feat: starlight smooth animation

This commit is contained in:
hbbit-dev 2024-07-17 18:09:11 -07:00
parent 522bf1daf2
commit adac1eef53
2 changed files with 37 additions and 0 deletions

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@ -42,4 +42,5 @@
#include "starlight_anim.h"
#include "starlight_dual_sat_anim.h"
#include "starlight_dual_hue_anim.h"
#include "starlight_smooth_anim.h"
#include "riverflow_anim.h"

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@ -0,0 +1,36 @@
#ifdef ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH
RGB_MATRIX_EFFECT(STAR_LIGHT_SMOOTH)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
bool STAR_LIGHT_SMOOTH(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
// initialize static array for random offsets
static uint16_t time_offsets[RGB_MATRIX_LED_COUNT] = {0};
static bool initialized = false;
// initialize random offsets
if (!initialized) {
for (uint8_t i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
time_offsets[i] = rand() % 65500;
}
initialized = true;
}
for (uint8_t i = led_min; i < led_max; i++) {
HSV hsv = rgb_matrix_config.hsv;
// adjustable time calculation
uint16_t time = scale16by8((g_rgb_timer / 2) + time_offsets[i], rgb_matrix_config.speed / 16);
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
RGB_MATRIX_TEST_LED_FLAGS();
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH