP=<name> dfu` to both build and deploy the firmware. If you're using a Teensy, you'll probably need to take the <keyboardname>.hex file that make produces in the keyboard's folder, and deploy it using the [Teensy Loader.](https://www.pjrc.com/teensy/loader.html)

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@ -269,7 +269,7 @@ For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring
RGBLIGHT_ENABLE = yes
Please note that the underglow is not compatible with MIDI functions. So you cannot enable both of them at the same time.
Please note that the underglow is not compatible with audio output. So you cannot enable both of them at the same time.
Please add the following options into your config.h, and set them up according your hardware configuration.

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@ -53,9 +53,9 @@ SRC = keymap_common.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/$(KEYMAP).c $(SRC)
else
SRC := keymap_plain.c $(SRC)
SRC := keymaps/default.c $(SRC)
endif
CONFIG_H = config.h

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@ -54,9 +54,9 @@ SRC = atomic.c \
backlight.c
ifdef KEYMAP
SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/$(KEYMAP).c $(SRC)
else
SRC := keymaps/keymap_default.c $(SRC)
SRC := keymaps/default.c $(SRC)
endif
CONFIG_H = config.h

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@ -16,10 +16,10 @@ Depending on which keymap you would like to use, you will have to compile slight
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a file in the keymaps folder named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

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@ -53,9 +53,9 @@ TARGET_DIR = .
SRC = atreus.c
ifdef KEYMAP
SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/$(KEYMAP).c $(SRC)
else
SRC := keymaps/keymap_default.c $(SRC)
SRC := keymaps/default.c $(SRC)
endif
ifdef TEENSY2

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@ -177,10 +177,10 @@ Depending on which keymap you would like to use, you will have to compile slight
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

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@ -0,0 +1,29 @@
# ErgoDox EZ Dvorak International Squisher
Dvorak layout adjusted with several (linux) applications in mind:
* Easier Escape for VIM
* Windows/Super key for awesome WM
* Alt+Shift for international characters
* PrintScreen for sys-rq
* Insert for the X11 clip-board
Major layer changes:
* Common multimedia keys are integrated into layer 0, less common into layer 1
* No mouse keys
* Layer 2 is qwerty (for easier gaming & less fortunate keyboard users)
Known issues:
* Alt+Shift does not work reliably (depends on the X11 kb layout? Not
entirely clear...)
![layer0](keyboard-layout0.png)
![layer1](keyboard-layout1.png)
![layer2](keyboard-layout2.png)
## Changelog
* 2016-03-29
* Initial release

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@ -0,0 +1,185 @@
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | BrBck| | Play | 6 | 7 | 8 | 9 | 0 | \ / L2 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Esc | ' | , | . | P | Y | Del | | Ins | F | G | C | R | L | / |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | O | E | U | I |------| |------| D | H | T | N | S | - |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| LAlt | LGui | Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,---------------.
* | App | L1 | | L2 |PrntScr |
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space| Tab |------| |------| AltShf |Enter |
* | | | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_WBAK,
KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_DELT,
KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO),
LT(SYMB,KC_GRV),KC_LALT, KC_LGUI, KC_LEFT,KC_RGHT,
CTL_T(KC_APP), TG(1),
KC_HOME,
KC_SPC,KC_TAB,KC_END,
// right hand
KC_MPLY, KC_6, KC_7, KC_8, KC_9, KC_0, LT(MDIA, KC_BSLS),
KC_INS, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
MEH_T(KC_NO),KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_RSFT,
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
TG(2), KC_PSCREEN,
KC_PGUP,
KC_PGDN,RALT(KC_RSFT), KC_ENT
),
/* Keymap 1: Symbol & Media Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Prev | Next | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | |VolUp | | |
* | | |------| |------| Mute | |
* | | | | |VolDn | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_MPRV,KC_MNXT,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_VOLU,
KC_VOLD, KC_MUTE, KC_TRNS
),
/* Keymap 2: QWERTY Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | A | S | D | F | G |------| |------| H | J | K | L | ; | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
KEYMAP( // layer 0 : default
// left hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS,
KC_TRNS, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_TRNS, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,
KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_TRNS,
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),KC_TRNS,
KC_TRNS, KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

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@ -53,9 +53,9 @@ SRC = keymap_common.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/$(KEYMAP).c $(SRC)
else
SRC := keymap_poker.c $(SRC)
SRC := keymaps/poker.c $(SRC)
endif
CONFIG_H = config.h

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@ -53,9 +53,9 @@ SRC = keymap_common.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/$(KEYMAP).c $(SRC)
else
SRC := keymap_poker.c $(SRC)
SRC := keymaps/poker.c $(SRC)
endif
CONFIG_H = config.h

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@ -21,7 +21,7 @@ Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason t
## Keymap
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document(you can find in top README.md) and existent keymap files.
To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like:
@ -29,8 +29,8 @@ To build firmware binary hex file with a certain keymap just do `make` with `KEY
### 1 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
[poker.c](keymaps/poker.c) emulates original Poker layers
while both [poker_bit.c](keymaps/poker_bit.c) and [poker_set.c](keymaps/poker_set.c) implement the same layout in different ways and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}
@ -63,7 +63,7 @@ while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](key
### 2. Plain
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
See [keymap_plain.c](keymap_plain.c) for detail.
See [plain.c](keymaps/plain.c) for detail.
#### 1.0 Plain Default layer
,-----------------------------------------------------------.
@ -80,11 +80,11 @@ See [keymap_plain.c](keymap_plain.c) for detail.
### 3. Hasu
This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [hasu.c](keymaps/hasu.c) for detail.
### 4. SpaceFN
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [spacefn.c](keymaps/spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
#### 4.0 Default layer
,-----------------------------------------------------------.
@ -113,7 +113,7 @@ This layout proposed by spiceBar uses space bar to change layer with using Dual
### 5. HHKB
[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
[hhkb.c](keymaps/hhkb.c) emulates original HHKB layers.
#### 5.0: Default layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|

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@ -129,17 +129,17 @@ NKRO_ENABLE = yes # USB Nkey Rollover
# Keymap file
#
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/$(KEYMAP).c $(SRC)
else
ifdef HHKB_JP
SRC := keymap_jp.c $(SRC)
SRC := keymaps/jp.c $(SRC)
else
SRC := keymap_hhkb.c $(SRC)
SRC := keymaps/hhkb.c $(SRC)
endif
endif
ifneq (, $(or $(findstring keymap_jp.c, $(SRC)), $(findstring yes, $(HHKB_JP))))
ifneq (, $(or $(findstring jp.c, $(SRC)), $(findstring yes, $(HHKB_JP))))
OPT_DEFS += -DHHKB_JP
endif

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@ -18,9 +18,9 @@ SRC = keymap_common.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/$(KEYMAP).c $(SRC)
else
SRC := keymap_hasu.c $(SRC)
SRC := keymaps/hasu.c $(SRC)
endif
CONFIG_H = config.h

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@ -122,17 +122,17 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
# Keymap file
#
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/$(KEYMAP).c $(SRC)
else
ifdef HHKB_JP
SRC := keymap_jp.c $(SRC)
SRC := keymaps/jp.c $(SRC)
else
SRC := keymap_hhkb.c $(SRC)
SRC := keymaps/hhkb.c $(SRC)
endif
endif
ifneq (, $(or $(findstring keymap_jp.c, $(SRC)), $(findstring yes, $(HHKB_JP))))
ifneq (, $(or $(findstring jp.c, $(SRC)), $(findstring yes, $(HHKB_JP))))
OPT_DEFS += -DHHKB_JP
endif

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@ -76,7 +76,7 @@ Use [Teensy Loader] if your controller is Teensy/Teensy++.
##Keymap
To define your own keymap create file named `keymap_<name>.c` and see [keymap document](../../doc/keymap.md) and existent keymap files.
To define your own keymap create a file in the keymaps folder named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
##Hardware

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@ -54,9 +54,9 @@ SRC = hhkb_qmk.c \
matrix.c
ifdef KEYMAP
SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/keymaps/$(KEYMAP).c $(SRC)
else
SRC := keymaps/keymap_default.c $(SRC)
SRC := keymaps/keymaps/default.c $(SRC)
endif
CONFIG_H = config.h

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@ -171,10 +171,10 @@ Depending on which keymap you would like to use, you will have to compile slight
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a file in the keymaps folder named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

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@ -54,9 +54,9 @@ SRC = jd45.c \
backlight.c
ifdef KEYMAP
SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/keymaps/(KEYMAP).c $(SRC)
else
SRC := keymaps/keymap_default.c $(SRC)
SRC := keymaps/keymaps/default.c $(SRC)
endif
CONFIG_H = config.h

