[Keyboard] Sol 3 Keyboard from RGBKB (#15687)

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Franklyn Tackitt <franklyn@tackitt.net>
This commit is contained in:
XScorpion2 2022-01-21 21:51:12 -06:00 committed by GitHub
parent b45a037c7e
commit ad702096a9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
25 changed files with 1268 additions and 14 deletions

View File

@ -292,7 +292,7 @@ void touch_encoder_calibrate(void) {
write_register8(QT_CALIBRATE, 0x01);
}
bool touch_encoder_calibrating(void) {
bool touch_encoder_is_calibrating(void) {
return touch_raw[0] & CALIBRATION_BIT;
}
@ -300,8 +300,8 @@ void touch_encoder_toggle(void) {
touch_disabled = !touch_disabled;
}
bool touch_encoder_toggled(void) {
return touch_disabled;
bool touch_encoder_is_on(void) {
return !touch_disabled;
}
void touch_encoder_slave_sync(uint8_t initiator2target_buffer_size, const void* initiator2target_buffer, uint8_t target2initiator_buffer_size, void* target2initiator_buffer) {

View File

@ -34,10 +34,10 @@ void touch_encoder_init(void);
void touch_encoder_update(int8_t transaction_id);
void touch_encoder_calibrate(void);
bool touch_encoder_calibrating(void);
bool touch_encoder_is_calibrating(void);
void touch_encoder_toggle(void);
bool touch_encoder_toggled(void);
bool touch_encoder_is_on(void);
// Called when touch encoder is tapped, weak function overridable by the kb
bool touch_encoder_tapped_kb(uint8_t index, uint8_t section);

View File

@ -21,8 +21,8 @@
/* Matrix Configuration - Rows are doubled up */
#define MATRIX_ROWS 14
// B1, A2 reserved for encoder / touch encoder support
#define MATRIX_ROW_PINS { A1, A3, B3, A13, B15, B1, A2 }
// Last pins reserved for encoder / touch encoder support
#define MATRIX_ROW_PINS { A1, A3, B3, A13, B15, NO_PIN, NO_PIN }
#define MATRIX_COLS 7
#define MATRIX_COL_PINS { A0, B11, B0, B10, B12, B2, A8 }
#define MATRIX_IO_DELAY 5
@ -35,11 +35,11 @@
#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
#define TOUCH_SEGMENTS 3
/* Encoder Configuration */
#define ENCODERS_PAD_A { B8, B9 }
#define ENCODERS_PAD_B { A14, A15 }
#define TOUCH_SEGMENTS 3
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

View File

@ -226,8 +226,8 @@ static void render_leds(void)
static void render_touch(void)
{
// Host Touch LED Status
oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), false);
oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
}
bool oled_task_user(void) {

View File

@ -226,8 +226,8 @@ static void render_leds(void)
static void render_touch(void)
{
// Host Touch LED Status
oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), false);
oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
}
bool oled_task_user(void) {

View File

@ -189,8 +189,8 @@ static void render_leds(void)
static void render_touch(void)
{
// Host Touch LED Status
oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), false);
oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
}
#else
static uint32_t scan_counter = 0;