View File

@ -143,7 +143,7 @@ BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# AUDIO_ENABLE = YES # Audio output on port C6
# UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
# RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with MIDI at the same time.
# RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
ifdef BACKLIGHT_ENABLE
SRC += backlight.c

View File

@ -16,13 +16,13 @@ Depending on which keymap you would like to use, you will have to compile slight
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__<name\>.c__** and are stored in the `keymaps` folder.
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
### Notable forks (which some of the keymap files are from)
- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)

View File

@ -76,7 +76,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F7 | F8 | F9 | F10 | F11 | F12 |Qwerty|Colemk|Dvorak| Reset|Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -94,7 +94,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F7 | F8 | F9 | F10 | F11 | F12 |Qwerty|Colemk|Dvorak| Reset|Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|

View File

@ -0,0 +1,136 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
//
// Custom style by tak3over. Dropped the dvorak layer as it was not being used by me. Shifted over
// keys to make room for a second function key on the left side. Now has a keypad and most all
// standard keyboard keys. Including Delete. See TK layer.
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _CM 1
#define _TK 2
#define _LW 3
#define _RS 4
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | TK |Raise | Space |Lower | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QW] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LCTL, KC_LALT, KC_LGUI, MO(_TK), MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | TK |Raise | Space |Lower | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_CM] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LCTL, KC_LALT, KC_LGUI, MO(_TK), MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* TenKey, Arrow, and Function key Layer
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | Left | Up | Down | Right| Del | * | 4 | 5 | 6 | + | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Home | PGUP | PGDN | End | Ins | . | 1 | 2 | 3 | - |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | TK |Raise | Space |Lower | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_TK] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_ESC, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_DEL, KC_ASTR, KC_4, KC_5, KC_6, KC_PLUS, KC_SLSH},
{KC_LSFT, KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_INS, KC_DOT, KC_1, KC_2, KC_3, KC_MINS, KC_ENT },
{KC_LCTL, KC_LALT, KC_LGUI, MO(_TK), MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F7 | F8 | F9 | F10 | F11 | F12 |Qwerty|Colemk|Brite | Reset|Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | TK |Raise | Space |Lower | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RS] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), M(0), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F7 | F8 | F9 | F10 | F11 | F12 |Qwerty|Colemk|Brite | Reset|Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | TK |Raise | Space |Lower | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LW] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), M(0), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

View File

@ -39,25 +39,41 @@
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = preonic_lufa
TARGET = preonic
# Directory common source filess exist
TOP_DIR = ../..
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# # project specific files
SRC = extended_keymap_common.c \
matrix.c \
led.c \
backlight.c
SRC = preonic.c
ifdef keymap
KEYMAP = $(keymap)
endif
ifdef KEYMAP
SRC := extended_keymaps/extended_keymap_$(KEYMAP).c $(SRC)
ifneq ("$(wildcard keymaps/$(KEYMAP).c)","")
KEYMAP_FILE = keymaps/$(KEYMAP).c
else
SRC := extended_keymaps/extended_keymap_default.c $(SRC)
ifneq ("$(wildcard keymaps/$(KEYMAP)/keymap.c)","")
KEYMAP_FILE = keymaps/$(KEYMAP)/keymap.c
else
$(error Keymap file does not exist)
endif
endif
else
ifneq ("$(wildcard keymaps/default.c)","")
KEYMAP_FILE = keymaps/default.c
else
KEYMAP_FILE = keymaps/default/keymap.c
endif
endif
SRC := $(KEYMAP_FILE) $(SRC)
CONFIG_H = config.h
@ -120,24 +136,26 @@ EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
# NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
BACKLIGHT_ENABLE = yes
# MIDI_ENABLE = YES # MIDI controls
# AUDIO_ENABLE = YES # Audio output on port C6
# UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
# RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with MIDI at the same time.
ifdef MIDI_ENABLE
SRC += keymap_midi.c \
beeps.c
ifdef BACKLIGHT_ENABLE
SRC += backlight.c
endif
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
VPATH += $(TMK_DIR)
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
include $(TOP_DIR)/quantum/quantum.mk

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@ -1,116 +0,0 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = gh60_pjrc
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_jack.c $(SRC)
endif
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
MCU = atmega32u4
#MCU = at90usb1286
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover(+500)
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all
poker: OPT_DEFS += -DKEYMAP_POKER
poker: all
poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
poker_set: all
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
poker_bit: all

View File

@ -1,116 +0,0 @@
# Planck Firmware Guide
## Setting up the environment
### Windows
1. Install [WinAVR Tools](http://sourceforge.net/projects/winavr/) for AVR GCC compiler.
2. Install [DFU-Programmer][dfu-prog] (the -win one).
3. Start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you will need to update its driver on 'Device Manager' to the `dfu-programmer` driver.
### Mac
1. Install [CrossPack](http://www.obdev.at/products/crosspack/index.html) or install Xcode from the App Store and install the Command Line Tools from `Xcode->Preferences->Downloads`.
2. Install [DFU-Programmer][dfu-prog].
### Linux
1. Install AVR GCC with your favorite package manager.
2. Install [DFU-Programmer][dfu-prog].
##Verify Your Installation
1. Clone the following repository: https://github.com/jackhumbert/tmk_keyboard
2. Open a Terminal and `cd` into `tmk_keyboard/keyboard/planck`
3. Run `make`. This should output a lot of information about the build process.
## Using the built-in functions
Here is a list of some of the functions available from the command line:
* `make clean`: clean the environment - may be required in-between builds
* `make`: compile the code
* `make COMMON=true`: compile with the common (non-extended) keymap
* `make MATRIX=<matrix_file>`: compile with the referenced matrix file. Default if unspecified is `matrix_pcb.c`. For handwired boards, use `matrix_handwired.c`.
* `make KEYMAP=<keymap>`: compile with the extended keymap file `extended_keymaps/extended_keymap_<keymap>.c`
* `make COMMON=true KEYMAP=<keymap>`: compile with the common keymap file `common_keymaps/keymap_<keymap>.c`
* `make dfu`: build and flash the layout to the PCB
* `make dfu-force`: build and force-flash the layout to the PCB (may be require for first flash)
Generally, the instructions to flash the PCB are as follows:
1. Make changes to the appropriate keymap file
2. Save the file
3. `make clean`
4. Press the reset button on the PCB/press the key with the `RESET` keycode
5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here.
## Extended keymap
### Keymap
Unlike the common keymap, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/jackhumbert/tmk_keyboard/blob/master/keyboard/planck/extended_keymap_common.h).
You can use modifiers with keycodes like this:
LCTL(KC_C)
Which will generate Ctrl+c. These are daisy-chainable, meaning you can do things like:
LCTL(LALT(KC_C))
That will generate Ctrl+Alt+c. The entire list of these functions is here:
* `LCTL()`: Left control
* `LSFT()` / `S()`: Left shift
* `LALT()`: Left alt/opt
* `LGUI()`: Left win/cmd
* `RCTL()`: Right control
* `RSFT()`: Right shift
* `RALT()`: Right alt/opt
* `RGUI()`: Right win/cmd
`S(KC_1)`-like entries are useful in writing keymaps for the Planck.
### Other keycodes
A number of other keycodes have been added that you may find useful:
* `CM_<key>`: the Colemak equivalent of a key (in place of `KC_<key>`), when using Colemak in software (`CM_O` generates `KC_SCLN`)
* `RESET`: jump to bootloader for flashing (same as press the reset button)
* `BL_STEP`: step through the backlight brightnesses
* `BL_<0-15>`: set backlight brightness to 0-15
* `BL_DEC`: lower the backlight brightness
* `BL_INC`: raise the backlight brightness
* `BL_TOGG`: toggle the backlight on/off
### Function layers
The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still available, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this.
The function actions are unchanged, and you can see the full list of them [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/common/action_code.h). They are explained in detail [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/doc/keymap.md#2-action).
### Macros
Macros have been setup in the `extended_keymaps/extended_keymaps_default.c` file so that you can use `M(<num>)` to access a macro in the `action_get_macro` section on your keymap. The switch/case structure you see here is required, and is setup for `M(0)` - you'll need to copy and paste the code to look like this (e.g. to support `M(3)`):
switch(id) {
case 0:
return MACRODOWN(TYPE(KC_A), END);
break;
case 1:
return MACRODOWN(TYPE(KC_B), END);
break;
case 2:
return MACRODOWN(TYPE(KC_C), END);
break;
case 3:
return MACRODOWN(TYPE(KC_D), END);
break;
}
return MACRO_NONE;
`MACRODOWN()` is a shortcut for `(record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)` which tells the macro to execute when the key is pressed. Without this, the macro will be executed on both the down and up stroke.
[cygwin]: https://www.cygwin.com/
[mingw]: http://www.mingw.org/
[mhv]: https://infernoembedded.com/products/avr-tools
[winavr]: http://winavr.sourceforge.net/
[crosspack]: http://www.obdev.at/products/crosspack/index.html
[dfu-prog]: http://dfu-programmer.sourceforge.net/

View File

@ -1,56 +1,25 @@
Planck keyboard firmware
Preonic keyboard firmware
======================
DIY/Assembled compact ortholinear 40% keyboard by [Ortholinear Keyboards](http://ortholinearkeyboards.com).
DIY/Assembled compact ortholinear 50% keyboard by [Ortholinear Keyboards](http://ortholinearkeyboards.com).
## Extended Keymap
If you include extended_keymap_common.h instead of keymap_common.h at the top of your file, you'll have access to a bunch of goodies:
## Quantum MK Firmware
- Use `LSFT()`, `LCTL()`, et. al. (listed in extended_keymap_common.h) as modifiers for keys (daisy-chain-able)
- Use `FUNC(1)` instead of `FN1` (etc.) to access the function layers beyond the 32 function layer limit
- Use `CM_F` instead of `KC_F` to get the ColeMak equivilent for shortcuts (maps backwards)
- Use `MACRODOWN()` instead of `MACRO()` to easily make a keydown macro (`CM_*` works here too)
For the full Quantum feature list, see [the parent README.md](/README.md).
### Some notes on usage:
## Building
- The `KEYMAP()` macro is unable to be used due to the bitwise modifications that take place - refer to extended_keymap_jack.c to see how to set things up with the `KC_` prefix
- Keep an eye on the Makefile - this needs to include the correct files to work
- Don't forget to use `const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {` instead of the 8bit equivilent
## Build
Follow [this guide](http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177.html) to setup your development environment before anything else. Abbreviated instructions are provide at the [bottom of this document](https://github.com/rswiernik/tmk_keyboard/tree/rswiernik_dev/keyboard/planck#environment-setup)
Download the whole firmware [here](https://github.com/jackhumbert/tmk_keyboard/archive/master.zip) and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST).
Download or clone the whole firmware and navigate to the keyboard/preonic folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
Depending on which keymap you would like to use, you will have to compile slightly differently.
####Default
To build with the default keymap, simply move to the tmk\_keyboard/keyboard/planck/ and run `make` as follows:
```
$ make
```
### Default
To build with the default keymap, simply run `make`.
## Keymap
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap, create a file in the keymaps folder named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
####**Extended Keymaps**
To build the firmware binary hex file with an extended keymap just do `make` with `KEYMAP` option like:
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[common|jack|<name>]
$ make KEYMAP=[default|jack|<name>]
```
_The only applicable keymaps will work with this option._ Extended keymaps follow the format **__extended\_keymap\_\<name\>.c__**
####**Common Keymaps**
Building with a common keymap is as simple as adding the COMMON option. Note that only
```
$ make KEYMAP=[common|jack|<name>] COMMON=true
```
_The only applicable keymaps will work with this option._ Common keymaps follow the format **__keymap\_\<name\>.c__**
## Notable TMK forks (which some of the keymap files are from)
- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)
- [Pierre's Fork](https://github.com/pcarrier/tmk_keyboard/blob/pcarrier/planck/keyboard/gh60/keymap_planck.c)
- [Nathan's Fork](https://github.com/nathanrosspowell/tmk_keyboard/tree/planck-jack/keyboard/planck)
- [Matthew's Fork](https://github.com/pepers/tmk_keyboard/tree/master/keyboard/planck_grid)
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

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@ -1,6 +0,0 @@
define reset
SIGNAL SIGHUP
end
file planck_lufa.elf
target remote localhost:4242
break main

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@ -1,53 +0,0 @@
// Simple analog to digitial conversion
#include <avr/io.h>
#include <avr/pgmspace.h>
#include <stdint.h>
#include "analog.h"
static uint8_t aref = (1<<REFS0); // default to AREF = Vcc
void analogReference(uint8_t mode)
{
aref = mode & 0xC0;
}
// Arduino compatible pin input
int16_t analogRead(uint8_t pin)
{
#if defined(__AVR_ATmega32U4__)
static const uint8_t PROGMEM pin_to_mux[] = {
0x00, 0x01, 0x04, 0x05, 0x06, 0x07,
0x25, 0x24, 0x23, 0x22, 0x21, 0x20};
if (pin >= 12) return 0;
return adc_read(pgm_read_byte(pin_to_mux + pin));
#elif defined(__AVR_AT90USB646__) || defined(__AVR_AT90USB1286__)
if (pin >= 8) return 0;
return adc_read(pin);
#else
return 0;
#endif
}
// Mux input
int16_t adc_read(uint8_t mux)
{
#if defined(__AVR_AT90USB162__)
return 0;
#else
uint8_t low;
ADCSRA = (1<<ADEN) | ADC_PRESCALER; // enable ADC
ADCSRB = (1<<ADHSM) | (mux & 0x20); // high speed mode
ADMUX = aref | (mux & 0x1F); // configure mux input
ADCSRA = (1<<ADEN) | ADC_PRESCALER | (1<<ADSC); // start the conversion
while (ADCSRA & (1<<ADSC)) ; // wait for result
low = ADCL; // must read LSB first
return (ADCH << 8) | low; // must read MSB only once!
#endif
}

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@ -1,36 +0,0 @@
#ifndef _analog_h_included__
#define _analog_h_included__
#include <stdint.h>
void analogReference(uint8_t mode);
int16_t analogRead(uint8_t pin);
int16_t adc_read(uint8_t mux);
#define ADC_REF_POWER (1<<REFS0)
#define ADC_REF_INTERNAL ((1<<REFS1) | (1<<REFS0))
#define ADC_REF_EXTERNAL (0)
// These prescaler values are for high speed mode, ADHSM = 1
#if F_CPU == 16000000L
#define ADC_PRESCALER ((1<<ADPS2) | (1<<ADPS1))
#elif F_CPU == 8000000L
#define ADC_PRESCALER ((1<<ADPS2) | (1<<ADPS0))
#elif F_CPU == 4000000L
#define ADC_PRESCALER ((1<<ADPS2))
#elif F_CPU == 2000000L
#define ADC_PRESCALER ((1<<ADPS1) | (1<<ADPS0))
#elif F_CPU == 1000000L
#define ADC_PRESCALER ((1<<ADPS1))
#else
#define ADC_PRESCALER ((1<<ADPS0))
#endif
// some avr-libc versions do not properly define ADHSM
#if defined(__AVR_AT90USB646__) || defined(__AVR_AT90USB1286__)
#if !defined(ADHSM)
#define ADHSM (7)
#endif
#endif
#endif

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@ -1,246 +0,0 @@
#include "beeps.h"
#include <math.h>
#include <avr/pgmspace.h>
#include <avr/interrupt.h>
#include <avr/io.h>
#define PI 3.14159265
void delay_us(int count) {
while(count--) {
_delay_us(1);
}
}
int voices = 0;
double frequency = 0;
int volume = 0;
int position = 0;
double frequencies[8] = {0, 0, 0, 0, 0, 0, 0, 0};
int volumes[8] = {0, 0, 0, 0, 0, 0, 0, 0};
bool sliding = false;
#define RANGE 1000
volatile int i=0; //elements of the wave
void beeps() {
play_notes();
}
void send_freq(double freq, int vol) {
int duty = (((double)F_CPU) / freq);
ICR3 = duty; // Set max to the period
OCR3A = duty >> (0x10 - vol); // Set compare to half the period
}
void stop_all_notes() {
voices = 0;
TCCR3A = 0;
TCCR3B = 0;
frequency = 0;
volume = 0;
for (int i = 0; i < 8; i++) {
frequencies[i] = 0;
volumes[i] = 0;
}
}
void stop_note(double freq) {
for (int i = 7; i >= 0; i--) {
if (frequencies[i] == freq) {
frequencies[i] = 0;
volumes[i] = 0;
for (int j = i; (j < 7); j++) {
frequencies[j] = frequencies[j+1];
frequencies[j+1] = 0;
volumes[j] = volumes[j+1];
volumes[j+1] = 0;
}
}
}
voices--;
if (voices < 0)
voices = 0;
if (voices == 0) {
TCCR3A = 0;
TCCR3B = 0;
frequency = 0;
volume = 0;
} else {