View File

View File

@ -0,0 +1,182 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x3535
#define PRODUCT_ID 0x3510
#define MANUFACTURER RGBKB
#define PRODUCT Sol 3
#define USB_POLLING_INTERVAL_MS 1
/* Matrix Configuration - Rows are doubled up */
#define MATRIX_ROWS 12
// Last pins reserved for encoder / touch encoder support
#define MATRIX_ROW_PINS { B15, A8, A15, B12, A3, NO_PIN }
#define MATRIX_ROW_PINS_RIGHT { B15, B14, A8, A13, A7, NO_PIN }
#define MATRIX_COLS 8
// Empty matrix entries used for encoder / touch encoder support
#define MATRIX_COL_PINS { A6, A7, B0, B2, B1, B9, B3, B4 }
#define MATRIX_COL_PINS_RIGHT { B9, B8, B4, A6, A3, B10, B12, B11 }
#define MATRIX_IO_DELAY 5
#define BUSY_WAIT
#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time.
#define GPIO_INPUT_PIN_DELAY 10
/* Touchbar adjustments */
#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
#define TOUCH_SEGMENTS 3
/* Encoder Configuration */
// Matrix Entries k36/k35(E1SW>B13), k33/k32, k7/k28
#define ENCODERS_PAD_A { A1, B10, A13 }
#define ENCODERS_PAD_B { A2, B11, B14 }
// Matrix Entries k72/k71(E5SW>B0), k69/k68, k43/k64
#define ENCODERS_PAD_A_RIGHT { A1, C15, B3 }
#define ENCODERS_PAD_B_RIGHT { A2, C14, B13 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* CRC Configuration */
#define CRC8_OPTIMIZE_SPEED
#define CRC8_USE_TABLE
/* Split Keyboard Configuration */
#define SPLIT_HAND_PIN C13
#define SPLIT_USB_DETECT
// also handles the SERIAL_USART_TX_PIN define
#define SOFT_SERIAL_PIN A9
#define SERIAL_USART_TX_PAL_MODE 7
#define SERIAL_USART_TIMEOUT 5
#define SERIAL_USART_DRIVER SD1
//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr
#if SERIAL_USART_FULL_DUPLEX
#define SERIAL_USART_RX_PIN A10
#define SERIAL_USART_RX_PAL_MODE 7
// Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex
#define SERIAL_USART_PIN_SWAP
#define SERIAL_USART_SPEED (2 * 1024 * 1024)
#else
#define SERIAL_USART_SPEED (1 * 1024 * 1024)
#endif
/* Split Transport Features */
#define SPLIT_TRANSPORT_MIRROR
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_LED_STATE_ENABLE
#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
/* LED Turbo DIP Switch */
#define DIP_SWITCH_PINS { A14, B13 }
#define DIP_SWITCH_PINS_RIGHT { A14, B0 }
/* RGB LED Configuration */
#define RGB_DI_PIN B5
#define RGBLED_NUM 156
#define RGBLED_SPLIT { 78, 78 }
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define DRIVER_LED_TOTAL RGBLED_NUM
#define RGB_MATRIX_SPLIT RGBLED_SPLIT
#define RGB_MATRIX_CENTER { 81, 28 }
#define RGB_MATRIX_LED_FLUSH_LIMIT 33
#define RGB_MATRIX_LED_PROCESS_LIMIT 10
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#if RGB_UNLIMITED_POWER
#define RGBLIGHT_LIMIT_VAL 255
#else
#define RGBLIGHT_LIMIT_VAL 127
#endif
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
#define WS2812_PWM_DRIVER PWMD3
#define WS2812_PWM_CHANNEL 2
#define WS2812_PWM_PAL_MODE 2
#define WS2812_DMA_STREAM STM32_DMA1_STREAM3
#define WS2812_DMA_CHANNEL 3
#define TOUCH_UPDATE_INTERVAL 33
#define OLED_UPDATE_INTERVAL 33
#define TAP_CODE_DELAY 5
/* Audio Configuration */
#define AUDIO_PIN A4
#define AUDIO_PIN_ALT A5
#define AUDIO_PIN_ALT_AS_NEGATIVE
#define AUDIO_CLICKY
#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE
#define AUDIO_DAC_OFF_VALUE 0

View File

@ -0,0 +1,22 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
#define HAL_USE_DAC TRUE
#define HAL_USE_GPT TRUE
#define HAL_USE_I2C TRUE
#define HAL_USE_PWM TRUE
#define HAL_USE_SERIAL TRUE
#include_next <halconf.h>

View File

@ -0,0 +1,24 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
// No need for the single versions when multi performance isn't a problem =D
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#undef ENABLE_RGB_MATRIX_SPLASH
#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
// 20m timeout (20m * 60s * 1000mil)
// #define RGB_DISABLE_TIMEOUT 1200000
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define STM32_ONBOARD_EEPROM_SIZE 2048