double freq = frequencies[voices - 1];
int vol = volumes[voices - 1];
if (frequency < freq) {
sliding = true;
for (double f = frequency; f <= freq; f += ((freq - frequency) / 500.0)) {
send_freq(f, vol);
}
sliding = false;
} else if (frequency > freq) {
sliding = true;
for (double f = frequency; f >= freq; f -= ((frequency - freq) / 500.0)) {
send_freq(f, vol);
}
sliding = false;
}
send_freq(freq, vol);
frequency = freq;
volume = vol;
}
}
void init_notes() {
// TCCR1A = (1 << COM1A1) | (0 << COM1A0) | (1 << WGM11) | (1 << WGM10);
// TCCR1B = (1 << COM1B1) | (0 << COM1A0) | (1 << WGM13) | (1 << WGM12) | (0 << CS12) | (0 << CS11) | (1 << CS10);
// DDRC |= (1<<6);
// TCCR3A = (1 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
// TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (0 << CS31) | (1 << CS30);
// ICR3 = 0xFFFF;
// OCR3A = (int)((float)wave[i]*ICR3/RANGE); //go to next array element
// cli();
// /* Enable interrupt on timer2 == 127, with clk/8 prescaler. At 16MHz,
// this gives a timer interrupt at 15625Hz. */
// TIMSK3 = (1 << OCIE3A);
// /* clear/reset timer on match */
// // TCCR3A = 1<<WGM31 | 0<<WGM30; CTC mode, reset on match
// // TCCR3B = 0<<CS32 | 1<<CS31 | 0<<CS30; /* clk, /8 prescaler */
// TCCR3A = (1 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
// TCCR3B = (0 << WGM33) | (0 << WGM32) | (0 << CS32) | (0 << CS31) | (1 << CS30);
// TCCR1A = (1 << COM1A1) | (0 << COM1A0) | (1 << WGM11) | (0 << WGM10);
// TCCR1B = (1 << WGM12) | (0 << CS12) | (0 << CS11) | (1 << CS10);
// // SPCR = 0x50;
// // SPSR = 0x01;
// DDRC |= (1<<6);
// // ICR3 = 0xFFFF;
// // OCR3A=80;
// PORTC |= (1<<6);
// sei();
}
// #define highByte(c) ((c >> 8) & 0x00FF)
// #define lowByte(c) (c & 0x00FF)
ISR(TIMER3_COMPA_vect) {
if (ICR3 > 0 && !sliding) {
switch (position) {
case 0: {
int duty = (((double)F_CPU) / (frequency));
ICR3 = duty; // Set max to the period
OCR3A = duty >> 1; // Set compare to half the period
break;
}
case 1: {
int duty = (((double)F_CPU) / (frequency*2));
ICR3 = duty; // Set max to the period
OCR3A = duty >> 1; // Set compare to half the period
break;
}
case 2: {
int duty = (((double)F_CPU) / (frequency*3));
ICR3 = duty; // Set max to the period
OCR3A = duty >> 1; // Set compare to half the period
break;
}
}
position = (position + 1) % 3;
}
// /* OCR2A has been cleared, per TCCR2A above */
// // OCR3A = 127;
// // pos1 += incr1;
// // pos2 += incr2;
// // pos3 += incr3;
// // sample = sinewave[highByte(pos1)] + sinewave[highByte(pos2)] + sinewave[highByte(pos3)];
// // OCR3A = sample;
// OCR3A=pgm_read_byte(&sinewave[pos1]);
// pos1++;
// // PORTC &= ~(1<<6);
// /* buffered, 1x gain, active mode */
// // SPDR = highByte(sample) | 0x70;
// // while (!(SPSR & (1<<SPIF)));
// // SPDR = lowByte(sample);
// // while (!(SPSR & (1<<SPIF)));
// // PORTC |= (1<<6);
}
void play_note(double freq, int vol) {
if (freq > 0) {
DDRC |= (1<<6);
TCCR3A = (1 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (1 << CS31) | (0 << CS30);
if (frequency != 0) {
if (frequency < freq) {
for (double f = frequency; f <= freq; f += ((freq - frequency) / 500.0)) {
send_freq(f, vol);
}
} else if (frequency > freq) {
for (double f = frequency; f >= freq; f -= ((frequency - freq) / 500.0)) {
send_freq(f, vol);
}
}
}
send_freq(freq, vol);
frequency = freq;
volume = vol;
frequencies[voices] = frequency;
volumes[voices] = volume;
voices++;
}
// ICR3 = 0xFFFF;
// for (int i = 0; i < 10000; i++) {
// OCR3A = round((sin(i*freq)*.5)+.5)*0xFFFF;
// // _delay_us(50);
// }
// TCCR3A = 0;
// TCCR3B = 0;
}
// void note(int x, float length) {
// DDRC |= (1<<6);
// int t = (int)(440*pow(2,-x/12.0)); // starting note
// for (int y = 0; y < length*1000/t; y++) { // note length
// PORTC |= (1<<6);
// delay_us(t);
// PORTC &= ~(1<<6);
// delay_us(t);
// }
// PORTC &= ~(1<<6);
// }
// void true_note(float x, float y, float length) {
// for (uint32_t i = 0; i < length * 50; i++) {
// uint32_t v = (uint32_t) (round(sin(PI*2*i*640000*pow(2, x/12.0))*.5+1 + sin(PI*2*i*640000*pow(2, y/12.0))*.5+1) / 2 * pow(2, 8));
// for (int u = 0; u < 8; u++) {
// if (v & (1 << u) && !(PORTC&(1<<6)))
// PORTC |= (1<<6);
// else if (PORTC&(1<<6))
// PORTC &= ~(1<<6);
// }
// }
// PORTC &= ~(1<<6);
// }

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@ -1,12 +0,0 @@
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
void note(int x, float length);
void beeps();
void true_note(float x, float y, float length);
void play_note(double freq, int vol);
void stop_note(double freq);
void stop_all_notes();
void init_notes();

View File

@ -18,11 +18,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CONFIG_H
#define CONFIG_H
#include "config_definitions.h"
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6062
#define PRODUCT_ID 0x6061
#define DEVICE_VER 0x0001
#define MANUFACTURER Ortholinear Keyboards
#define PRODUCT The Preonic Keyboard
@ -34,7 +34,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Planck PCB default pin-out */
#define COLS (int []){ F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
#define ROWS (int []){ D1, D0, D5, B5, B6 }
#define ROWS (int []){ D2, D5, B5, B6, D3 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
@ -55,6 +58,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* ws2812 RGB LED */
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
#define ws2812_pin PD1
#define RGBLED_NUM 28 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/*
* Feature disable options
* These options are also useful to firmware size reduction.

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@ -1,50 +0,0 @@
#ifndef CONFIG_DEFINITIONS_H
#define CONFIG_DEFINITIONS_H
#define B0 0x20
#define B1 0x21
#define B2 0x22
#define B3 0x23
#define B4 0x24
#define B5 0x25
#define B6 0x26
#define B7 0x27
#define C0 0x30
#define C1 0x31
#define C2 0x32
#define C3 0x33
#define C4 0x34
#define C5 0x35
#define C6 0x36
#define C7 0x37
#define D0 0x40
#define D1 0x41
#define D2 0x42
#define D3 0x43
#define D4 0x44
#define D5 0x45
#define D6 0x46
#define D7 0x47
#define E0 0x50
#define E1 0x51
#define E2 0x52
#define E3 0x53
#define E4 0x54
#define E5 0x55
#define E6 0x56
#define E7 0x57
#define F0 0x60
#define F1 0x61
#define F2 0x62
#define F3 0x63
#define F4 0x64
#define F5 0x65
#define F6 0x66
#define F7 0x67
#endif

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@ -1,216 +0,0 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "extended_keymap_common.h"
#include "report.h"
#include "keycode.h"
#include "action_layer.h"
#include "action.h"
#include "action_macro.h"
#include "debug.h"
#include "backlight.h"
#include "keymap_midi.h"
#include <lufa.h>
static action_t keycode_to_action(uint16_t keycode);
/* converts key to action */
action_t action_for_key(uint8_t layer, keypos_t key)
{
// 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key);
if (keycode >= 0x0100 && keycode < 0x2000) {
// Has a modifier
action_t action;
// Split it up
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF);
return action;
} else if (keycode >= 0x2000 && keycode < 0x3000) {
// Is a shortcut for function layer, pull last 12bits
return keymap_func_to_action(keycode & 0xFFF);
} else if (keycode >= 0x3000 && keycode < 0x4000) {
action_t action;