View File

@ -0,0 +1,173 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#include QMK_KEYBOARD_H
/* Qwerty
*
* GESC 1 2 3 4 5 - = 6 7 8 9 0 BkSp
*
* Tab Q W E R T [ ] Y U I O P \
*
* FNCAPS A S D F G ( ) H J K L ; '
*
* Shift Z X C V B { } N M , . / Enter
*
* Ctrl Win Alt RGB ADJ DEL Enter FN Left Down Up Right
* Space Space
* DEL Enter
*
*
* Vol DnVol UpVol DnVol UpVol DnVol Up Vol DnVol UpVol DnVol UpVol DnVol Up
*
*
* Vol DnVol Up Prev Play Next Vol DnVol Up Prev Play Next
*
*/
enum sol_layers {
_QWERTY,
_COLEMAK,
_GAME,
_FN,
_ADJUST
};
enum sol_keycodes {
// Disables touch processing
TCH_TOG = SAFE_RANGE,
MENU_BTN,
MENU_UP,
MENU_DN,
RGB_RST
};
#define FN MO(_FN)
#define ADJUST MO(_ADJUST)
#define COLEMAK DF(_COLEMAK)
#define GAME DF(_GAME)
#define QWERTY DF(_QWERTY)
#define FN_CAPS LT(_FN, KC_CAPS)
//#define RGB_ADJ LT(_ADJUST, RGB_TOG)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
),
[_COLEMAK] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
_______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
_______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
_______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
_______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode)
{
case MENU_BTN:
if (record->event.pressed) {
rgb_menu_selection();
}
return false;
case MENU_UP:
if (record->event.pressed) {
rgb_menu_action(true);
}
return false;
case MENU_DN:
if (record->event.pressed) {
rgb_menu_action(false);
}
return false;
case RGB_RST:
if (record->event.pressed) {
eeconfig_update_rgb_matrix_default();
}
return false;
case TCH_TOG:
if (record->event.pressed) {
touch_encoder_toggle();
}
return false; // Skip all further processing of this key
default:
return true;
}
}
void render_layer_status(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer"), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_ln_P(PSTR("QWRTY"), false);
break;
case _COLEMAK:
oled_write_ln_P(PSTR("Colemk"), false);
break;
case _GAME:
oled_write_ln_P(PSTR("Game "), false);
break;
case _FN:
oled_write_ln_P(PSTR("FN "), false);
break;
case _ADJUST:
oled_write_ln_P(PSTR("Adjst"), false);
break;
default:
oled_write_ln_P(PSTR("Undef"), false);
}
}

View File

@ -0,0 +1,32 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/kageurufu> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt
* ----------------------------------------------------------------------------
*/
#pragma once
// No need for the single versions when multi performance isn't a problem =D
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
// 20m timeout (20m * 60s * 1000mil)
// #define RGB_DISABLE_TIMEOUT 1200000
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
// 224B per layer right now
#define DYNAMIC_KEYMAP_LAYER_COUNT 8
#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
#define VIA_QMK_RGBLIGHT_ENABLE
#define STM32_ONBOARD_EEPROM_SIZE 2048