action.code = ACTION_MACRO(keycode & 0xFF);
return action;
} else if (keycode >= BL_0 & keycode <= BL_15) {
action_t action;
action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
return action;
} else if (keycode == BL_DEC) {
action_t action;
action.code = ACTION_BACKLIGHT_DECREASE();
return action;
} else if (keycode == BL_INC) {
action_t action;
action.code = ACTION_BACKLIGHT_INCREASE();
return action;
} else if (keycode == BL_TOGG) {
action_t action;
action.code = ACTION_BACKLIGHT_TOGGLE();
return action;
} else if (keycode == BL_STEP) {
action_t action;
action.code = ACTION_BACKLIGHT_STEP();
return action;
} else if (keycode == RESET) {
bootloader_jump();
return;
} else if (keycode == DEBUG) {
print("\nDEBUG: enabled.\n");
debug_enable = true;
return;
} else if (keycode >= 0x6000 && keycode < 0x7000) {
action_t action;
action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
return action;
}
switch (keycode) {
case KC_FN0 ... KC_FN31:
return keymap_fn_to_action(keycode);
#ifdef BOOTMAGIC_ENABLE
case KC_CAPSLOCK:
case KC_LOCKING_CAPS:
if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
return keycode_to_action(KC_LCTL);
}
return keycode_to_action(keycode);
case KC_LCTL:
if (keymap_config.swap_control_capslock) {
return keycode_to_action(KC_CAPSLOCK);
}
return keycode_to_action(KC_LCTL);
case KC_LALT:
if (keymap_config.swap_lalt_lgui) {
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_LGUI);
}
return keycode_to_action(KC_LALT);
case KC_LGUI:
if (keymap_config.swap_lalt_lgui) {
return keycode_to_action(KC_LALT);
}
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_LGUI);
case KC_RALT:
if (keymap_config.swap_ralt_rgui) {
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_RGUI);
}
return keycode_to_action(KC_RALT);
case KC_RGUI:
if (keymap_config.swap_ralt_rgui) {
return keycode_to_action(KC_RALT);
}
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_RGUI);
case KC_GRAVE:
if (keymap_config.swap_grave_esc) {
return keycode_to_action(KC_ESC);
}
return keycode_to_action(KC_GRAVE);
case KC_ESC:
if (keymap_config.swap_grave_esc) {
return keycode_to_action(KC_GRAVE);
}
return keycode_to_action(KC_ESC);
case KC_BSLASH:
if (keymap_config.swap_backslash_backspace) {
return keycode_to_action(KC_BSPACE);
}
return keycode_to_action(KC_BSLASH);
case KC_BSPACE:
if (keymap_config.swap_backslash_backspace) {
return keycode_to_action(KC_BSLASH);
}
return keycode_to_action(KC_BSPACE);
#endif
default:
return keycode_to_action(keycode);
}
}
/* Macro */
__attribute__ ((weak))
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
}
/* Function */
__attribute__ ((weak))
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
}
/* translates keycode to action */
static action_t keycode_to_action(uint16_t keycode)
{
action_t action;
switch (keycode) {
case KC_A ... KC_EXSEL:
case KC_LCTRL ... KC_RGUI:
action.code = ACTION_KEY(keycode);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(keycode);
break;
case KC_TRNS:
action.code = ACTION_TRANSPARENT;
break;
default:
action.code = ACTION_NO;
break;
}
return action;
}
/* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
// Read entire word (16bits)
return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint16_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}
action_t keymap_func_to_action(uint16_t keycode)
{
// For FUNC without 8bit limit
return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
}

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@ -1,181 +0,0 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_H
#define KEYMAP_H
#include <stdint.h>
#include <stdbool.h>
#include "action.h"
#include <avr/pgmspace.h>
#include "keycode.h"
#include "keymap.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
// #include "print.h"
#include "debug.h"
#ifdef BOOTMAGIC_ENABLE
/* NOTE: Not portable. Bit field order depends on implementation */
typedef union {
uint16_t raw;
struct {
bool swap_control_capslock:1;
bool capslock_to_control:1;
bool swap_lalt_lgui:1;
bool swap_ralt_rgui:1;
bool no_gui:1;
bool swap_grave_esc:1;
bool swap_backslash_backspace:1;
bool nkro:1;
};
} keymap_config_t;
keymap_config_t keymap_config;
#endif
/* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint16_t keycode);
/* translates Fn keycode to action */
action_t keymap_func_to_action(uint16_t keycode);
extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
// Ability to use mods in layouts
#define LCTL(kc) kc | 0x0100
#define LSFT(kc) kc | 0x0200
#define LALT(kc) kc | 0x0400
#define LGUI(kc) kc | 0x0800
#define RCTL(kc) kc | 0x1100
#define RSFT(kc) kc | 0x1200
#define RALT(kc) kc | 0x1400
#define RGUI(kc) kc | 0x1800
// Alias for function layers than expand past FN31
#define FUNC(kc) kc | 0x2000
// Aliases
#define S(kc) LSFT(kc)
#define F(kc) FUNC(kc)
// For software implementation of colemak
#define CM_Q KC_Q
#define CM_W KC_W
#define CM_F KC_E
#define CM_P KC_R
#define CM_G KC_T
#define CM_J KC_Y
#define CM_L KC_U
#define CM_U KC_I
#define CM_Y KC_O
#define CM_SCLN KC_P
#define CM_A KC_A
#define CM_R KC_S
#define CM_S KC_D
#define CM_T KC_F
#define CM_D KC_G
#define CM_H KC_H
#define CM_N KC_J
#define CM_E KC_K
#define CM_I KC_L
#define CM_O KC_SCLN
#define CM_Z KC_Z
#define CM_X KC_X
#define CM_C KC_C
#define CM_V KC_V
#define CM_B KC_B
#define CM_K KC_N
#define CM_M KC_M
#define CM_COMM KC_COMM
#define CM_DOT KC_DOT
#define CM_SLSH KC_SLSH
// Make it easy to support these in macros
#define KC_CM_Q CM_Q
#define KC_CM_W CM_W
#define KC_CM_F CM_F
#define KC_CM_P CM_P
#define KC_CM_G CM_G
#define KC_CM_J CM_J
#define KC_CM_L CM_L
#define KC_CM_U CM_U
#define KC_CM_Y CM_Y
#define KC_CM_SCLN CM_SCLN
#define KC_CM_A CM_A
#define KC_CM_R CM_R
#define KC_CM_S CM_S
#define KC_CM_T CM_T
#define KC_CM_D CM_D
#define KC_CM_H CM_H
#define KC_CM_N CM_N
#define KC_CM_E CM_E
#define KC_CM_I CM_I
#define KC_CM_O CM_O
#define KC_CM_Z CM_Z
#define KC_CM_X CM_X
#define KC_CM_C CM_C
#define KC_CM_V CM_V
#define KC_CM_B CM_B
#define KC_CM_K CM_K
#define KC_CM_M CM_M
#define KC_CM_COMM CM_COMM
#define KC_CM_DOT CM_DOT
#define KC_CM_SLSH CM_SLSH
#define M(kc) kc | 0x3000
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
#define BL_ON 0x4009
#define BL_OFF 0x4000
#define BL_0 0x4000
#define BL_1 0x4001
#define BL_2 0x4002
#define BL_3 0x4003
#define BL_4 0x4004
#define BL_5 0x4005
#define BL_6 0x4006
#define BL_7 0x4007
#define BL_8 0x4008
#define BL_9 0x4009
#define BL_10 0x400A
#define BL_11 0x400B
#define BL_12 0x400C
#define BL_13 0x400D
#define BL_14 0x400E
#define BL_15 0x400F
#define BL_DEC 0x4010
#define BL_INC 0x4011
#define BL_TOGG 0x4012
#define BL_STEP 0x4013
#define RESET 0x5000
#define DEBUG 0x5001
#define MIDI(n) n | 0x6000
#endif

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@ -1,70 +0,0 @@
#include "extended_keymap_common.h"
#include "backlight.h"
#include "lufa.h"
#include "debug.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{M(0), KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
// Space is repeated to accommadate for both spacebar wiring positions
},