View File

@ -0,0 +1,61 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/kageurufu> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt
* ----------------------------------------------------------------------------
*/
#include QMK_KEYBOARD_H
#include "kageurufu.h"
extern keymap_config_t keymap_config;
/* Base Layout
* ,------------------------------------------------. ,------------------------------------------------.
* | ` | | | | | | | | | | | | | | BkSp |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | | | | | | | | | | | | | | \ |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Esc | | | | | | | | | | | | | | ' |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Sft( | | | | | | | | | | | | | | Sft) |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | Win | Win | Alt | FN | Space| RGB | | FN | FN | - | = | Down | PgUp | PgDn |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Space| Bksp | | Enter| Space|
* `-------------' `--------=----'
*/
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__, \
KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, \
KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU )
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = EXPAND_LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, RGB_MOD, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, _________________QWERTY_L1_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R1_________________, KC_BSLS,
FN_ESC, _________________QWERTY_L2_________________, RGB_SAI, RGB_VAI, _________________QWERTY_R2_________________, KC_QUOT,
KC_LSPO, _________________QWERTY_L3_________________, RGB_SAD, RGB_VAD, _________________QWERTY_R3_________________, KC_RSPC,
KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, KC_MUTE, KC_BSPC, KC_ENT, FN, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN
),
[_FN] = EXPAND_LAYOUT(
________________FUNCTION_L1________________, _______, KC_PSCR, ________________FUNCTION_R1________________,
________________FUNCTION_L2________________, _______, _______, ________________FUNCTION_R2________________,
________________FUNCTION_L3________________, _______, _______, ________________FUNCTION_R3________________,
________________FUNCTION_L4________________, _______, _______, ________________FUNCTION_R4________________,
________________FUNCTION_L5________________, ADJ, KC_DEL, _______, ADJ, ________________FUNCTION_R5________________
),
[_ADJ] = EXPAND_LAYOUT(
_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________,
_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________,
_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________,
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________,
_________________ADJUST_L5_________________, _______, _______, _______, _______, _________________ADJUST_R5_________________
)
};

View File

@ -0,0 +1 @@
VIA_ENABLE = yes

View File

@ -0,0 +1,32 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
// No need for the single versions when multi performance isn't a problem =D
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#undef ENABLE_RGB_MATRIX_SPLASH
#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
// 20m timeout (20m * 60s * 1000mil)
// #define RGB_DISABLE_TIMEOUT 1200000
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
// 224B per layer right now
#define DYNAMIC_KEYMAP_LAYER_COUNT 8
#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
#define VIA_QMK_RGBLIGHT_ENABLE
#define STM32_ONBOARD_EEPROM_SIZE 2048

View File

@ -0,0 +1,218 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#include QMK_KEYBOARD_H
/* Qwerty
*
* GESC 1 2 3 4 5 - = 6 7 8 9 0 BkSp
*
* Tab Q W E R T [ ] Y U I O P \
*
* FNCAPS A S D F G ( ) H J K L ; '
*
* Shift Z X C V B { } N M , . / Enter
*
* Ctrl Win Alt RGB ADJ DEL Enter FN Left Down Up Right
* Space Space
* DEL Enter
*
*
* Vol DnVol UpVol DnVol UpVol DnVol Up Vol DnVol UpVol DnVol UpVol DnVol Up
*
*
* Vol DnVol Up Prev Play Next Vol DnVol Up Prev Play Next
*
*/
enum sol_layers {
_QWERTY,
_COLEMAK,
_GAME,
_FN,
_ADJUST,
_VIA1,
_VIA2,
_VIA3
};
enum sol_keycodes {
// Disables touch processing
TCH_TOG = SAFE_RANGE,
MENU_BTN,
MENU_UP,
MENU_DN,
RGB_RST
};
#define FN MO(_FN)
#define ADJUST MO(_ADJUST)
#define COLEMAK DF(_COLEMAK)
#define GAME DF(_GAME)
#define QWERTY DF(_QWERTY)
#define FN_CAPS LT(_FN, KC_CAPS)
//#define RGB_ADJ LT(_ADJUST, RGB_TOG)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
),
[_COLEMAK] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
_______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
_______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
_______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
_______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_VIA1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_VIA2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_VIA3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode)
{
case MENU_BTN:
if (record->event.pressed) {
rgb_menu_selection();
}
return false;
case MENU_UP:
if (record->event.pressed) {
rgb_menu_action(true);
}
return false;
case MENU_DN:
if (record->event.pressed) {
rgb_menu_action(false);
}
return false;
case RGB_RST:
if (record->event.pressed) {
eeconfig_update_rgb_matrix_default();
}
return false;
case TCH_TOG:
if (record->event.pressed) {
touch_encoder_toggle();
}
return false; // Skip all further processing of this key
default:
return true;
}
}
void render_layer_status(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer"), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_ln_P(PSTR("QWRTY"), false);
break;
case _COLEMAK:
oled_write_ln_P(PSTR("Colemk"), false);
break;
case _GAME:
oled_write_ln_P(PSTR("Game "), false);
break;
case _FN:
oled_write_ln_P(PSTR("FN "), false);
break;
case _ADJUST:
oled_write_ln_P(PSTR("Adjst"), false);
break;
case _VIA1:
oled_write_ln_P(PSTR("VIA1 "), false);
break;
case _VIA2:
oled_write_ln_P(PSTR("VIA2 "), false);
break;
case _VIA3:
oled_write_ln_P(PSTR("VIA3 "), false);
break;
default:
oled_write_ln_P(PSTR("Undef"), false);
}
}

View File

@ -0,0 +1 @@
VIA_ENABLE = yes

View File

@ -0,0 +1,30 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
#include_next <mcuconf.h>
#undef STM32_DAC_USE_DAC1_CH1
#define STM32_DAC_USE_DAC1_CH1 TRUE
#undef STM32_DAC_USE_DAC1_CH2
#define STM32_DAC_USE_DAC1_CH2 TRUE
#undef STM32_GPT_USE_TIM6
#define STM32_GPT_USE_TIM6 TRUE
#undef STM32_I2C_USE_I2C1
#define STM32_I2C_USE_I2C1 TRUE
#undef STM32_PWM_USE_TIM3
#define STM32_PWM_USE_TIM3 TRUE
#undef STM32_SERIAL_USE_USART1
#define STM32_SERIAL_USE_USART1 TRUE

View File

@ -0,0 +1,12 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
#define DEVICE_VER 0x0001

View File

@ -0,0 +1,287 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#include "rev1.h"
#include "split_util.h"
#define NUMBER_OF_TOUCH_ENCODERS 2
#define TOUCH_ENCODER_OPTIONS TOUCH_SEGMENTS + 2
#define NUMBER_OF_ENCODERS 6
#define ENCODER_OPTIONS 2
typedef struct PACKED {
uint8_t r;
uint8_t c;
} encodermap_t;
// this maps encoders and then touch encoders to their respective electrical matrix entry
// mapping is row (y) then column (x) when looking at the electrical layout
const encodermap_t encoder_map[NUMBER_OF_ENCODERS][ENCODER_OPTIONS] =
{
{ { 5, 0 }, { 5, 1 } }, // Encoder 0 matrix entries
{ { 5, 2 }, { 5, 3 } }, // Encoder 1 matrix entries
{ { 5, 4 }, { 5, 5 } }, // Encoder 2 matrix entries
{ { 11, 0 }, { 11, 1 } }, // Encoder 3 matrix entries
{ { 11, 2 }, { 11, 3 } }, // Encoder 4 matrix entries
{ { 11, 4 }, { 11, 5 } } // Encoder 5 matrix entries
};
const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPTIONS] =
{
{ { 1, 7 }, { 0, 7 }, { 2, 7 }, { 5, 6 }, { 5, 7 }, }, // Touch Encoder 0 matrix entries
{ { 7, 7 }, { 6, 7 }, { 8, 7 }, { 11, 6 }, { 11, 7 }, } // Touch Encoder 1 matrix entries
};
static bool limit_lightning = false;
RGB rgb_matrix_hsv_to_rgb(HSV hsv) {
if (limit_lightning) hsv.v /= 2;
return hsv_to_rgb(hsv);
}
bool dip_switch_update_kb(uint8_t index, bool active) {
if (!dip_switch_update_user(index, active))
return false;
switch(index) {
case 0: {
limit_lightning = active;
break;
}
case 1: {
// Handle RGB Encoder switch press
action_exec((keyevent_t){
.key = (keypos_t){.row = isLeftHand ? 4 : 10, .col = 6},
.pressed = active, .time = (timer_read() | 1) /* time should not be 0 */
});
break;
}
}
return false;
}
static void process_encoder_matrix(encodermap_t pos) {
action_exec((keyevent_t){
.key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = true, .time = (timer_read() | 1) /* time should not be 0 */
});
#if TAP_CODE_DELAY > 0
wait_ms(TAP_CODE_DELAY);
#endif
action_exec((keyevent_t){
.key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = false, .time = (timer_read() | 1) /* time should not be 0 */
});
}