[1] = { /* Colemak */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_FN3, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[2] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[3] = { /* LOWER */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), RESET, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[4] = { /* TENKEY */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_KP_7, KC_KP_8, KC_KP_9, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_KP_4, KC_KP_5, KC_KP_6, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_KP_1, KC_KP_2, KC_KP_3, KC_SLSH, KC_ENT},
{KC_TRNS, KC_LCTL, KC_LALT, KC_LGUI, KC_TRNS, KC_SPC, KC_SPC, KC_KP_0, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
midi_send_noteon(&midi_device, 1, 64, 127);
backlight_step();
} else {
unregister_code(KC_RSFT);
midi_send_noteoff(&midi_device, 1, 64, 127);
}
break;
}
return MACRO_NONE;
};

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@ -1,81 +0,0 @@
#include "extended_keymap_common.h"
#include "backlight.h"
#include "action_layer.h"
#include "keymap_midi.h"
#include "beeps.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{M(0), KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
// Space is repeated to accommadate for both spacebar wiring positions
},
[1] = { /* Colemak */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_FN3, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[2] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[3] = { /* LOWER */
{KC_GRV, S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), RESET, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[4] = { /* TENKEY */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_KP_7, KC_KP_8, KC_KP_9, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_KP_4, KC_KP_5, KC_KP_6, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_KP_1, KC_KP_2, KC_KP_3, KC_SLSH, KC_ENT},
{KC_TRNS, KC_LCTL, KC_LALT, KC_LGUI, KC_TRNS, KC_SPC, KC_SPC, KC_KP_0, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[5] = {
{ MIDI12 },
{ MIDI12 },
{ MIDI12 },
{ MIDI12 },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), MIDI, MIDI, MIDI, MIDI}
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0:
if (record->event.pressed) {
// register_code(KC_RSFT);
backlight_set(BACKLIGHT_LEVELS);
default_layer_and(0);
default_layer_or((1<<5));
} else {
// unregister_code(KC_RSFT);
backlight_set(0);
default_layer_and(0);
default_layer_or(0);
}
break;
}
return MACRO_NONE;
};

3
keyboard/preonic/flash-pcb.sh Executable file
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@ -0,0 +1,3 @@
dfu-programmer atmega32u4 erase --force
dfu-programmer atmega32u4 flash preonic_pcb.hex
dfu-programmer atmega32u4 reset

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@ -1,110 +0,0 @@
/*
Copyright 2015 Jack Humbert <jack.humb@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "extended_keymap_common.h"
#include "keymap_midi.h"
#include <lufa.h>
uint8_t starting_note = 0x0C;
int offset = 7;
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
if (id != 0) {
if (record->event.pressed) {
midi_send_noteon(&midi_device, opt, (id & 0xFF), 127);
} else {
midi_send_noteoff(&midi_device, opt, (id & 0xFF), 127);
}
}
if (record->event.key.col == (MATRIX_COLS - 1) && record->event.key.row == (MATRIX_ROWS - 1)) {
if (record->event.pressed) {
starting_note++;
play_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
midi_send_cc(&midi_device, 0, 0x7B, 0);
midi_send_cc(&midi_device, 1, 0x7B, 0);
midi_send_cc(&midi_device, 2, 0x7B, 0);
midi_send_cc(&midi_device, 3, 0x7B, 0);
midi_send_cc(&midi_device, 4, 0x7B, 0);
return;
} else {
stop_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)));
stop_all_notes();
return;
}
}
if (record->event.key.col == (MATRIX_COLS - 2) && record->event.key.row == (MATRIX_ROWS - 1)) {
if (record->event.pressed) {
starting_note--;
play_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
midi_send_cc(&midi_device, 0, 0x7B, 0);
midi_send_cc(&midi_device, 1, 0x7B, 0);
midi_send_cc(&midi_device, 2, 0x7B, 0);
midi_send_cc(&midi_device, 3, 0x7B, 0);
midi_send_cc(&midi_device, 4, 0x7B, 0);
return;
} else {
stop_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)));
stop_all_notes();
return;
}
}
if (record->event.key.col == (MATRIX_COLS - 3) && record->event.key.row == (MATRIX_ROWS - 1) && record->event.pressed) {
offset++;
midi_send_cc(&midi_device, 0, 0x7B, 0);
midi_send_cc(&midi_device, 1, 0x7B, 0);
midi_send_cc(&midi_device, 2, 0x7B, 0);
midi_send_cc(&midi_device, 3, 0x7B, 0);
midi_send_cc(&midi_device, 4, 0x7B, 0);
stop_all_notes();
for (int i = 0; i <= 7; i++) {
play_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
_delay_us(80000);
stop_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)));
_delay_us(8000);
}
return;
}
if (record->event.key.col == (MATRIX_COLS - 4) && record->event.key.row == (MATRIX_ROWS - 1) && record->event.pressed) {
offset--;
midi_send_cc(&midi_device, 0, 0x7B, 0);
midi_send_cc(&midi_device, 1, 0x7B, 0);
midi_send_cc(&midi_device, 2, 0x7B, 0);
midi_send_cc(&midi_device, 3, 0x7B, 0);
midi_send_cc(&midi_device, 4, 0x7B, 0);
stop_all_notes();
for (int i = 0; i <= 7; i++) {
play_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
_delay_us(80000);
stop_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)));
_delay_us(8000);
}
return;
}
if (record->event.pressed) {
// midi_send_noteon(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127);
midi_send_noteon(&midi_device, 0, (starting_note + SCALE[record->event.key.col + offset])+12*(MATRIX_ROWS - record->event.key.row), 127);
play_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
} else {
// midi_send_noteoff(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127);
midi_send_noteoff(&midi_device, 0, (starting_note + SCALE[record->event.key.col + offset])+12*(MATRIX_ROWS - record->event.key.row), 127);
stop_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
}
}

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@ -1,220 +0,0 @@
/*
Copyright 2015 Jack Humbert <jack.humb@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_MIDI_H
#define KEYMAP_MIDI_H
#define MIDI 0x6000
#define MIDI12 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000
#define CHNL(note, channel) (note + (channel << 8))
#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
#define N_CN1 (0x600C + (12 * -1) + 0 )
#define N_CN1S (0x600C + (12 * -1) + 1 )
#define N_DN1F (0x600C + (12 * -1) + 1 )
#define N_DN1 (0x600C + (12 * -1) + 2 )
#define N_DN1S (0x600C + (12 * -1) + 3 )
#define N_EN1F (0x600C + (12 * -1) + 3 )
#define N_EN1 (0x600C + (12 * -1) + 4 )
#define N_FN1 (0x600C + (12 * -1) + 5 )
#define N_FN1S (0x600C + (12 * -1) + 6 )
#define N_GN1F (0x600C + (12 * -1) + 6 )
#define N_GN1 (0x600C + (12 * -1) + 7 )
#define N_GN1S (0x600C + (12 * -1) + 8 )
#define N_AN1F (0x600C + (12 * -1) + 8 )
#define N_AN1 (0x600C + (12 * -1) + 9 )
#define N_AN1S (0x600C + (12 * -1) + 10)
#define N_BN1F (0x600C + (12 * -1) + 10)
#define N_BN1 (0x600C + (12 * -1) + 11)
#define N_C0 (0x600C + (12 * 0) + 0 )
#define N_C0S (0x600C + (12 * 0) + 1 )
#define N_D0F (0x600C + (12 * 0) + 1 )
#define N_D0 (0x600C + (12 * 0) + 2 )
#define N_D0S (0x600C + (12 * 0) + 3 )
#define N_E0F (0x600C + (12 * 0) + 3 )
#define N_E0 (0x600C + (12 * 0) + 4 )
#define N_F0 (0x600C + (12 * 0) + 5 )
#define N_F0S (0x600C + (12 * 0) + 6 )
#define N_G0F (0x600C + (12 * 0) + 6 )
#define N_G0 (0x600C + (12 * 0) + 7 )