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise))
return false;
// Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
process_encoder_matrix(encoder_map[index][clockwise ? 0 : 1]);
return false;
}
bool touch_encoder_update_kb(uint8_t index, bool clockwise) {
if (!touch_encoder_update_user(index, clockwise))
return false;
// Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
process_encoder_matrix(touch_encoder_map[index][clockwise ? 0 : 1]);
return false;
}
bool touch_encoder_tapped_kb(uint8_t index, uint8_t section) {
if (!touch_encoder_tapped_user(index, section))
return false;
process_encoder_matrix(touch_encoder_map[index][section + 2]);
return false;
}
void matrix_slave_scan_kb() {
dip_switch_read(false);
matrix_slave_scan_user();
}
#ifdef RGB_MATRIX_ENABLE
// clang-format off
led_config_t g_led_config = { {
{ 41, 42, 43, 44, 45, 46, 47 },
{ 54, 53, 52, 51, 50, 49, 48 },
{ 55, 56, 57, 58, 59, 60, 61 },
{ 68, 67, 66, 65, 64, 63, 62 },
{ 69, 70, 71, 72, 73, 74, 75, 76 },
{ 119, 120, 121, 122, 123, 124, 125 },
{ 132, 131, 130, 129, 128, 127, 126 },
{ 133, 134, 135, 136, 137, 138, 139 },
{ 146, 145, 144, 143, 142, 141, 140 },
{ 147, 148, 149, 150, 151, 152, 153 }
}, { // ALL XY VALUES DIVIDE BY 2, THEN ADD 5
{ 1, 6 }, { 1, 13 }, { 1, 19 }, { 1, 25 }, { 1, 31 }, { 1, 37 }, { 1, 43 }, { 1, 49 }, { 4, 52 }, { 11, 52 },
{ 17, 52 }, { 23, 52 }, { 29, 52 }, { 35, 52 }, { 41, 54 }, { 46, 57 }, { 52, 60 }, { 57, 63 }, { 62, 66 }, { 68, 69 },
{ 73, 67 }, { 76, 62 }, { 79, 57 }, { 78, 51 }, { 77, 45 }, { 76, 39 }, { 76, 33 }, { 76, 27 }, { 76, 21 }, { 76, 14 },
{ 76, 8 }, { 72, 3 }, { 59, 3 }, { 53, 3 }, { 46, 3 }, { 40, 3 }, { 34, 3 }, { 28, 3 }, { 22, 3 }, { 10, 3 }, { 3, 3 },
{ 9, 6 }, { 21, 6 }, { 30, 6 }, { 40, 6 }, { 49, 6 }, { 59, 6 }, { 71, 6 },
{ 71, 16 }, { 59, 16 }, { 49, 16 }, { 40, 16 }, { 30, 16 }, { 21, 16 }, { 9, 16 },
{ 9, 25 }, { 21, 25 }, { 30, 25 }, { 40, 25 }, { 49, 25 }, { 59, 25 }, { 71, 25 },
{ 71, 35 }, { 59, 35 }, { 49, 35 }, { 40, 35 }, { 30, 35 }, { 21, 35 }, { 9, 35 },
{ 9, 44 }, { 21, 44 }, { 30, 44 }, { 40, 44 }, { 49, 44 }, { 66, 50 }, { 75, 54 }, { 70, 62 }, { 60, 60 },
{ 160, 6 }, { 160, 13 }, { 160, 19 }, { 160, 25 }, { 160, 31 }, { 160, 37 }, { 160, 43 }, { 160, 49 }, { 157, 52 }, { 151, 52 },
{ 145, 52 }, { 138, 52 }, { 132, 52 }, { 126, 52 }, { 120, 54 }, { 115, 57 }, { 110, 60 }, { 105, 63 }, { 99, 66 }, { 94, 69 },
{ 89, 67 }, { 86, 62 }, { 83, 57 }, { 83, 51 }, { 85, 45 }, { 86, 39 }, { 86, 33 }, { 86, 27 }, { 86, 21 }, { 86, 14 },
{ 86, 8 }, { 90, 3 }, { 103, 3 }, { 109, 3 }, { 115, 3 }, { 121, 3 }, { 127, 3 }, { 133, 3 }, { 140, 3 }, { 152, 3 }, { 158, 3 },
{ 153, 6 }, { 141, 6 }, { 131, 6 }, { 122, 6 }, { 112, 6 }, { 103, 6 }, { 91, 6 },