#define N_G0S (0x600C + (12 * 0) + 8 )
#define N_A0F (0x600C + (12 * 0) + 8 )
#define N_A0 (0x600C + (12 * 0) + 9 )
#define N_A0S (0x600C + (12 * 0) + 10)
#define N_B0F (0x600C + (12 * 0) + 10)
#define N_B0 (0x600C + (12 * 0) + 11)
#define N_C1 (0x600C + (12 * 1) + 0 )
#define N_C1S (0x600C + (12 * 1) + 1 )
#define N_D1F (0x600C + (12 * 1) + 1 )
#define N_D1 (0x600C + (12 * 1) + 2 )
#define N_D1S (0x600C + (12 * 1) + 3 )
#define N_E1F (0x600C + (12 * 1) + 3 )
#define N_E1 (0x600C + (12 * 1) + 4 )
#define N_F1 (0x600C + (12 * 1) + 5 )
#define N_F1S (0x600C + (12 * 1) + 6 )
#define N_G1F (0x600C + (12 * 1) + 6 )
#define N_G1 (0x600C + (12 * 1) + 7 )
#define N_G1S (0x600C + (12 * 1) + 8 )
#define N_A1F (0x600C + (12 * 1) + 8 )
#define N_A1 (0x600C + (12 * 1) + 9 )
#define N_A1S (0x600C + (12 * 1) + 10)
#define N_B1F (0x600C + (12 * 1) + 10)
#define N_B1 (0x600C + (12 * 1) + 11)
#define N_C2 (0x600C + (12 * 2) + 0 )
#define N_C2S (0x600C + (12 * 2) + 1 )
#define N_D2F (0x600C + (12 * 2) + 1 )
#define N_D2 (0x600C + (12 * 2) + 2 )
#define N_D2S (0x600C + (12 * 2) + 3 )
#define N_E2F (0x600C + (12 * 2) + 3 )
#define N_E2 (0x600C + (12 * 2) + 4 )
#define N_F2 (0x600C + (12 * 2) + 5 )
#define N_F2S (0x600C + (12 * 2) + 6 )
#define N_G2F (0x600C + (12 * 2) + 6 )
#define N_G2 (0x600C + (12 * 2) + 7 )
#define N_G2S (0x600C + (12 * 2) + 8 )
#define N_A2F (0x600C + (12 * 2) + 8 )
#define N_A2 (0x600C + (12 * 2) + 9 )
#define N_A2S (0x600C + (12 * 2) + 10)
#define N_B2F (0x600C + (12 * 2) + 10)
#define N_B2 (0x600C + (12 * 2) + 11)
#define N_C3 (0x600C + (12 * 3) + 0 )
#define N_C3S (0x600C + (12 * 3) + 1 )
#define N_D3F (0x600C + (12 * 3) + 1 )
#define N_D3 (0x600C + (12 * 3) + 2 )
#define N_D3S (0x600C + (12 * 3) + 3 )
#define N_E3F (0x600C + (12 * 3) + 3 )
#define N_E3 (0x600C + (12 * 3) + 4 )
#define N_F3 (0x600C + (12 * 3) + 5 )
#define N_F3S (0x600C + (12 * 3) + 6 )
#define N_G3F (0x600C + (12 * 3) + 6 )
#define N_G3 (0x600C + (12 * 3) + 7 )
#define N_G3S (0x600C + (12 * 3) + 8 )
#define N_A3F (0x600C + (12 * 3) + 8 )
#define N_A3 (0x600C + (12 * 3) + 9 )
#define N_A3S (0x600C + (12 * 3) + 10)
#define N_B3F (0x600C + (12 * 3) + 10)
#define N_B3 (0x600C + (12 * 3) + 11)
#define N_C4 (0x600C + (12 * 4) + 0 )
#define N_C4S (0x600C + (12 * 4) + 1 )
#define N_D4F (0x600C + (12 * 4) + 1 )
#define N_D4 (0x600C + (12 * 4) + 2 )
#define N_D4S (0x600C + (12 * 4) + 3 )
#define N_E4F (0x600C + (12 * 4) + 3 )
#define N_E4 (0x600C + (12 * 4) + 4 )
#define N_F4 (0x600C + (12 * 4) + 5 )
#define N_F4S (0x600C + (12 * 4) + 6 )
#define N_G4F (0x600C + (12 * 4) + 6 )
#define N_G4 (0x600C + (12 * 4) + 7 )
#define N_G4S (0x600C + (12 * 4) + 8 )
#define N_A4F (0x600C + (12 * 4) + 8 )
#define N_A4 (0x600C + (12 * 4) + 9 )
#define N_A4S (0x600C + (12 * 4) + 10)
#define N_B4F (0x600C + (12 * 4) + 10)
#define N_B4 (0x600C + (12 * 4) + 11)
#define N_C5 (0x600C + (12 * 5) + 0 )
#define N_C5S (0x600C + (12 * 5) + 1 )
#define N_D5F (0x600C + (12 * 5) + 1 )
#define N_D5 (0x600C + (12 * 5) + 2 )
#define N_D5S (0x600C + (12 * 5) + 3 )
#define N_E5F (0x600C + (12 * 5) + 3 )
#define N_E5 (0x600C + (12 * 5) + 4 )
#define N_F5 (0x600C + (12 * 5) + 5 )
#define N_F5S (0x600C + (12 * 5) + 6 )
#define N_G5F (0x600C + (12 * 5) + 6 )
#define N_G5 (0x600C + (12 * 5) + 7 )
#define N_G5S (0x600C + (12 * 5) + 8 )
#define N_A5F (0x600C + (12 * 5) + 8 )
#define N_A5 (0x600C + (12 * 5) + 9 )
#define N_A5S (0x600C + (12 * 5) + 10)
#define N_B5F (0x600C + (12 * 5) + 10)
#define N_B5 (0x600C + (12 * 5) + 11)
#define N_C6 (0x600C + (12 * 6) + 0 )
#define N_C6S (0x600C + (12 * 6) + 1 )
#define N_D6F (0x600C + (12 * 6) + 1 )
#define N_D6 (0x600C + (12 * 6) + 2 )
#define N_D6S (0x600C + (12 * 6) + 3 )
#define N_E6F (0x600C + (12 * 6) + 3 )
#define N_E6 (0x600C + (12 * 6) + 4 )
#define N_F6 (0x600C + (12 * 6) + 5 )
#define N_F6S (0x600C + (12 * 6) + 6 )
#define N_G6F (0x600C + (12 * 6) + 6 )
#define N_G6 (0x600C + (12 * 6) + 7 )
#define N_G6S (0x600C + (12 * 6) + 8 )
#define N_A6F (0x600C + (12 * 6) + 8 )
#define N_A6 (0x600C + (12 * 6) + 9 )
#define N_A6S (0x600C + (12 * 6) + 10)
#define N_B6F (0x600C + (12 * 6) + 10)
#define N_B6 (0x600C + (12 * 6) + 11)
#define N_C7 (0x600C + (12 * 7) + 0 )
#define N_C7S (0x600C + (12 * 7) + 1 )
#define N_D7F (0x600C + (12 * 7) + 1 )
#define N_D7 (0x600C + (12 * 7) + 2 )
#define N_D7S (0x600C + (12 * 7) + 3 )
#define N_E7F (0x600C + (12 * 7) + 3 )
#define N_E7 (0x600C + (12 * 7) + 4 )
#define N_F7 (0x600C + (12 * 7) + 5 )
#define N_F7S (0x600C + (12 * 7) + 6 )
#define N_G7F (0x600C + (12 * 7) + 6 )
#define N_G7 (0x600C + (12 * 7) + 7 )
#define N_G7S (0x600C + (12 * 7) + 8 )
#define N_A7F (0x600C + (12 * 7) + 8 )
#define N_A7 (0x600C + (12 * 7) + 9 )
#define N_A7S (0x600C + (12 * 7) + 10)
#define N_B7F (0x600C + (12 * 7) + 10)
#define N_B7 (0x600C + (12 * 7) + 11)
#define N_C8 (0x600C + (12 * 8) + 0 )
#define N_C8S (0x600C + (12 * 8) + 1 )
#define N_D8F (0x600C + (12 * 8) + 1 )
#define N_D8 (0x600C + (12 * 8) + 2 )
#define N_D8S (0x600C + (12 * 8) + 3 )
#define N_E8F (0x600C + (12 * 8) + 3 )
#define N_E8 (0x600C + (12 * 8) + 4 )
#define N_F8 (0x600C + (12 * 8) + 5 )
#define N_F8S (0x600C + (12 * 8) + 6 )
#define N_G8F (0x600C + (12 * 8) + 6 )
#define N_G8 (0x600C + (12 * 8) + 7 )
#define N_G8S (0x600C + (12 * 8) + 8 )
#define N_A8F (0x600C + (12 * 8) + 8 )
#define N_A8 (0x600C + (12 * 8) + 9 )
#define N_A8S (0x600C + (12 * 8) + 10)
#define N_B8F (0x600C + (12 * 8) + 10)
#define N_B8 (0x600C + (12 * 8) + 11)
#define N_C8 (0x600C + (12 * 8) + 0 )
#define N_C8S (0x600C + (12 * 8) + 1 )
#define N_D8F (0x600C + (12 * 8) + 1 )
#define N_D8 (0x600C + (12 * 8) + 2 )
#define N_D8S (0x600C + (12 * 8) + 3 )
#define N_E8F (0x600C + (12 * 8) + 3 )
#define N_E8 (0x600C + (12 * 8) + 4 )
#define N_F8 (0x600C + (12 * 8) + 5 )
#define N_F8S (0x600C + (12 * 8) + 6 )
#define N_G8F (0x600C + (12 * 8) + 6 )
#define N_G8 (0x600C + (12 * 8) + 7 )
#define N_G8S (0x600C + (12 * 8) + 8 )
#define N_A8F (0x600C + (12 * 8) + 8 )
#define N_A8 (0x600C + (12 * 8) + 9 )
#define N_A8S (0x600C + (12 * 8) + 10)
#define N_B8F (0x600C + (12 * 8) + 10)
#define N_B8 (0x600C + (12 * 8) + 11)
#endif

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# The Default Planck Layout
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_CM] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_DV] = { /* Dvorak */
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LW] = { /* LOWER */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "preonic.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _CM 1
#define _DV 2
#define _LW 3
#define _RS 4
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_CM] = { /* Colemak */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_DV] = { /* Dvorak */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LW] = { /* LOWER */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};
const uint16_t PROGMEM fn_actions[] = {
};
float start_up[][2] = {
{440.0*pow(2.0,(67)/12.0), 600},
{0, 50},
{440.0*pow(2.0,(64)/12.0), 400},
{0, 50},
{440.0*pow(2.0,(55)/12.0), 400},
{0, 50},
{440.0*pow(2.0,(60)/12.0), 400},
{0, 50},
{440.0*pow(2.0,(64)/12.0), 1000},
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void * matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
play_notes(&start_up, 9, false);
#endif
}

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# Lock layout
This layout is designed for having a lock switch in the lower-left-hand corner, and for experimenting with MIDI/audio features. It's constantly in development, so don't expect anything to work/be documented correctly!

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "preonic.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include "action_layer.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _CM 1
#define _DV 2
#define _LW 3
#define _RS 4
#define _MI 5
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_CM] = { /* Colemak */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_DV] = { /* Dvorak */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LW] = { /* LOWER */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_MI] = { /* MIDI */
{MIDI12},
{MIDI12},
{MIDI12},
{MIDI12},
{M(0), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MIDI, MIDI, MIDI, MIDI}
}
};
const uint16_t PROGMEM fn_actions[] = {
};
float start_up[][2] = {
{440.0*pow(2.0,(67)/12.0), 600},
{0, 50},
{440.0*pow(2.0,(64)/12.0), 400},
{0, 50},
{440.0*pow(2.0,(55)/12.0), 400},
{0, 50},
{440.0*pow(2.0,(60)/12.0), 400},
{0, 50},
{440.0*pow(2.0,(64)/12.0), 1000},
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
default_layer_state = 1<<5;
} else {
unregister_code(KC_RSFT);
default_layer_state = 1<<0;
}
break;
}
return MACRO_NONE;
};
void * matrix_init_user(void) {
init_notes();
play_notes(&start_up, 9, false);
}

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@ -1,38 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
// // Using PE6 Caps Lock LED
// if (usb_led & (1<<USB_LED_CAPS_LOCK))
// {
// // Output high.
// DDRE |= (1<<6);
// PORTE |= (1<<6);
// }
// else
// {
// // Output low.
// DDRE &= ~(1<<6);
// PORTE &= ~(1<<6);
// }
}

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@ -1,234 +0,0 @@
/*
Copyright 2012 Jun Wako
Generated by planckkeyboard.com (2014 Jack Humbert)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 10
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// To use PORTF disable JTAG with writing JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
backlight_init_ports();
// Turn status LED on
DDRE |= (1<<6);
PORTE |= (1<<6);
// initialize row and col
unselect_rows();
init_cols();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
static void init_cols(void)
{
int B = 0, C = 0, D = 0, E = 0, F = 0;
for(int x = 0; x < MATRIX_COLS; x++) {
int col = COLS[x];
if ((col & 0xF0) == 0x20) {
B |= (1<<(col & 0x0F));
} else if ((col & 0xF0) == 0x30) {
C |= (1<<(col & 0x0F));
} else if ((col & 0xF0) == 0x40) {
D |= (1<<(col & 0x0F));
} else if ((col & 0xF0) == 0x50) {
E |= (1<<(col & 0x0F));
} else if ((col & 0xF0) == 0x60) {
F |= (1<<(col & 0x0F));
}
}
DDRB &= ~(B); PORTB |= (B);
DDRC &= ~(C); PORTC |= (C);
DDRD &= ~(D); PORTD |= (D);
DDRE &= ~(E); PORTE |= (E);
DDRF &= ~(F); PORTF |= (F);
}
static matrix_row_t read_cols(void)
{
matrix_row_t result = 0;
for(int x = 0; x < MATRIX_COLS; x++) {
int col = COLS[x];
if ((col & 0xF0) == 0x20) {
result |= (PINB&(1<<(col & 0x0F)) ? 0 : (1<<x));
} else if ((col & 0xF0) == 0x30) {
result |= (PINC&(1<<(col & 0x0F)) ? 0 : (1<<x));
} else if ((col & 0xF0) == 0x40) {
result |= (PIND&(1<<(col & 0x0F)) ? 0 : (1<<x));
} else if ((col & 0xF0) == 0x50) {
result |= (PINE&(1<<(col & 0x0F)) ? 0 : (1<<x));
} else if ((col & 0xF0) == 0x60) {
result |= (PINF&(1<<(col & 0x0F)) ? 0 : (1<<x));
}
}
return result;
}
static void unselect_rows(void)
{
int B = 0, C = 0, D = 0, E = 0, F = 0;
for(int x = 0; x < MATRIX_ROWS; x++) {
int row = ROWS[x];
if ((row & 0xF0) == 0x20) {
B |= (1<<(row & 0x0F));
} else if ((row & 0xF0) == 0x30) {
C |= (1<<(row & 0x0F));
} else if ((row & 0xF0) == 0x40) {
D |= (1<<(row & 0x0F));
} else if ((row & 0xF0) == 0x50) {
E |= (1<<(row & 0x0F));
} else if ((row & 0xF0) == 0x60) {
F |= (1<<(row & 0x0F));
}
}
DDRB &= ~(B); PORTB |= (B);
DDRC &= ~(C); PORTC |= (C);
DDRD &= ~(D); PORTD |= (D);
DDRE &= ~(E); PORTE |= (E);
DDRF &= ~(F); PORTF |= (F);
}
static void select_row(uint8_t row)
{
int row_pin = ROWS[row];
if ((row_pin & 0xF0) == 0x20) {
DDRB |= (1<<(row_pin & 0x0F));
PORTB &= ~(1<<(row_pin & 0x0F));
} else if ((row_pin & 0xF0) == 0x30) {
DDRC |= (1<<(row_pin & 0x0F));
PORTC &= ~(1<<(row_pin & 0x0F));
} else if ((row_pin & 0xF0) == 0x40) {
DDRD |= (1<<(row_pin & 0x0F));
PORTD &= ~(1<<(row_pin & 0x0F));
} else if ((row_pin & 0xF0) == 0x50) {
DDRE |= (1<<(row_pin & 0x0F));
PORTE &= ~(1<<(row_pin & 0x0F));
} else if ((row_pin & 0xF0) == 0x60) {
DDRF |= (1<<(row_pin & 0x0F));
PORTF &= ~(1<<(row_pin & 0x0F));
}
}

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@ -0,0 +1,36 @@
#include "preonic.h"
__attribute__ ((weak))
void * matrix_init_user(void) {
};
__attribute__ ((weak))
void * matrix_scan_user(void) {
};
void * matrix_init_kb(void) {
#ifdef BACKLIGHT_ENABLE
backlight_init_ports();
#endif
#ifdef RGBLIGHT_ENABLE
rgblight_init();
#endif
// Turn status LED on
DDRE |= (1<<6);
PORTE |= (1<<6);
if (matrix_init_user) {
(*matrix_init_user)();
}
};
void * matrix_scan_kb(void) {
if (matrix_scan_user) {
(*matrix_scan_user)();
}
};

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@ -0,0 +1,50 @@
#ifndef PREONIC_H
#define PREONIC_H
#include "matrix.h"
#include "keymap_common.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
#include <stddef.h>
#ifdef MIDI_ENABLE
#include <keymap_midi.h>
#endif
#define PREONIC_MIT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, \
k40, k41, k42, k43, k44, k45, k47, k48, k49, k4a, k4b \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b }, \
{ k40, k41, k42, k43, k44, k45, k45, k47, k48, k49, k4a, k4b } \
}
#define PREONIC_GRID( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, \
k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b }, \
{ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b } \
}
void * matrix_init_user(void);
void * matrix_scan_user(void);
#endif

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -99,11 +99,11 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.pressed) {
// midi_send_noteon(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127);
midi_send_noteon(&midi_device, 0, (starting_note + SCALE[record->event.key.col + offset])+12*(MATRIX_ROWS - record->event.key.row), 127);
// midi_send_noteon(&midi_device, 0, (starting_note + SCALE[record->event.key.col + offset])+12*(MATRIX_ROWS - record->event.key.row), 127);
play_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
} else {
// midi_send_noteoff(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127);
midi_send_noteoff(&midi_device, 0, (starting_note + SCALE[record->event.key.col + offset])+12*(MATRIX_ROWS - record->event.key.row), 127);
// midi_send_noteoff(&midi_device, 0, (starting_note + SCALE[record->event.key.col + offset])+12*(MATRIX_ROWS - record->event.key.row), 127);
stop_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
}
}

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@ -15,7 +15,7 @@ Depending on which keymap you would like to use, you will have to compile slight
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```