{ 91, 16 }, { 103, 16 }, { 112, 16 }, { 122, 16 }, { 131, 16 }, { 141, 16 }, { 153, 16 },
{ 153, 25 }, { 141, 25 }, { 131, 25 }, { 122, 25 }, { 112, 25 }, { 103, 25 }, { 91, 25 },
{ 91, 35 }, { 103, 35 }, { 112, 35 }, { 122, 35 }, { 131, 35 }, { 141, 35 }, { 153, 35 },
{ 153, 44 }, { 141, 44 }, { 131, 44 }, { 122, 44 }, { 112, 44 }, { 96, 50 }, { 87, 54 }, { 92, 62 }, { 102, 60 },
}, {
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1
} };
// clang-format on
void rgb_matrix_increase_flags(void)
{
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
#endif
__attribute__((weak))
void render_layer_status(void) {
// Keymap specific, expected to be overridden
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer"), false);
oled_write_ln_P(PSTR("Undef"), false);
}
__attribute__((weak))
void render_leds_status(void)
{
// Host Keyboard LED Status
static const char PROGMEM led_icon[] = {
0x0F,0x3A,0
};
oled_write_P(led_icon, false);
led_t led_state = host_keyboard_led_state();
oled_write_P( led_state.num_lock ? PSTR("N") : PSTR(" "), false);
oled_write_P( led_state.caps_lock ? PSTR("C") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("S") : PSTR(" "), false);
}
__attribute__((weak))
void render_touch_status(void)
{
// Host Touch LED Status
static const char PROGMEM touch_icon[] = {
0x12,0x3A,0
};
oled_write_P(touch_icon, false);
oled_write_P( touch_encoder_is_on() ? PSTR("T") : PSTR(" "), false);
oled_write_P(touch_encoder_is_calibrating() ? PSTR("C") : PSTR(" "), false);
oled_write_P(PSTR(" "), false);
}
__attribute__((weak))
void render_audio_status(void)
{
// Host Audio Status
static const char PROGMEM audio_icon[] = {
0x0E,0x3A,0
};
oled_write_P(audio_icon, false);
oled_write_P( audio_is_on() ? PSTR("A") : PSTR(" "), false);
oled_write_P(is_clicky_on() ? PSTR("C") : PSTR(" "), false);
oled_write_P( is_music_on() ? PSTR("M") : PSTR(" "), false);
}
oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
// Sol 3 uses OLED_ROTATION_270 for default rotation on both halves
return oled_init_user(OLED_ROTATION_270);
}
bool oled_task_kb(void) {
if (!oled_task_user())
return false;
if (is_keyboard_left()) {
render_icon();
oled_write_P(PSTR(" "), false);
render_layer_status();
oled_write_P(PSTR(" "), false);
render_leds_status();
oled_write_P(PSTR(" "), false);
render_touch_status();
oled_write_P(PSTR(" "), false);
render_audio_status();
}
else {
render_icon();
oled_write_P(PSTR(" "), false);
render_rgb_menu();
}
return false;
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
if (!process_record_user(keycode, record))
return false;
switch(keycode) {
#ifdef RGB_MATRIX_ENABLE
case RGB_TOG:
if (record->event.pressed) {
rgb_matrix_increase_flags();
}
return false;
#endif
}
return true;
};

View File

@ -0,0 +1,74 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
#include "sol3.h"
// clang-format off
/* Blank ascii map to reuse, with labeled possible encoder positions, *rgb encoder only
E2 E5
E2 E5
E1 E1 E0* E3* E4 E4
E0 E3
E0 E0 E1 E1 E2 E2 E3 E3 E4 E4 E5 E5
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, L45, L46, L47, R40, R41, R42, R43, R44, R45, R46, R47, \
\
E0L, E0R, E1L, E1R, E2L, E2R, E3L, E3R, E4L, E4R, E5L, E5R, \
LT0, LT1, LT2, LSL, LSR, RT0, RT1, RT2, RSL, RSR \
) \
{ \
/* Left Half */ \
{ L00, L01, L02, L03, L04, L05, L06, LT0 }, \
{ L10, L11, L12, L13, L14, L15, L16, LT1 }, \
{ L20, L21, L22, L23, L24, L25, L26, LT2 }, \
{ L30, L31, L32, L33, L34, L35, L36, KC_NO }, \
{ L40, L41, L42, L43, L44, L45, L46, L47 }, \
{ E0L, E0R, E1L, E1R, E2L, E2R, LSL, LSR }, \
/* Right Half */ \
{ R06, R05, R04, R03, R02, R01, R00, RT0 }, \
{ R16, R15, R14, R13, R12, R11, R10, RT1 }, \
{ R26, R25, R24, R23, R22, R21, R20, RT2 }, \
{ R36, R35, R34, R33, R32, R31, R30, KC_NO }, \
{ R47, R46, R45, R44, R43, R42, R41, R40 }, \
{ E3L, E3R, E4L, E4R, E5L, E5R, RSL, RSR } \
}
// clang-format on
// weak functions overridable by the user
void render_layer_status(void);
void render_leds_status(void);
void render_touch_status(void);
void render_audio_status(void);
#ifdef RGB_MATRIX_ENABLE
// utility function to cycle active led zones
void rgb_matrix_increase_flags(void);
#endif

View File

View File

@ -0,0 +1,49 @@
# MCU name
MCU = STM32F303
# Bootloader selection
BOOTLOADER = stm32-dfu
# Touch encoder needs
SRC += ../common/touch_encoder.c
SRC += ../common/common_oled.c
QUANTUM_LIB_SRC += i2c_master.c
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
AUDIO_ENABLE = yes # Audio output
AUDIO_DRIVER = dac_additive
DYNAMIC_MACRO_ENABLE = yes
DIP_SWITCH_ENABLE = yes
WS2812_DRIVER = pwm
RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
OLED_ENABLE = yes
OLED_DRIVER = SSD1306 # Enable the OLED Driver
ENCODER_ENABLE = yes
SPLIT_KEYBOARD = yes
SERIAL_DRIVER = usart
LTO_ENABLE = yes
OPT = 3
OPT_DEFS += -DOLED_FONT_H=\"../common/glcdfont.c\"
OPT_DEFS += -Ikeyboards/rgbkb/common
# TODO: Implement fast matrix scanning
# matrix optimisations
# SRC += matrix.c
DEFAULT_FOLDER = rgbkb/sol3/rev1

View File

@ -0,0 +1,38 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#include "sol3.h"
#include "eeconfig.h"
#include "audio.h"
#include <transactions.h>
extern audio_config_t audio_config;
void keyboard_post_init_kb(void) {
touch_encoder_init();
transaction_register_rpc(TOUCH_ENCODER_SYNC, touch_encoder_slave_sync);
transaction_register_rpc(RGB_MENU_SYNC, rgb_menu_slave_sync);
keyboard_post_init_user();
}
void eeconfig_init_kb(void) {
// Reset Keyboard EEPROM value to blank, rather than to a set value
eeconfig_update_kb(0);
audio_config.raw = eeconfig_read_audio();
audio_config.clicky_enable = false;
eeconfig_update_audio(audio_config.raw);
eeconfig_init_user();
}
void housekeeping_task_kb(void) {
touch_encoder_update(TOUCH_ENCODER_SYNC);
rgb_menu_update(RGB_MENU_SYNC);
}

View File

@ -0,0 +1,18 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
#if defined(KEYBOARD_rgbkb_sol3_rev1)
# include "rev1.h"
#endif
#include "quantum.h"
#include "touch_encoder.h"
#include "common_oled.h"